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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs62
1 files changed, 40 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9cceb06..059a846 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -457,6 +457,9 @@ namespace OpenSim.Region.Framework.Scenes
457 /// </summary> 457 /// </summary>
458 private object m_originRegionIDAccessLock = new object(); 458 private object m_originRegionIDAccessLock = new object();
459 459
460
461 private AutoResetEvent m_updateAgentReceivedAfterTransferEvent = new AutoResetEvent(false);
462
460 /// <summary> 463 /// <summary>
461 /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent 464 /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
462 /// teleport is reusing the connection. 465 /// teleport is reusing the connection.
@@ -1950,30 +1953,32 @@ namespace OpenSim.Region.Framework.Scenes
1950 // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination, 1953 // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination,
1951 // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the 1954 // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
1952 // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero 1955 // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
1953// m_updateAgentReceivedAfterTransferEvent.WaitOne(10000);
1954 int count = 50;
1955 UUID originID = UUID.Zero;
1956
1957 lock (m_originRegionIDAccessLock)
1958 originID = m_originRegionID;
1959 1956
1960 while (originID.Equals(UUID.Zero) && count-- > 0) 1957 try
1961 { 1958 {
1962 lock (m_originRegionIDAccessLock) 1959 if(m_updateAgentReceivedAfterTransferEvent.WaitOne(10000))
1963 originID = m_originRegionID; 1960 {
1964 1961 UUID originID = UUID.Zero;
1965 m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name);
1966 Thread.Sleep(200);
1967 }
1968 1962
1969 if (originID.Equals(UUID.Zero)) 1963 lock (m_originRegionIDAccessLock)
1970 { 1964 originID = m_originRegionID;
1971 // Movement into region will fail 1965 if (originID.Equals(UUID.Zero))
1972 m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived in {1}", client.Name, Scene.Name); 1966 {
1973 return false; 1967 // Movement into region will fail
1968 m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} at {1} got invalid origin region id ", client.Name, Scene.Name);
1969 return false;
1970 }
1971 return true;
1972 }
1973 else
1974 {
1975 m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} at {1} did not receive agent update ", client.Name, Scene.Name);
1976 return false;
1977 }
1974 } 1978 }
1979 catch { }
1975 1980
1976 return true; 1981 return false;
1977 } 1982 }
1978 1983
1979 public void RotateToLookAt(Vector3 lookAt) 1984 public void RotateToLookAt(Vector3 lookAt)
@@ -2283,6 +2288,13 @@ namespace OpenSim.Region.Framework.Scenes
2283 } 2288 }
2284 } 2289 }
2285 2290
2291 if(gotCrossUpdate)
2292 {
2293 if(IgnoredControls != ScriptControlled.CONTROL_ZERO)
2294 ControllingClient.SendTakeControls((int)IgnoredControls, false, true);
2295
2296 }
2297
2286 m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2298 m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2287 if (openChildAgents) 2299 if (openChildAgents)
2288 { 2300 {
@@ -4574,7 +4586,7 @@ namespace OpenSim.Region.Framework.Scenes
4574 return; 4586 return;
4575 4587
4576 CopyFrom(cAgentData); 4588 CopyFrom(cAgentData);
4577 4589 m_updateAgentReceivedAfterTransferEvent.Set();
4578 } 4590 }
4579 4591
4580 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 4592 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
@@ -4787,6 +4799,10 @@ namespace OpenSim.Region.Framework.Scenes
4787 AddToPhysicalScene(isFlying); 4799 AddToPhysicalScene(isFlying);
4788 } 4800 }
4789*/ 4801*/
4802
4803 if (Scene.AttachmentsModule != null)
4804 Scene.AttachmentsModule.CopyAttachments(cAgent, this);
4805
4790 try 4806 try
4791 { 4807 {
4792 lock (scriptedcontrols) 4808 lock (scriptedcontrols)
@@ -4794,6 +4810,7 @@ namespace OpenSim.Region.Framework.Scenes
4794 if (cAgent.Controllers != null) 4810 if (cAgent.Controllers != null)
4795 { 4811 {
4796 scriptedcontrols.Clear(); 4812 scriptedcontrols.Clear();
4813 IgnoredControls = ScriptControlled.CONTROL_ZERO;
4797 4814
4798 foreach (ControllerData c in cAgent.Controllers) 4815 foreach (ControllerData c in cAgent.Controllers)
4799 { 4816 {
@@ -4804,6 +4821,7 @@ namespace OpenSim.Region.Framework.Scenes
4804 sc.eventControls = (ScriptControlled)c.EventControls; 4821 sc.eventControls = (ScriptControlled)c.EventControls;
4805 4822
4806 scriptedcontrols[sc.itemID] = sc; 4823 scriptedcontrols[sc.itemID] = sc;
4824 IgnoredControls |= sc.ignoreControls; // this is not correct, aparently only last applied should count
4807 } 4825 }
4808 } 4826 }
4809 } 4827 }
@@ -4824,8 +4842,6 @@ namespace OpenSim.Region.Framework.Scenes
4824 if (cAgent.MotionState != 0) 4842 if (cAgent.MotionState != 0)
4825 Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState; 4843 Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState;
4826 4844
4827 if (Scene.AttachmentsModule != null)
4828 Scene.AttachmentsModule.CopyAttachments(cAgent, this);
4829 4845
4830 crossingFlags = cAgent.CrossingFlags; 4846 crossingFlags = cAgent.CrossingFlags;
4831 gotCrossUpdate = (crossingFlags != 0); 4847 gotCrossUpdate = (crossingFlags != 0);
@@ -5108,6 +5124,8 @@ namespace OpenSim.Region.Framework.Scenes
5108 ControllingClient = null; 5124 ControllingClient = null;
5109 LifecycleState = ScenePresenceState.Removed; 5125 LifecycleState = ScenePresenceState.Removed;
5110 IsDeleted = true; 5126 IsDeleted = true;
5127 m_updateAgentReceivedAfterTransferEvent.Dispose();
5128 m_updateAgentReceivedAfterTransferEvent = null;
5111 } 5129 }
5112 5130
5113 public void AddAttachment(SceneObjectGroup gobj) 5131 public void AddAttachment(SceneObjectGroup gobj)