diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f1555f7..1b7ca8b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -106,6 +106,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | } | 106 | } |
107 | protected ScenePresenceAnimator m_animator; | 107 | protected ScenePresenceAnimator m_animator; |
108 | 108 | ||
109 | /// <value> | ||
110 | /// The scene objects attached to this avatar. Do not change this list directly - use methods such as | ||
111 | /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it. | ||
112 | /// </value> | ||
113 | public List<SceneObjectGroup> Attachments | ||
114 | { | ||
115 | get { return m_attachments; } | ||
116 | } | ||
117 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | ||
118 | |||
109 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); | 119 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
110 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; | 120 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; |
111 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; | 121 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; |
@@ -223,9 +233,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
223 | // Agent's Draw distance. | 233 | // Agent's Draw distance. |
224 | protected float m_DrawDistance; | 234 | protected float m_DrawDistance; |
225 | 235 | ||
226 | protected AvatarAppearance m_appearance; | 236 | protected AvatarAppearance m_appearance; |
227 | |||
228 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | ||
229 | 237 | ||
230 | // neighbouring regions we have enabled a child agent in | 238 | // neighbouring regions we have enabled a child agent in |
231 | // holds the seed cap for the child agent in that region | 239 | // holds the seed cap for the child agent in that region |
@@ -640,12 +648,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | #endregion | 648 | #endregion |
641 | 649 | ||
642 | #region Constructor(s) | 650 | #region Constructor(s) |
643 | 651 | ||
644 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) | 652 | public ScenePresence() |
645 | { | 653 | { |
646 | m_animator = new ScenePresenceAnimator(this); | ||
647 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 654 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
648 | CreateSceneViewer(); | 655 | CreateSceneViewer(); |
656 | m_animator = new ScenePresenceAnimator(this); | ||
657 | } | ||
658 | |||
659 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | ||
660 | { | ||
649 | m_rootRegionHandle = reginfo.RegionHandle; | 661 | m_rootRegionHandle = reginfo.RegionHandle; |
650 | m_controllingClient = client; | 662 | m_controllingClient = client; |
651 | m_firstname = m_controllingClient.FirstName; | 663 | m_firstname = m_controllingClient.FirstName; |
@@ -669,7 +681,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize); | 681 | m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize); |
670 | m_reprioritization_timer.AutoReset = false; | 682 | m_reprioritization_timer.AutoReset = false; |
671 | 683 | ||
672 | |||
673 | AdjustKnownSeeds(); | 684 | AdjustKnownSeeds(); |
674 | Animator.TrySetMovementAnimation("STAND"); | 685 | Animator.TrySetMovementAnimation("STAND"); |
675 | // we created a new ScenePresence (a new child agent) in a fresh region. | 686 | // we created a new ScenePresence (a new child agent) in a fresh region. |
@@ -1150,7 +1161,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1150 | 1161 | ||
1151 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | 1162 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); |
1152 | SendInitialData(); | 1163 | SendInitialData(); |
1153 | |||
1154 | } | 1164 | } |
1155 | 1165 | ||
1156 | /// <summary> | 1166 | /// <summary> |
@@ -3388,8 +3398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3388 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3398 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3389 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3399 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3390 | m_physicsActor.SubscribeEvents(500); | 3400 | m_physicsActor.SubscribeEvents(500); |
3391 | m_physicsActor.LocalID = LocalId; | 3401 | m_physicsActor.LocalID = LocalId; |
3392 | |||
3393 | } | 3402 | } |
3394 | 3403 | ||
3395 | private void OutOfBoundsCall(Vector3 pos) | 3404 | private void OutOfBoundsCall(Vector3 pos) |
@@ -3399,7 +3408,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3399 | 3408 | ||
3400 | //AddToPhysicalScene(flying); | 3409 | //AddToPhysicalScene(flying); |
3401 | if (ControllingClient != null) | 3410 | if (ControllingClient != null) |
3402 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.",true); | 3411 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3403 | } | 3412 | } |
3404 | 3413 | ||
3405 | // Event called by the physics plugin to tell the avatar about a collision. | 3414 | // Event called by the physics plugin to tell the avatar about a collision. |
@@ -3539,13 +3548,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3539 | m_animator = null; | 3548 | m_animator = null; |
3540 | } | 3549 | } |
3541 | 3550 | ||
3542 | public ScenePresence() | ||
3543 | { | ||
3544 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | ||
3545 | CreateSceneViewer(); | ||
3546 | m_animator = new ScenePresenceAnimator(this); | ||
3547 | } | ||
3548 | |||
3549 | public void AddAttachment(SceneObjectGroup gobj) | 3551 | public void AddAttachment(SceneObjectGroup gobj) |
3550 | { | 3552 | { |
3551 | lock (m_attachments) | 3553 | lock (m_attachments) |