diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 550 |
1 files changed, 359 insertions, 191 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 4ae53a2..8b4f0ed 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | 46 | ||
47 | private string m_inventoryFileName = String.Empty; | 47 | private string m_inventoryFileName = String.Empty; |
48 | private int m_inventoryFileNameSerial = 0; | 48 | private int m_inventoryFileNameSerial = 0; |
49 | |||
50 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
49 | 51 | ||
50 | /// <value> | 52 | /// <value> |
51 | /// The part to which the inventory belongs. | 53 | /// The part to which the inventory belongs. |
@@ -82,7 +84,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// </value> | 84 | /// </value> |
83 | protected internal TaskInventoryDictionary Items | 85 | protected internal TaskInventoryDictionary Items |
84 | { | 86 | { |
85 | get { return m_items; } | 87 | get { |
88 | return m_items; | ||
89 | } | ||
86 | set | 90 | set |
87 | { | 91 | { |
88 | m_items = value; | 92 | m_items = value; |
@@ -118,22 +122,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// <param name="linkNum">Link number for the part</param> | 122 | /// <param name="linkNum">Link number for the part</param> |
119 | public void ResetInventoryIDs() | 123 | public void ResetInventoryIDs() |
120 | { | 124 | { |
121 | lock (m_items) | 125 | m_items.LockItemsForWrite(true); |
126 | |||
127 | if (0 == Items.Count) | ||
122 | { | 128 | { |
123 | if (0 == m_items.Count) | 129 | m_items.LockItemsForWrite(false); |
124 | return; | 130 | return; |
131 | } | ||
125 | 132 | ||
126 | HasInventoryChanged = true; | 133 | HasInventoryChanged = true; |
127 | m_part.ParentGroup.HasGroupChanged = true; | 134 | m_part.ParentGroup.HasGroupChanged = true; |
128 | IList<TaskInventoryItem> items = GetInventoryItems(); | 135 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
129 | m_items.Clear(); | 136 | Items.Clear(); |
130 | 137 | ||
131 | foreach (TaskInventoryItem item in items) | 138 | foreach (TaskInventoryItem item in items) |
132 | { | 139 | { |
133 | item.ResetIDs(m_part.UUID); | 140 | item.ResetIDs(m_part.UUID); |
134 | m_items.Add(item.ItemID, item); | 141 | Items.Add(item.ItemID, item); |
135 | } | ||
136 | } | 142 | } |
143 | m_items.LockItemsForWrite(false); | ||
137 | } | 144 | } |
138 | 145 | ||
139 | /// <summary> | 146 | /// <summary> |
@@ -142,12 +149,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <param name="ownerId"></param> | 149 | /// <param name="ownerId"></param> |
143 | public void ChangeInventoryOwner(UUID ownerId) | 150 | public void ChangeInventoryOwner(UUID ownerId) |
144 | { | 151 | { |
145 | lock (Items) | 152 | m_items.LockItemsForWrite(true); |
153 | if (0 == Items.Count) | ||
146 | { | 154 | { |
147 | if (0 == Items.Count) | 155 | m_items.LockItemsForWrite(false); |
148 | { | 156 | return; |
149 | return; | ||
150 | } | ||
151 | } | 157 | } |
152 | 158 | ||
153 | HasInventoryChanged = true; | 159 | HasInventoryChanged = true; |
@@ -161,6 +167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | item.OwnerID = ownerId; | 167 | item.OwnerID = ownerId; |
162 | } | 168 | } |
163 | } | 169 | } |
170 | m_items.LockItemsForWrite(false); | ||
164 | } | 171 | } |
165 | 172 | ||
166 | /// <summary> | 173 | /// <summary> |
@@ -169,22 +176,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | /// <param name="groupID"></param> | 176 | /// <param name="groupID"></param> |
170 | public void ChangeInventoryGroup(UUID groupID) | 177 | public void ChangeInventoryGroup(UUID groupID) |
171 | { | 178 | { |
172 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
173 | { | 181 | { |
174 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
175 | { | 183 | return; |
176 | return; | ||
177 | } | ||
178 | } | 184 | } |
179 | 185 | ||
180 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
181 | m_part.ParentGroup.HasGroupChanged = true; | 187 | m_part.ParentGroup.HasGroupChanged = true; |
182 | List<TaskInventoryItem> items = GetInventoryItems(); | 188 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
183 | foreach (TaskInventoryItem item in items) | 189 | foreach (TaskInventoryItem item in items) |
184 | { | 190 | { |
185 | if (groupID != item.GroupID) | 191 | if (groupID != item.GroupID) |
192 | { | ||
186 | item.GroupID = groupID; | 193 | item.GroupID = groupID; |
194 | } | ||
187 | } | 195 | } |
196 | m_items.LockItemsForWrite(false); | ||
188 | } | 197 | } |
189 | 198 | ||
190 | /// <summary> | 199 | /// <summary> |
@@ -192,9 +201,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// </summary> | 201 | /// </summary> |
193 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 202 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
194 | { | 203 | { |
195 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 204 | Items.LockItemsForRead(true); |
196 | foreach (TaskInventoryItem item in scripts) | 205 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
197 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 206 | Items.LockItemsForRead(false); |
207 | foreach (TaskInventoryItem item in items) | ||
208 | { | ||
209 | if ((int)InventoryType.LSL == item.InvType) | ||
210 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
211 | } | ||
198 | } | 212 | } |
199 | 213 | ||
200 | public ArrayList GetScriptErrors(UUID itemID) | 214 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -227,9 +241,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | /// </param> | 241 | /// </param> |
228 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 242 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
229 | { | 243 | { |
230 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 244 | Items.LockItemsForRead(true); |
231 | foreach (TaskInventoryItem item in scripts) | 245 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
232 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 246 | Items.LockItemsForRead(false); |
247 | |||
248 | foreach (TaskInventoryItem item in items) | ||
249 | { | ||
250 | if ((int)InventoryType.LSL == item.InvType) | ||
251 | { | ||
252 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
253 | m_part.RemoveScriptEvents(item.ItemID); | ||
254 | } | ||
255 | } | ||
233 | } | 256 | } |
234 | 257 | ||
235 | /// <summary> | 258 | /// <summary> |
@@ -245,7 +268,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | // item.Name, item.ItemID, Name, UUID); | 268 | // item.Name, item.ItemID, Name, UUID); |
246 | 269 | ||
247 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 270 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
271 | { | ||
272 | StoreScriptError(item.ItemID, "no permission"); | ||
248 | return; | 273 | return; |
274 | } | ||
249 | 275 | ||
250 | m_part.AddFlag(PrimFlags.Scripted); | 276 | m_part.AddFlag(PrimFlags.Scripted); |
251 | 277 | ||
@@ -254,14 +280,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | if (stateSource == 1 && // Prim crossing | 280 | if (stateSource == 1 && // Prim crossing |
255 | m_part.ParentGroup.Scene.m_trustBinaries) | 281 | m_part.ParentGroup.Scene.m_trustBinaries) |
256 | { | 282 | { |
257 | lock (m_items) | 283 | m_items.LockItemsForWrite(true); |
258 | { | 284 | m_items[item.ItemID].PermsMask = 0; |
259 | m_items[item.ItemID].PermsMask = 0; | 285 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
260 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 286 | m_items.LockItemsForWrite(false); |
261 | } | ||
262 | |||
263 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 287 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
264 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 288 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
289 | StoreScriptErrors(item.ItemID, null); | ||
265 | m_part.ParentGroup.AddActiveScriptCount(1); | 290 | m_part.ParentGroup.AddActiveScriptCount(1); |
266 | m_part.ScheduleFullUpdate(); | 291 | m_part.ScheduleFullUpdate(); |
267 | return; | 292 | return; |
@@ -270,6 +295,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 295 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
271 | if (null == asset) | 296 | if (null == asset) |
272 | { | 297 | { |
298 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
299 | StoreScriptError(item.ItemID, msg); | ||
273 | m_log.ErrorFormat( | 300 | m_log.ErrorFormat( |
274 | "[PRIM INVENTORY]: " + | 301 | "[PRIM INVENTORY]: " + |
275 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 302 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -281,15 +308,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | if (m_part.ParentGroup.m_savedScriptState != null) | 308 | if (m_part.ParentGroup.m_savedScriptState != null) |
282 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 309 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
283 | 310 | ||
284 | lock (m_items) | 311 | m_items.LockItemsForWrite(true); |
285 | { | 312 | |
286 | m_items[item.ItemID].PermsMask = 0; | 313 | m_items[item.ItemID].PermsMask = 0; |
287 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 314 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
288 | } | 315 | |
316 | m_items.LockItemsForWrite(false); | ||
289 | 317 | ||
290 | string script = Utils.BytesToString(asset.Data); | 318 | string script = Utils.BytesToString(asset.Data); |
291 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 319 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
292 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 320 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
321 | StoreScriptErrors(item.ItemID, null); | ||
293 | m_part.ParentGroup.AddActiveScriptCount(1); | 322 | m_part.ParentGroup.AddActiveScriptCount(1); |
294 | m_part.ScheduleFullUpdate(); | 323 | m_part.ScheduleFullUpdate(); |
295 | } | 324 | } |
@@ -353,21 +382,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
353 | 382 | ||
354 | /// <summary> | 383 | /// <summary> |
355 | /// Start a script which is in this prim's inventory. | 384 | /// Start a script which is in this prim's inventory. |
385 | /// Some processing may occur in the background, but this routine returns asap. | ||
356 | /// </summary> | 386 | /// </summary> |
357 | /// <param name="itemId"> | 387 | /// <param name="itemId"> |
358 | /// A <see cref="UUID"/> | 388 | /// A <see cref="UUID"/> |
359 | /// </param> | 389 | /// </param> |
360 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 390 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
361 | { | 391 | { |
362 | TaskInventoryItem item = GetInventoryItem(itemId); | 392 | lock (m_scriptErrors) |
363 | if (item != null) | 393 | { |
364 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 394 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
395 | m_scriptErrors.Remove(itemId); | ||
396 | } | ||
397 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
398 | } | ||
399 | |||
400 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
401 | { | ||
402 | m_items.LockItemsForRead(true); | ||
403 | if (m_items.ContainsKey(itemId)) | ||
404 | { | ||
405 | if (m_items.ContainsKey(itemId)) | ||
406 | { | ||
407 | m_items.LockItemsForRead(false); | ||
408 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | m_items.LockItemsForRead(false); | ||
413 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
414 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
415 | StoreScriptError(itemId, msg); | ||
416 | m_log.ErrorFormat( | ||
417 | "[PRIM INVENTORY]: " + | ||
418 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
419 | } | ||
420 | } | ||
365 | else | 421 | else |
422 | { | ||
423 | m_items.LockItemsForRead(false); | ||
424 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
425 | StoreScriptError(itemId, msg); | ||
366 | m_log.ErrorFormat( | 426 | m_log.ErrorFormat( |
367 | "[PRIM INVENTORY]: " + | 427 | "[PRIM INVENTORY]: " + |
368 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 428 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
369 | itemId, m_part.Name, m_part.UUID, | 429 | } |
370 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 430 | |
431 | } | ||
432 | |||
433 | /// <summary> | ||
434 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
435 | /// </summary> | ||
436 | /// <param name="itemId"> | ||
437 | /// A <see cref="UUID"/> | ||
438 | /// </param> | ||
439 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
440 | { | ||
441 | ArrayList errors; | ||
442 | |||
443 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
444 | // post any compilation/loading error messages | ||
445 | lock (m_scriptErrors) | ||
446 | { | ||
447 | m_scriptErrors[itemId] = null; | ||
448 | } | ||
449 | |||
450 | // Perform compilation/loading | ||
451 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
452 | |||
453 | // Wait for and retrieve any errors | ||
454 | lock (m_scriptErrors) | ||
455 | { | ||
456 | while ((errors = m_scriptErrors[itemId]) == null) | ||
457 | { | ||
458 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
459 | { | ||
460 | m_log.ErrorFormat( | ||
461 | "[PRIM INVENTORY]: " + | ||
462 | "timedout waiting for script {0} errors", itemId); | ||
463 | errors = m_scriptErrors[itemId]; | ||
464 | if (errors == null) | ||
465 | { | ||
466 | errors = new ArrayList(1); | ||
467 | errors.Add("timedout waiting for errors"); | ||
468 | } | ||
469 | break; | ||
470 | } | ||
471 | } | ||
472 | m_scriptErrors.Remove(itemId); | ||
473 | } | ||
474 | return errors; | ||
475 | } | ||
476 | |||
477 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
478 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
479 | { | ||
480 | lock (m_scriptErrors) | ||
481 | { | ||
482 | // If compilation/loading initiated via CreateScriptInstance(), | ||
483 | // it does not want the errors, so just get out | ||
484 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
485 | { | ||
486 | return; | ||
487 | } | ||
488 | |||
489 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
490 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
491 | if (errors != null) | ||
492 | { | ||
493 | m_scriptErrors[itemId] = errors; | ||
494 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
495 | return; | ||
496 | } | ||
497 | } | ||
498 | |||
499 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
500 | // the errors are yet, so retrieve them from the script engine. | ||
501 | // This may involve some waiting internal to GetScriptErrors(). | ||
502 | errors = GetScriptErrors(itemId); | ||
503 | |||
504 | // Get a default non-null value to indicate success. | ||
505 | if (errors == null) | ||
506 | { | ||
507 | errors = new ArrayList(); | ||
508 | } | ||
509 | |||
510 | // Post to CreateScriptInstanceEr() and wake it up | ||
511 | lock (m_scriptErrors) | ||
512 | { | ||
513 | m_scriptErrors[itemId] = errors; | ||
514 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
515 | } | ||
516 | } | ||
517 | |||
518 | // Like StoreScriptErrors(), but just posts a single string message | ||
519 | private void StoreScriptError(UUID itemId, string message) | ||
520 | { | ||
521 | ArrayList errors = new ArrayList(1); | ||
522 | errors.Add(message); | ||
523 | StoreScriptErrors(itemId, errors); | ||
371 | } | 524 | } |
372 | 525 | ||
373 | /// <summary> | 526 | /// <summary> |
@@ -380,15 +533,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
380 | /// </param> | 533 | /// </param> |
381 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 534 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
382 | { | 535 | { |
383 | bool scriptPresent = false; | 536 | if (m_items.ContainsKey(itemId)) |
384 | |||
385 | lock (m_items) | ||
386 | { | ||
387 | if (m_items.ContainsKey(itemId)) | ||
388 | scriptPresent = true; | ||
389 | } | ||
390 | |||
391 | if (scriptPresent) | ||
392 | { | 537 | { |
393 | if (!sceneObjectBeingDeleted) | 538 | if (!sceneObjectBeingDeleted) |
394 | m_part.RemoveScriptEvents(itemId); | 539 | m_part.RemoveScriptEvents(itemId); |
@@ -413,14 +558,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | /// <returns></returns> | 558 | /// <returns></returns> |
414 | private bool InventoryContainsName(string name) | 559 | private bool InventoryContainsName(string name) |
415 | { | 560 | { |
416 | lock (m_items) | 561 | m_items.LockItemsForRead(true); |
562 | foreach (TaskInventoryItem item in m_items.Values) | ||
417 | { | 563 | { |
418 | foreach (TaskInventoryItem item in m_items.Values) | 564 | if (item.Name == name) |
419 | { | 565 | { |
420 | if (item.Name == name) | 566 | m_items.LockItemsForRead(false); |
421 | return true; | 567 | return true; |
422 | } | 568 | } |
423 | } | 569 | } |
570 | m_items.LockItemsForRead(false); | ||
424 | return false; | 571 | return false; |
425 | } | 572 | } |
426 | 573 | ||
@@ -462,8 +609,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
462 | /// <param name="item"></param> | 609 | /// <param name="item"></param> |
463 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 610 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
464 | { | 611 | { |
465 | List<TaskInventoryItem> il = GetInventoryItems(); | 612 | m_items.LockItemsForRead(true); |
466 | 613 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
614 | m_items.LockItemsForRead(false); | ||
467 | foreach (TaskInventoryItem i in il) | 615 | foreach (TaskInventoryItem i in il) |
468 | { | 616 | { |
469 | if (i.Name == item.Name) | 617 | if (i.Name == item.Name) |
@@ -501,14 +649,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
501 | item.Name = name; | 649 | item.Name = name; |
502 | item.GroupID = m_part.GroupID; | 650 | item.GroupID = m_part.GroupID; |
503 | 651 | ||
504 | lock (m_items) | 652 | m_items.LockItemsForWrite(true); |
505 | m_items.Add(item.ItemID, item); | 653 | m_items.Add(item.ItemID, item); |
506 | 654 | m_items.LockItemsForWrite(false); | |
507 | if (allowedDrop) | 655 | if (allowedDrop) |
508 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 656 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
509 | else | 657 | else |
510 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 658 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
511 | 659 | ||
512 | m_inventorySerial++; | 660 | m_inventorySerial++; |
513 | //m_inventorySerial += 2; | 661 | //m_inventorySerial += 2; |
514 | HasInventoryChanged = true; | 662 | HasInventoryChanged = true; |
@@ -524,15 +672,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
524 | /// <param name="items"></param> | 672 | /// <param name="items"></param> |
525 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 673 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
526 | { | 674 | { |
527 | lock (m_items) | 675 | m_items.LockItemsForWrite(true); |
676 | foreach (TaskInventoryItem item in items) | ||
528 | { | 677 | { |
529 | foreach (TaskInventoryItem item in items) | 678 | m_items.Add(item.ItemID, item); |
530 | { | 679 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
531 | m_items.Add(item.ItemID, item); | ||
532 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
533 | } | ||
534 | m_inventorySerial++; | ||
535 | } | 680 | } |
681 | m_items.LockItemsForWrite(false); | ||
682 | |||
683 | m_inventorySerial++; | ||
536 | } | 684 | } |
537 | 685 | ||
538 | /// <summary> | 686 | /// <summary> |
@@ -543,10 +691,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 691 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
544 | { | 692 | { |
545 | TaskInventoryItem item; | 693 | TaskInventoryItem item; |
546 | 694 | m_items.LockItemsForRead(true); | |
547 | lock (m_items) | 695 | m_items.TryGetValue(itemId, out item); |
548 | m_items.TryGetValue(itemId, out item); | 696 | m_items.LockItemsForRead(false); |
549 | |||
550 | return item; | 697 | return item; |
551 | } | 698 | } |
552 | 699 | ||
@@ -562,15 +709,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
562 | { | 709 | { |
563 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 710 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
564 | 711 | ||
565 | lock (m_items) | 712 | m_items.LockItemsForRead(true); |
713 | |||
714 | foreach (TaskInventoryItem item in m_items.Values) | ||
566 | { | 715 | { |
567 | foreach (TaskInventoryItem item in m_items.Values) | 716 | if (item.Name == name) |
568 | { | 717 | items.Add(item); |
569 | if (item.Name == name) | ||
570 | items.Add(item); | ||
571 | } | ||
572 | } | 718 | } |
573 | 719 | ||
720 | m_items.LockItemsForRead(false); | ||
721 | |||
574 | return items; | 722 | return items; |
575 | } | 723 | } |
576 | 724 | ||
@@ -587,8 +735,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | 735 | ||
588 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 736 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
589 | { | 737 | { |
590 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 738 | m_items.LockItemsForWrite(true); |
591 | if (it != null) | 739 | |
740 | if (m_items.ContainsKey(item.ItemID)) | ||
592 | { | 741 | { |
593 | item.ParentID = m_part.UUID; | 742 | item.ParentID = m_part.UUID; |
594 | item.ParentPartID = m_part.UUID; | 743 | item.ParentPartID = m_part.UUID; |
@@ -600,19 +749,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
600 | item.GroupID = m_part.GroupID; | 749 | item.GroupID = m_part.GroupID; |
601 | 750 | ||
602 | if (item.AssetID == UUID.Zero) | 751 | if (item.AssetID == UUID.Zero) |
603 | item.AssetID = it.AssetID; | 752 | item.AssetID = m_items[item.ItemID].AssetID; |
604 | |||
605 | lock (m_items) | ||
606 | { | ||
607 | m_items[item.ItemID] = item; | ||
608 | m_inventorySerial++; | ||
609 | } | ||
610 | 753 | ||
754 | m_items[item.ItemID] = item; | ||
755 | m_inventorySerial++; | ||
611 | if (fireScriptEvents) | 756 | if (fireScriptEvents) |
612 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 757 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
613 | |||
614 | HasInventoryChanged = true; | 758 | HasInventoryChanged = true; |
615 | m_part.ParentGroup.HasGroupChanged = true; | 759 | m_part.ParentGroup.HasGroupChanged = true; |
760 | m_items.LockItemsForWrite(false); | ||
616 | return true; | 761 | return true; |
617 | } | 762 | } |
618 | else | 763 | else |
@@ -623,8 +768,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
623 | item.ItemID, m_part.Name, m_part.UUID, | 768 | item.ItemID, m_part.Name, m_part.UUID, |
624 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 769 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
625 | } | 770 | } |
626 | return false; | 771 | m_items.LockItemsForWrite(false); |
627 | 772 | ||
773 | return false; | ||
628 | } | 774 | } |
629 | 775 | ||
630 | /// <summary> | 776 | /// <summary> |
@@ -635,37 +781,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
635 | /// in this prim's inventory.</returns> | 781 | /// in this prim's inventory.</returns> |
636 | public int RemoveInventoryItem(UUID itemID) | 782 | public int RemoveInventoryItem(UUID itemID) |
637 | { | 783 | { |
638 | TaskInventoryItem item = GetInventoryItem(itemID); | 784 | m_items.LockItemsForRead(true); |
639 | if (item != null) | 785 | |
786 | if (m_items.ContainsKey(itemID)) | ||
640 | { | 787 | { |
641 | int type = m_items[itemID].InvType; | 788 | int type = m_items[itemID].InvType; |
789 | m_items.LockItemsForRead(false); | ||
642 | if (type == 10) // Script | 790 | if (type == 10) // Script |
643 | { | 791 | { |
644 | m_part.RemoveScriptEvents(itemID); | ||
645 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 792 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
646 | } | 793 | } |
794 | m_items.LockItemsForWrite(true); | ||
647 | m_items.Remove(itemID); | 795 | m_items.Remove(itemID); |
796 | m_items.LockItemsForWrite(false); | ||
648 | m_inventorySerial++; | 797 | m_inventorySerial++; |
649 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 798 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
650 | 799 | ||
651 | HasInventoryChanged = true; | 800 | HasInventoryChanged = true; |
652 | m_part.ParentGroup.HasGroupChanged = true; | 801 | m_part.ParentGroup.HasGroupChanged = true; |
653 | 802 | ||
654 | if (!ContainsScripts()) | 803 | int scriptcount = 0; |
804 | m_items.LockItemsForRead(true); | ||
805 | foreach (TaskInventoryItem item in m_items.Values) | ||
806 | { | ||
807 | if (item.Type == 10) | ||
808 | { | ||
809 | scriptcount++; | ||
810 | } | ||
811 | } | ||
812 | m_items.LockItemsForRead(false); | ||
813 | |||
814 | |||
815 | if (scriptcount <= 0) | ||
816 | { | ||
655 | m_part.RemFlag(PrimFlags.Scripted); | 817 | m_part.RemFlag(PrimFlags.Scripted); |
818 | } | ||
656 | 819 | ||
657 | m_part.ScheduleFullUpdate(); | 820 | m_part.ScheduleFullUpdate(); |
658 | 821 | ||
659 | return type; | 822 | return type; |
660 | |||
661 | } | 823 | } |
662 | else | 824 | else |
663 | { | 825 | { |
826 | m_items.LockItemsForRead(false); | ||
664 | m_log.ErrorFormat( | 827 | m_log.ErrorFormat( |
665 | "[PRIM INVENTORY]: " + | 828 | "[PRIM INVENTORY]: " + |
666 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 829 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
667 | itemID, m_part.Name, m_part.UUID, | 830 | itemID, m_part.Name, m_part.UUID); |
668 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
669 | } | 831 | } |
670 | 832 | ||
671 | return -1; | 833 | return -1; |
@@ -719,8 +881,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
719 | // isn't available (such as drag from prim inventory to agent inventory) | 881 | // isn't available (such as drag from prim inventory to agent inventory) |
720 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 882 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
721 | 883 | ||
722 | List<TaskInventoryItem> items = GetInventoryItems(); | 884 | m_items.LockItemsForRead(true); |
723 | foreach (TaskInventoryItem item in items) | 885 | |
886 | foreach (TaskInventoryItem item in m_items.Values) | ||
724 | { | 887 | { |
725 | UUID ownerID = item.OwnerID; | 888 | UUID ownerID = item.OwnerID; |
726 | uint everyoneMask = 0; | 889 | uint everyoneMask = 0; |
@@ -764,6 +927,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
764 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 927 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
765 | invString.AddSectionEnd(); | 928 | invString.AddSectionEnd(); |
766 | } | 929 | } |
930 | int count = m_items.Count; | ||
931 | m_items.LockItemsForRead(false); | ||
767 | 932 | ||
768 | fileData = Utils.StringToBytes(invString.BuildString); | 933 | fileData = Utils.StringToBytes(invString.BuildString); |
769 | 934 | ||
@@ -784,10 +949,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
784 | { | 949 | { |
785 | if (HasInventoryChanged) | 950 | if (HasInventoryChanged) |
786 | { | 951 | { |
787 | HasInventoryChanged = false; | 952 | Items.LockItemsForRead(true); |
788 | List<TaskInventoryItem> items = GetInventoryItems(); | 953 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
789 | datastore.StorePrimInventory(m_part.UUID, items); | 954 | Items.LockItemsForRead(false); |
790 | 955 | ||
956 | HasInventoryChanged = false; | ||
791 | } | 957 | } |
792 | } | 958 | } |
793 | 959 | ||
@@ -854,89 +1020,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | { | 1020 | { |
855 | uint mask=0x7fffffff; | 1021 | uint mask=0x7fffffff; |
856 | 1022 | ||
857 | lock (m_items) | 1023 | foreach (TaskInventoryItem item in m_items.Values) |
858 | { | 1024 | { |
859 | foreach (TaskInventoryItem item in m_items.Values) | 1025 | if (item.InvType != (int)InventoryType.Object) |
860 | { | 1026 | { |
861 | if (item.InvType != (int)InventoryType.Object) | 1027 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
862 | { | 1028 | mask &= ~((uint)PermissionMask.Copy >> 13); |
863 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1029 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
864 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1030 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
865 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1031 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
866 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1032 | mask &= ~((uint)PermissionMask.Modify >> 13); |
867 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
868 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
869 | } | ||
870 | else | ||
871 | { | ||
872 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
873 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
874 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
875 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
876 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
877 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
878 | } | ||
879 | |||
880 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
881 | mask &= ~(uint)PermissionMask.Copy; | ||
882 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
883 | mask &= ~(uint)PermissionMask.Transfer; | ||
884 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
885 | mask &= ~(uint)PermissionMask.Modify; | ||
886 | } | 1033 | } |
1034 | else | ||
1035 | { | ||
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1037 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1039 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1040 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1041 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1042 | } | ||
1043 | |||
1044 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1045 | mask &= ~(uint)PermissionMask.Copy; | ||
1046 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1047 | mask &= ~(uint)PermissionMask.Transfer; | ||
1048 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1049 | mask &= ~(uint)PermissionMask.Modify; | ||
887 | } | 1050 | } |
888 | |||
889 | return mask; | 1051 | return mask; |
890 | } | 1052 | } |
891 | 1053 | ||
892 | public void ApplyNextOwnerPermissions() | 1054 | public void ApplyNextOwnerPermissions() |
893 | { | 1055 | { |
894 | lock (m_items) | 1056 | foreach (TaskInventoryItem item in m_items.Values) |
895 | { | 1057 | { |
896 | foreach (TaskInventoryItem item in m_items.Values) | 1058 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
897 | { | 1059 | { |
898 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1060 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
899 | { | 1061 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
900 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1062 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
901 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1063 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
902 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1064 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
903 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1065 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
904 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
905 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
906 | } | ||
907 | item.CurrentPermissions &= item.NextPermissions; | ||
908 | item.BasePermissions &= item.NextPermissions; | ||
909 | item.EveryonePermissions &= item.NextPermissions; | ||
910 | item.OwnerChanged = true; | ||
911 | } | 1066 | } |
1067 | item.OwnerChanged = true; | ||
1068 | item.CurrentPermissions &= item.NextPermissions; | ||
1069 | item.BasePermissions &= item.NextPermissions; | ||
1070 | item.EveryonePermissions &= item.NextPermissions; | ||
912 | } | 1071 | } |
913 | } | 1072 | } |
914 | 1073 | ||
915 | public void ApplyGodPermissions(uint perms) | 1074 | public void ApplyGodPermissions(uint perms) |
916 | { | 1075 | { |
917 | lock (m_items) | 1076 | foreach (TaskInventoryItem item in m_items.Values) |
918 | { | 1077 | { |
919 | foreach (TaskInventoryItem item in m_items.Values) | 1078 | item.CurrentPermissions = perms; |
920 | { | 1079 | item.BasePermissions = perms; |
921 | item.CurrentPermissions = perms; | ||
922 | item.BasePermissions = perms; | ||
923 | } | ||
924 | } | 1080 | } |
925 | } | 1081 | } |
926 | 1082 | ||
927 | public bool ContainsScripts() | 1083 | public bool ContainsScripts() |
928 | { | 1084 | { |
929 | lock (m_items) | 1085 | foreach (TaskInventoryItem item in m_items.Values) |
930 | { | 1086 | { |
931 | foreach (TaskInventoryItem item in m_items.Values) | 1087 | if (item.InvType == (int)InventoryType.LSL) |
932 | { | 1088 | { |
933 | if (item.InvType == (int)InventoryType.LSL) | 1089 | return true; |
934 | { | ||
935 | return true; | ||
936 | } | ||
937 | } | 1090 | } |
938 | } | 1091 | } |
939 | |||
940 | return false; | 1092 | return false; |
941 | } | 1093 | } |
942 | 1094 | ||
@@ -944,11 +1096,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
944 | { | 1096 | { |
945 | List<UUID> ret = new List<UUID>(); | 1097 | List<UUID> ret = new List<UUID>(); |
946 | 1098 | ||
947 | lock (m_items) | 1099 | foreach (TaskInventoryItem item in m_items.Values) |
948 | { | 1100 | ret.Add(item.ItemID); |
949 | foreach (TaskInventoryItem item in m_items.Values) | ||
950 | ret.Add(item.ItemID); | ||
951 | } | ||
952 | 1101 | ||
953 | return ret; | 1102 | return ret; |
954 | } | 1103 | } |
@@ -979,31 +1128,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | 1128 | ||
980 | public Dictionary<UUID, string> GetScriptStates() | 1129 | public Dictionary<UUID, string> GetScriptStates() |
981 | { | 1130 | { |
1131 | return GetScriptStates(false); | ||
1132 | } | ||
1133 | |||
1134 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1135 | { | ||
982 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1136 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
983 | 1137 | ||
984 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1138 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
985 | if (engines == null) // No engine at all | 1139 | if (engines == null) // No engine at all |
986 | return ret; | 1140 | return ret; |
987 | 1141 | ||
988 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1142 | foreach (TaskInventoryItem item in m_items.Values) |
989 | |||
990 | foreach (TaskInventoryItem item in scripts) | ||
991 | { | 1143 | { |
992 | foreach (IScriptModule e in engines) | 1144 | if (item.InvType == (int)InventoryType.LSL) |
993 | { | 1145 | { |
994 | if (e != null) | 1146 | foreach (IScriptModule e in engines) |
995 | { | 1147 | { |
996 | string n = e.GetXMLState(item.ItemID); | 1148 | if (e != null) |
997 | if (n != String.Empty) | ||
998 | { | 1149 | { |
999 | if (!ret.ContainsKey(item.ItemID)) | 1150 | string n = e.GetXMLState(item.ItemID); |
1000 | ret[item.ItemID] = n; | 1151 | if (n != String.Empty) |
1001 | break; | 1152 | { |
1153 | if (oldIDs) | ||
1154 | { | ||
1155 | if (!ret.ContainsKey(item.OldItemID)) | ||
1156 | ret[item.OldItemID] = n; | ||
1157 | } | ||
1158 | else | ||
1159 | { | ||
1160 | if (!ret.ContainsKey(item.ItemID)) | ||
1161 | ret[item.ItemID] = n; | ||
1162 | } | ||
1163 | break; | ||
1164 | } | ||
1002 | } | 1165 | } |
1003 | } | 1166 | } |
1004 | } | 1167 | } |
1005 | } | 1168 | } |
1006 | |||
1007 | return ret; | 1169 | return ret; |
1008 | } | 1170 | } |
1009 | 1171 | ||
@@ -1013,21 +1175,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1013 | if (engines == null) | 1175 | if (engines == null) |
1014 | return; | 1176 | return; |
1015 | 1177 | ||
1016 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1017 | 1178 | ||
1018 | foreach (TaskInventoryItem item in scripts) | 1179 | Items.LockItemsForRead(true); |
1180 | |||
1181 | foreach (TaskInventoryItem item in m_items.Values) | ||
1019 | { | 1182 | { |
1020 | foreach (IScriptModule engine in engines) | 1183 | if (item.InvType == (int)InventoryType.LSL) |
1021 | { | 1184 | { |
1022 | if (engine != null) | 1185 | foreach (IScriptModule engine in engines) |
1023 | { | 1186 | { |
1024 | if (item.OwnerChanged) | 1187 | if (engine != null) |
1025 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1188 | { |
1026 | item.OwnerChanged = false; | 1189 | if (item.OwnerChanged) |
1027 | engine.ResumeScript(item.ItemID); | 1190 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1191 | item.OwnerChanged = false; | ||
1192 | engine.ResumeScript(item.ItemID); | ||
1193 | } | ||
1028 | } | 1194 | } |
1029 | } | 1195 | } |
1030 | } | 1196 | } |
1197 | |||
1198 | Items.LockItemsForRead(false); | ||
1031 | } | 1199 | } |
1032 | 1200 | ||
1033 | } | 1201 | } |