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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index bba746f..aa1c15e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2980,7 +2980,8 @@ namespace OpenSim.Region.Framework.Scenes
2980 /// </summary> 2980 /// </summary>
2981 public void SendAppearanceToAllOtherAgents() 2981 public void SendAppearanceToAllOtherAgents()
2982 { 2982 {
2983 //m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} ({1})", Name, UUID); 2983// m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} {1}", Name, UUID);
2984
2984 // only send update from root agents to other clients; children are only "listening posts" 2985 // only send update from root agents to other clients; children are only "listening posts"
2985 if (IsChildAgent) 2986 if (IsChildAgent)
2986 { 2987 {
@@ -3008,7 +3009,7 @@ namespace OpenSim.Region.Framework.Scenes
3008 /// </summary> 3009 /// </summary>
3009 public void SendOtherAgentsAppearanceToMe() 3010 public void SendOtherAgentsAppearanceToMe()
3010 { 3011 {
3011 //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); 3012// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
3012 3013
3013 int count = 0; 3014 int count = 0;
3014 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) 3015 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
@@ -3564,7 +3565,7 @@ namespace OpenSim.Region.Framework.Scenes
3564 foreach (ISceneObject so in cAgent.AttachmentObjects) 3565 foreach (ISceneObject so in cAgent.AttachmentObjects)
3565 { 3566 {
3566 ((SceneObjectGroup)so).LocalId = 0; 3567 ((SceneObjectGroup)so).LocalId = 0;
3567 ((SceneObjectGroup)so).RootPart.UpdateFlag = 0; 3568 ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
3568 so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); 3569 so.SetState(cAgent.AttachmentObjectStates[i++], m_scene);
3569 m_scene.IncomingCreateObject(so); 3570 m_scene.IncomingCreateObject(so);
3570 } 3571 }