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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs158
1 files changed, 97 insertions, 61 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 959046a..141cf66 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes
267 /// </summary> 267 /// </summary>
268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
269 { 269 {
270 Items.LockItemsForRead(true); 270 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
271 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 271 foreach (TaskInventoryItem item in scripts)
272 Items.LockItemsForRead(false); 272 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
273 foreach (TaskInventoryItem item in items)
274 {
275 if ((int)InventoryType.LSL == item.InvType)
276 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
277 }
278 } 273 }
279 274
280 public ArrayList GetScriptErrors(UUID itemID) 275 public ArrayList GetScriptErrors(UUID itemID)
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
305 /// </param> 300 /// </param>
306 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 301 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
307 { 302 {
308 Items.LockItemsForRead(true); 303 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
309 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 304 foreach (TaskInventoryItem item in scripts)
310 Items.LockItemsForRead(false);
311
312 foreach (TaskInventoryItem item in items)
313 { 305 {
314 if ((int)InventoryType.LSL == item.InvType) 306 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
315 { 307 m_part.RemoveScriptEvents(item.ItemID);
316 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
317 m_part.RemoveScriptEvents(item.ItemID);
318 }
319 } 308 }
320 } 309 }
321 310
@@ -1281,9 +1270,57 @@ namespace OpenSim.Region.Framework.Scenes
1281 return true; 1270 return true;
1282 } 1271 }
1283 } 1272 }
1273
1284 return false; 1274 return false;
1285 } 1275 }
1286 1276
1277 /// <summary>
1278 /// Returns the count of scripts in this parts inventory.
1279 /// </summary>
1280 /// <returns></returns>
1281 public int ScriptCount()
1282 {
1283 int count = 0;
1284 Items.LockItemsForRead(true);
1285 foreach (TaskInventoryItem item in m_items.Values)
1286 {
1287 if (item.InvType == (int)InventoryType.LSL)
1288 {
1289 count++;
1290 }
1291 }
1292 Items.LockItemsForRead(false);
1293 return count;
1294 }
1295 /// <summary>
1296 /// Returns the count of running scripts in this parts inventory.
1297 /// </summary>
1298 /// <returns></returns>
1299 public int RunningScriptCount()
1300 {
1301 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1302 if (engines.Length == 0)
1303 return 0;
1304
1305 int count = 0;
1306 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1307
1308 foreach (TaskInventoryItem item in scripts)
1309 {
1310 foreach (IScriptModule engine in engines)
1311 {
1312 if (engine != null)
1313 {
1314 if (engine.GetScriptState(item.ItemID))
1315 {
1316 count++;
1317 }
1318 }
1319 }
1320 }
1321 return count;
1322 }
1323
1287 public List<UUID> GetInventoryList() 1324 public List<UUID> GetInventoryList()
1288 { 1325 {
1289 List<UUID> ret = new List<UUID>(); 1326 List<UUID> ret = new List<UUID>();
@@ -1298,22 +1335,24 @@ namespace OpenSim.Region.Framework.Scenes
1298 { 1335 {
1299 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1336 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1300 1337
1301 lock (m_items) 1338 Items.LockItemsForRead(true);
1302 ret = new List<TaskInventoryItem>(m_items.Values); 1339 ret = new List<TaskInventoryItem>(m_items.Values);
1340 Items.LockItemsForRead(false);
1303 1341
1304 return ret; 1342 return ret;
1305 } 1343 }
1306 1344
1307 public List<TaskInventoryItem> GetInventoryScripts() 1345 public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
1308 { 1346 {
1309 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1347 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1310 1348
1311 lock (m_items) 1349 Items.LockItemsForRead(true);
1312 { 1350
1313 foreach (TaskInventoryItem item in m_items.Values) 1351 foreach (TaskInventoryItem item in m_items.Values)
1314 if (item.InvType == (int)InventoryType.LSL) 1352 if (item.InvType == (int)type)
1315 ret.Add(item); 1353 ret.Add(item);
1316 } 1354
1355 Items.LockItemsForRead(false);
1317 1356
1318 return ret; 1357 return ret;
1319 } 1358 }
@@ -1335,35 +1374,32 @@ namespace OpenSim.Region.Framework.Scenes
1335 if (engines.Length == 0) // No engine at all 1374 if (engines.Length == 0) // No engine at all
1336 return ret; 1375 return ret;
1337 1376
1338 Items.LockItemsForRead(true); 1377 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1339 foreach (TaskInventoryItem item in m_items.Values) 1378
1379 foreach (TaskInventoryItem item in scripts)
1340 { 1380 {
1341 if (item.InvType == (int)InventoryType.LSL) 1381 foreach (IScriptModule e in engines)
1342 { 1382 {
1343 foreach (IScriptModule e in engines) 1383 if (e != null)
1344 { 1384 {
1345 if (e != null) 1385 string n = e.GetXMLState(item.ItemID);
1386 if (n != String.Empty)
1346 { 1387 {
1347 string n = e.GetXMLState(item.ItemID); 1388 if (oldIDs)
1348 if (n != String.Empty) 1389 {
1390 if (!ret.ContainsKey(item.OldItemID))
1391 ret[item.OldItemID] = n;
1392 }
1393 else
1349 { 1394 {
1350 if (oldIDs) 1395 if (!ret.ContainsKey(item.ItemID))
1351 { 1396 ret[item.ItemID] = n;
1352 if (!ret.ContainsKey(item.OldItemID))
1353 ret[item.OldItemID] = n;
1354 }
1355 else
1356 {
1357 if (!ret.ContainsKey(item.ItemID))
1358 ret[item.ItemID] = n;
1359 }
1360 break;
1361 } 1397 }
1398 break;
1362 } 1399 }
1363 } 1400 }
1364 } 1401 }
1365 } 1402 }
1366 Items.LockItemsForRead(false);
1367 return ret; 1403 return ret;
1368 } 1404 }
1369 1405
@@ -1373,27 +1409,27 @@ namespace OpenSim.Region.Framework.Scenes
1373 if (engines.Length == 0) 1409 if (engines.Length == 0)
1374 return; 1410 return;
1375 1411
1412 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1376 1413
1377 Items.LockItemsForRead(true); 1414 foreach (TaskInventoryItem item in scripts)
1378
1379 foreach (TaskInventoryItem item in m_items.Values)
1380 { 1415 {
1381 if (item.InvType == (int)InventoryType.LSL) 1416 foreach (IScriptModule engine in engines)
1382 { 1417 {
1383 foreach (IScriptModule engine in engines) 1418 if (engine != null)
1384 { 1419 {
1385 if (engine != null) 1420// m_log.DebugFormat(
1386 { 1421// "[PRIM INVENTORY]: Resuming script {0} {1} for {2}, OwnerChanged {3}",
1387 if (item.OwnerChanged) 1422// item.Name, item.ItemID, item.OwnerID, item.OwnerChanged);
1388 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); 1423
1389 item.OwnerChanged = false; 1424 engine.ResumeScript(item.ItemID);
1390 engine.ResumeScript(item.ItemID); 1425
1391 } 1426 if (item.OwnerChanged)
1427 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
1428
1429 item.OwnerChanged = false;
1392 } 1430 }
1393 } 1431 }
1394 } 1432 }
1395
1396 Items.LockItemsForRead(false);
1397 } 1433 }
1398 } 1434 }
1399} 1435} \ No newline at end of file