diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 769 |
1 files changed, 483 insertions, 286 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index aacad98..36cb09a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
231 | } | ||
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
217 | } | 260 | } |
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -257,7 +302,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | { | 302 | { |
258 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
259 | foreach (TaskInventoryItem item in scripts) | 304 | foreach (TaskInventoryItem item in scripts) |
305 | { | ||
260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
307 | m_part.RemoveScriptEvents(item.ItemID); | ||
308 | } | ||
261 | } | 309 | } |
262 | 310 | ||
263 | /// <summary> | 311 | /// <summary> |
@@ -271,7 +319,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 319 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
272 | 320 | ||
273 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 321 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
322 | { | ||
323 | StoreScriptError(item.ItemID, "no permission"); | ||
274 | return; | 324 | return; |
325 | } | ||
275 | 326 | ||
276 | m_part.AddFlag(PrimFlags.Scripted); | 327 | m_part.AddFlag(PrimFlags.Scripted); |
277 | 328 | ||
@@ -280,14 +331,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | if (stateSource == 2 && // Prim crossing | 331 | if (stateSource == 2 && // Prim crossing |
281 | m_part.ParentGroup.Scene.m_trustBinaries) | 332 | m_part.ParentGroup.Scene.m_trustBinaries) |
282 | { | 333 | { |
283 | lock (m_items) | 334 | m_items.LockItemsForWrite(true); |
284 | { | 335 | m_items[item.ItemID].PermsMask = 0; |
285 | m_items[item.ItemID].PermsMask = 0; | 336 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
286 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 337 | m_items.LockItemsForWrite(false); |
287 | } | ||
288 | |||
289 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 338 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
290 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 339 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
340 | StoreScriptErrors(item.ItemID, null); | ||
291 | m_part.ParentGroup.AddActiveScriptCount(1); | 341 | m_part.ParentGroup.AddActiveScriptCount(1); |
292 | m_part.ScheduleFullUpdate(); | 342 | m_part.ScheduleFullUpdate(); |
293 | return; | 343 | return; |
@@ -296,6 +346,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 346 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
297 | if (null == asset) | 347 | if (null == asset) |
298 | { | 348 | { |
349 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
350 | StoreScriptError(item.ItemID, msg); | ||
299 | m_log.ErrorFormat( | 351 | m_log.ErrorFormat( |
300 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 352 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
301 | item.Name, item.ItemID, m_part.AbsolutePosition, | 353 | item.Name, item.ItemID, m_part.AbsolutePosition, |
@@ -306,16 +358,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
306 | if (m_part.ParentGroup.m_savedScriptState != null) | 358 | if (m_part.ParentGroup.m_savedScriptState != null) |
307 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | 359 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); |
308 | 360 | ||
309 | lock (m_items) | 361 | m_items.LockItemsForWrite(true); |
310 | { | 362 | |
311 | m_items[item.ItemID].OldItemID = item.OldItemID; | 363 | m_items[item.ItemID].OldItemID = item.OldItemID; |
312 | m_items[item.ItemID].PermsMask = 0; | 364 | m_items[item.ItemID].PermsMask = 0; |
313 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 365 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
314 | } | ||
315 | 366 | ||
367 | m_items.LockItemsForWrite(false); | ||
368 | |||
316 | string script = Utils.BytesToString(asset.Data); | 369 | string script = Utils.BytesToString(asset.Data); |
317 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 370 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
318 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 371 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
372 | StoreScriptErrors(item.ItemID, null); | ||
373 | if (!item.ScriptRunning) | ||
374 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
375 | m_part.LocalId, item.ItemID); | ||
319 | m_part.ParentGroup.AddActiveScriptCount(1); | 376 | m_part.ParentGroup.AddActiveScriptCount(1); |
320 | m_part.ScheduleFullUpdate(); | 377 | m_part.ScheduleFullUpdate(); |
321 | } | 378 | } |
@@ -386,20 +443,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
386 | 443 | ||
387 | /// <summary> | 444 | /// <summary> |
388 | /// Start a script which is in this prim's inventory. | 445 | /// Start a script which is in this prim's inventory. |
446 | /// Some processing may occur in the background, but this routine returns asap. | ||
389 | /// </summary> | 447 | /// </summary> |
390 | /// <param name="itemId"> | 448 | /// <param name="itemId"> |
391 | /// A <see cref="UUID"/> | 449 | /// A <see cref="UUID"/> |
392 | /// </param> | 450 | /// </param> |
393 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 451 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
394 | { | 452 | { |
395 | TaskInventoryItem item = GetInventoryItem(itemId); | 453 | lock (m_scriptErrors) |
396 | if (item != null) | 454 | { |
397 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 455 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
456 | m_scriptErrors.Remove(itemId); | ||
457 | } | ||
458 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
459 | } | ||
460 | |||
461 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
462 | { | ||
463 | m_items.LockItemsForRead(true); | ||
464 | if (m_items.ContainsKey(itemId)) | ||
465 | { | ||
466 | if (m_items.ContainsKey(itemId)) | ||
467 | { | ||
468 | m_items.LockItemsForRead(false); | ||
469 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
470 | } | ||
471 | else | ||
472 | { | ||
473 | m_items.LockItemsForRead(false); | ||
474 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
475 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
476 | StoreScriptError(itemId, msg); | ||
477 | m_log.ErrorFormat( | ||
478 | "[PRIM INVENTORY]: " + | ||
479 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
480 | } | ||
481 | } | ||
398 | else | 482 | else |
483 | { | ||
484 | m_items.LockItemsForRead(false); | ||
485 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
486 | StoreScriptError(itemId, msg); | ||
399 | m_log.ErrorFormat( | 487 | m_log.ErrorFormat( |
400 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 488 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
401 | itemId, m_part.Name, m_part.UUID, | 489 | itemId, m_part.Name, m_part.UUID, |
402 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 490 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
491 | } | ||
492 | |||
493 | } | ||
494 | |||
495 | /// <summary> | ||
496 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
497 | /// </summary> | ||
498 | /// <param name="itemId"> | ||
499 | /// A <see cref="UUID"/> | ||
500 | /// </param> | ||
501 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
502 | { | ||
503 | ArrayList errors; | ||
504 | |||
505 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
506 | // post any compilation/loading error messages | ||
507 | lock (m_scriptErrors) | ||
508 | { | ||
509 | m_scriptErrors[itemId] = null; | ||
510 | } | ||
511 | |||
512 | // Perform compilation/loading | ||
513 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
514 | |||
515 | // Wait for and retrieve any errors | ||
516 | lock (m_scriptErrors) | ||
517 | { | ||
518 | while ((errors = m_scriptErrors[itemId]) == null) | ||
519 | { | ||
520 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
521 | { | ||
522 | m_log.ErrorFormat( | ||
523 | "[PRIM INVENTORY]: " + | ||
524 | "timedout waiting for script {0} errors", itemId); | ||
525 | errors = m_scriptErrors[itemId]; | ||
526 | if (errors == null) | ||
527 | { | ||
528 | errors = new ArrayList(1); | ||
529 | errors.Add("timedout waiting for errors"); | ||
530 | } | ||
531 | break; | ||
532 | } | ||
533 | } | ||
534 | m_scriptErrors.Remove(itemId); | ||
535 | } | ||
536 | return errors; | ||
537 | } | ||
538 | |||
539 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
540 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
541 | { | ||
542 | lock (m_scriptErrors) | ||
543 | { | ||
544 | // If compilation/loading initiated via CreateScriptInstance(), | ||
545 | // it does not want the errors, so just get out | ||
546 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
547 | { | ||
548 | return; | ||
549 | } | ||
550 | |||
551 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
552 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
553 | if (errors != null) | ||
554 | { | ||
555 | m_scriptErrors[itemId] = errors; | ||
556 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
557 | return; | ||
558 | } | ||
559 | } | ||
560 | |||
561 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
562 | // the errors are yet, so retrieve them from the script engine. | ||
563 | // This may involve some waiting internal to GetScriptErrors(). | ||
564 | errors = GetScriptErrors(itemId); | ||
565 | |||
566 | // Get a default non-null value to indicate success. | ||
567 | if (errors == null) | ||
568 | { | ||
569 | errors = new ArrayList(); | ||
570 | } | ||
571 | |||
572 | // Post to CreateScriptInstanceEr() and wake it up | ||
573 | lock (m_scriptErrors) | ||
574 | { | ||
575 | m_scriptErrors[itemId] = errors; | ||
576 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
577 | } | ||
578 | } | ||
579 | |||
580 | // Like StoreScriptErrors(), but just posts a single string message | ||
581 | private void StoreScriptError(UUID itemId, string message) | ||
582 | { | ||
583 | ArrayList errors = new ArrayList(1); | ||
584 | errors.Add(message); | ||
585 | StoreScriptErrors(itemId, errors); | ||
403 | } | 586 | } |
404 | 587 | ||
405 | /// <summary> | 588 | /// <summary> |
@@ -412,15 +595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | /// </param> | 595 | /// </param> |
413 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 596 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
414 | { | 597 | { |
415 | bool scriptPresent = false; | 598 | if (m_items.ContainsKey(itemId)) |
416 | |||
417 | lock (m_items) | ||
418 | { | ||
419 | if (m_items.ContainsKey(itemId)) | ||
420 | scriptPresent = true; | ||
421 | } | ||
422 | |||
423 | if (scriptPresent) | ||
424 | { | 599 | { |
425 | if (!sceneObjectBeingDeleted) | 600 | if (!sceneObjectBeingDeleted) |
426 | m_part.RemoveScriptEvents(itemId); | 601 | m_part.RemoveScriptEvents(itemId); |
@@ -445,14 +620,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | /// <returns></returns> | 620 | /// <returns></returns> |
446 | private bool InventoryContainsName(string name) | 621 | private bool InventoryContainsName(string name) |
447 | { | 622 | { |
448 | lock (m_items) | 623 | m_items.LockItemsForRead(true); |
624 | foreach (TaskInventoryItem item in m_items.Values) | ||
449 | { | 625 | { |
450 | foreach (TaskInventoryItem item in m_items.Values) | 626 | if (item.Name == name) |
451 | { | 627 | { |
452 | if (item.Name == name) | 628 | m_items.LockItemsForRead(false); |
453 | return true; | 629 | return true; |
454 | } | 630 | } |
455 | } | 631 | } |
632 | m_items.LockItemsForRead(false); | ||
456 | return false; | 633 | return false; |
457 | } | 634 | } |
458 | 635 | ||
@@ -494,8 +671,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | /// <param name="item"></param> | 671 | /// <param name="item"></param> |
495 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 672 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
496 | { | 673 | { |
497 | List<TaskInventoryItem> il = GetInventoryItems(); | 674 | m_items.LockItemsForRead(true); |
498 | 675 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
676 | m_items.LockItemsForRead(false); | ||
499 | foreach (TaskInventoryItem i in il) | 677 | foreach (TaskInventoryItem i in il) |
500 | { | 678 | { |
501 | if (i.Name == item.Name) | 679 | if (i.Name == item.Name) |
@@ -533,14 +711,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | item.Name = name; | 711 | item.Name = name; |
534 | item.GroupID = m_part.GroupID; | 712 | item.GroupID = m_part.GroupID; |
535 | 713 | ||
536 | lock (m_items) | 714 | m_items.LockItemsForWrite(true); |
537 | m_items.Add(item.ItemID, item); | 715 | m_items.Add(item.ItemID, item); |
538 | 716 | m_items.LockItemsForWrite(false); | |
539 | if (allowedDrop) | 717 | if (allowedDrop) |
540 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 718 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
541 | else | 719 | else |
542 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 720 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
543 | 721 | ||
544 | m_inventorySerial++; | 722 | m_inventorySerial++; |
545 | //m_inventorySerial += 2; | 723 | //m_inventorySerial += 2; |
546 | HasInventoryChanged = true; | 724 | HasInventoryChanged = true; |
@@ -556,15 +734,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | /// <param name="items"></param> | 734 | /// <param name="items"></param> |
557 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 735 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
558 | { | 736 | { |
559 | lock (m_items) | 737 | m_items.LockItemsForWrite(true); |
738 | foreach (TaskInventoryItem item in items) | ||
560 | { | 739 | { |
561 | foreach (TaskInventoryItem item in items) | 740 | m_items.Add(item.ItemID, item); |
562 | { | 741 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
563 | m_items.Add(item.ItemID, item); | ||
564 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
565 | } | ||
566 | m_inventorySerial++; | ||
567 | } | 742 | } |
743 | m_items.LockItemsForWrite(false); | ||
744 | |||
745 | m_inventorySerial++; | ||
568 | } | 746 | } |
569 | 747 | ||
570 | /// <summary> | 748 | /// <summary> |
@@ -575,10 +753,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
575 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 753 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
576 | { | 754 | { |
577 | TaskInventoryItem item; | 755 | TaskInventoryItem item; |
578 | 756 | m_items.LockItemsForRead(true); | |
579 | lock (m_items) | 757 | m_items.TryGetValue(itemId, out item); |
580 | m_items.TryGetValue(itemId, out item); | 758 | m_items.LockItemsForRead(false); |
581 | |||
582 | return item; | 759 | return item; |
583 | } | 760 | } |
584 | 761 | ||
@@ -594,15 +771,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | { | 771 | { |
595 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 772 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
596 | 773 | ||
597 | lock (m_items) | 774 | m_items.LockItemsForRead(true); |
775 | |||
776 | foreach (TaskInventoryItem item in m_items.Values) | ||
598 | { | 777 | { |
599 | foreach (TaskInventoryItem item in m_items.Values) | 778 | if (item.Name == name) |
600 | { | 779 | items.Add(item); |
601 | if (item.Name == name) | ||
602 | items.Add(item); | ||
603 | } | ||
604 | } | 780 | } |
605 | 781 | ||
782 | m_items.LockItemsForRead(false); | ||
783 | |||
606 | return items; | 784 | return items; |
607 | } | 785 | } |
608 | 786 | ||
@@ -621,6 +799,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
621 | string xmlData = Utils.BytesToString(rezAsset.Data); | 799 | string xmlData = Utils.BytesToString(rezAsset.Data); |
622 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 800 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
623 | 801 | ||
802 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
803 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
804 | |||
624 | group.ResetIDs(); | 805 | group.ResetIDs(); |
625 | 806 | ||
626 | SceneObjectPart rootPart = group.GetPart(group.UUID); | 807 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
@@ -695,8 +876,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
695 | 876 | ||
696 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 877 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
697 | { | 878 | { |
698 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 879 | m_items.LockItemsForWrite(true); |
699 | if (it != null) | 880 | |
881 | if (m_items.ContainsKey(item.ItemID)) | ||
700 | { | 882 | { |
701 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 883 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
702 | 884 | ||
@@ -709,14 +891,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
709 | item.GroupID = m_part.GroupID; | 891 | item.GroupID = m_part.GroupID; |
710 | 892 | ||
711 | if (item.AssetID == UUID.Zero) | 893 | if (item.AssetID == UUID.Zero) |
712 | item.AssetID = it.AssetID; | 894 | item.AssetID = m_items[item.ItemID].AssetID; |
713 | 895 | ||
714 | lock (m_items) | 896 | m_items[item.ItemID] = item; |
715 | { | 897 | m_inventorySerial++; |
716 | m_items[item.ItemID] = item; | ||
717 | m_inventorySerial++; | ||
718 | } | ||
719 | |||
720 | if (fireScriptEvents) | 898 | if (fireScriptEvents) |
721 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 899 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
722 | 900 | ||
@@ -725,7 +903,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
725 | HasInventoryChanged = true; | 903 | HasInventoryChanged = true; |
726 | m_part.ParentGroup.HasGroupChanged = true; | 904 | m_part.ParentGroup.HasGroupChanged = true; |
727 | } | 905 | } |
728 | 906 | m_items.LockItemsForWrite(false); | |
729 | return true; | 907 | return true; |
730 | } | 908 | } |
731 | else | 909 | else |
@@ -736,8 +914,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | item.ItemID, m_part.Name, m_part.UUID, | 914 | item.ItemID, m_part.Name, m_part.UUID, |
737 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 915 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
738 | } | 916 | } |
739 | return false; | 917 | m_items.LockItemsForWrite(false); |
740 | 918 | ||
919 | return false; | ||
741 | } | 920 | } |
742 | 921 | ||
743 | /// <summary> | 922 | /// <summary> |
@@ -748,43 +927,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | /// in this prim's inventory.</returns> | 927 | /// in this prim's inventory.</returns> |
749 | public int RemoveInventoryItem(UUID itemID) | 928 | public int RemoveInventoryItem(UUID itemID) |
750 | { | 929 | { |
751 | TaskInventoryItem item = GetInventoryItem(itemID); | 930 | m_items.LockItemsForRead(true); |
752 | if (item != null) | 931 | |
932 | if (m_items.ContainsKey(itemID)) | ||
753 | { | 933 | { |
754 | int type = m_items[itemID].InvType; | 934 | int type = m_items[itemID].InvType; |
935 | m_items.LockItemsForRead(false); | ||
755 | if (type == 10) // Script | 936 | if (type == 10) // Script |
756 | { | 937 | { |
757 | m_part.RemoveScriptEvents(itemID); | ||
758 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 938 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
759 | } | 939 | } |
940 | m_items.LockItemsForWrite(true); | ||
760 | m_items.Remove(itemID); | 941 | m_items.Remove(itemID); |
942 | m_items.LockItemsForWrite(false); | ||
761 | m_inventorySerial++; | 943 | m_inventorySerial++; |
762 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 944 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
763 | 945 | ||
764 | HasInventoryChanged = true; | 946 | HasInventoryChanged = true; |
765 | m_part.ParentGroup.HasGroupChanged = true; | 947 | m_part.ParentGroup.HasGroupChanged = true; |
766 | 948 | ||
767 | if (!ContainsScripts()) | 949 | int scriptcount = 0; |
950 | m_items.LockItemsForRead(true); | ||
951 | foreach (TaskInventoryItem item in m_items.Values) | ||
952 | { | ||
953 | if (item.Type == 10) | ||
954 | { | ||
955 | scriptcount++; | ||
956 | } | ||
957 | } | ||
958 | m_items.LockItemsForRead(false); | ||
959 | |||
960 | |||
961 | if (scriptcount <= 0) | ||
962 | { | ||
768 | m_part.RemFlag(PrimFlags.Scripted); | 963 | m_part.RemFlag(PrimFlags.Scripted); |
964 | } | ||
769 | 965 | ||
770 | m_part.ScheduleFullUpdate(); | 966 | m_part.ScheduleFullUpdate(); |
771 | 967 | ||
772 | return type; | 968 | return type; |
773 | |||
774 | } | 969 | } |
775 | else | 970 | else |
776 | { | 971 | { |
972 | m_items.LockItemsForRead(false); | ||
777 | m_log.ErrorFormat( | 973 | m_log.ErrorFormat( |
778 | "[PRIM INVENTORY]: " + | 974 | "[PRIM INVENTORY]: " + |
779 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 975 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
780 | itemID, m_part.Name, m_part.UUID, | 976 | itemID, m_part.Name, m_part.UUID); |
781 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
782 | } | 977 | } |
783 | 978 | ||
784 | return -1; | 979 | return -1; |
785 | } | 980 | } |
786 | 981 | ||
787 | private bool CreateInventoryFile() | 982 | private bool CreateInventoryFileName() |
788 | { | 983 | { |
789 | // m_log.DebugFormat( | 984 | // m_log.DebugFormat( |
790 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 985 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -793,116 +988,125 @@ namespace OpenSim.Region.Framework.Scenes | |||
793 | if (m_inventoryFileName == String.Empty || | 988 | if (m_inventoryFileName == String.Empty || |
794 | m_inventoryFileNameSerial < m_inventorySerial) | 989 | m_inventoryFileNameSerial < m_inventorySerial) |
795 | { | 990 | { |
796 | // Something changed, we need to create a new file | ||
797 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 991 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
798 | m_inventoryFileNameSerial = m_inventorySerial; | 992 | m_inventoryFileNameSerial = m_inventorySerial; |
799 | 993 | ||
800 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 994 | return true; |
995 | } | ||
996 | |||
997 | return false; | ||
998 | } | ||
999 | |||
1000 | /// <summary> | ||
1001 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
1002 | /// </summary> | ||
1003 | /// <param name="xferManager"></param> | ||
1004 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
1005 | { | ||
1006 | bool changed = CreateInventoryFileName(); | ||
1007 | |||
1008 | bool includeAssets = false; | ||
1009 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1010 | includeAssets = true; | ||
1011 | |||
1012 | if (m_inventoryPrivileged != includeAssets) | ||
1013 | changed = true; | ||
1014 | |||
1015 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
801 | 1016 | ||
802 | lock (m_items) | 1017 | Items.LockItemsForRead(true); |
1018 | |||
1019 | if (m_inventorySerial == 0) // No inventory | ||
1020 | { | ||
1021 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1022 | Items.LockItemsForRead(false); | ||
1023 | return; | ||
1024 | } | ||
1025 | |||
1026 | if (m_items.Count == 0) // No inventory | ||
1027 | { | ||
1028 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1029 | Items.LockItemsForRead(false); | ||
1030 | return; | ||
1031 | } | ||
1032 | |||
1033 | if (!changed) | ||
1034 | { | ||
1035 | if (m_inventoryFileData.Length > 2) | ||
803 | { | 1036 | { |
804 | foreach (TaskInventoryItem item in m_items.Values) | 1037 | xferManager.AddNewFile(m_inventoryFileName, |
805 | { | 1038 | m_inventoryFileData); |
806 | // m_log.DebugFormat( | 1039 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
807 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | 1040 | Util.StringToBytes256(m_inventoryFileName)); |
808 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
809 | 1041 | ||
810 | UUID ownerID = item.OwnerID; | 1042 | Items.LockItemsForRead(false); |
811 | uint everyoneMask = 0; | 1043 | return; |
812 | uint baseMask = item.BasePermissions; | 1044 | } |
813 | uint ownerMask = item.CurrentPermissions; | 1045 | } |
814 | uint groupMask = item.GroupPermissions; | ||
815 | 1046 | ||
816 | invString.AddItemStart(); | 1047 | m_inventoryPrivileged = includeAssets; |
817 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
818 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
819 | 1048 | ||
820 | invString.AddPermissionsStart(); | 1049 | foreach (TaskInventoryItem item in m_items.Values) |
1050 | { | ||
1051 | UUID ownerID = item.OwnerID; | ||
1052 | uint everyoneMask = 0; | ||
1053 | uint baseMask = item.BasePermissions; | ||
1054 | uint ownerMask = item.CurrentPermissions; | ||
1055 | uint groupMask = item.GroupPermissions; | ||
821 | 1056 | ||
822 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 1057 | invString.AddItemStart(); |
823 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 1058 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
824 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 1059 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
825 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
826 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
827 | 1060 | ||
828 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1061 | invString.AddPermissionsStart(); |
829 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
830 | 1062 | ||
831 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1063 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
1064 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1065 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1066 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1067 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
832 | 1068 | ||
833 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 1069 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
834 | invString.AddSectionEnd(); | 1070 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
835 | 1071 | ||
836 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 1072 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
837 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
838 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
839 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
840 | 1073 | ||
841 | invString.AddSaleStart(); | 1074 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
842 | invString.AddNameValueLine("sale_type", "not"); | 1075 | invString.AddSectionEnd(); |
843 | invString.AddNameValueLine("sale_price", "0"); | ||
844 | invString.AddSectionEnd(); | ||
845 | 1076 | ||
846 | invString.AddNameValueLine("name", item.Name + "|"); | 1077 | if (includeAssets) |
847 | invString.AddNameValueLine("desc", item.Description + "|"); | 1078 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
1079 | else | ||
1080 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1081 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1082 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1083 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
848 | 1084 | ||
849 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 1085 | invString.AddSaleStart(); |
850 | invString.AddSectionEnd(); | 1086 | invString.AddNameValueLine("sale_type", "not"); |
851 | } | 1087 | invString.AddNameValueLine("sale_price", "0"); |
852 | } | 1088 | invString.AddSectionEnd(); |
853 | 1089 | ||
854 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | 1090 | invString.AddNameValueLine("name", item.Name + "|"); |
1091 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
855 | 1092 | ||
856 | return true; | 1093 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
1094 | invString.AddSectionEnd(); | ||
857 | } | 1095 | } |
858 | 1096 | ||
859 | // No need to recreate, the existing file is fine | 1097 | Items.LockItemsForRead(false); |
860 | return false; | ||
861 | } | ||
862 | 1098 | ||
863 | /// <summary> | 1099 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); |
864 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
865 | /// </summary> | ||
866 | /// <param name="xferManager"></param> | ||
867 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
868 | { | ||
869 | lock (m_items) | ||
870 | { | ||
871 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
872 | // a new script if any previous deletion has left the prim inventory empty. | ||
873 | if (m_items.Count == 0) // No inventory | ||
874 | { | ||
875 | // m_log.DebugFormat( | ||
876 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
877 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
878 | |||
879 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
880 | return; | ||
881 | } | ||
882 | 1100 | ||
883 | CreateInventoryFile(); | 1101 | if (m_inventoryFileData.Length > 2) |
884 | 1102 | { | |
885 | // In principle, we should only do the rest if the inventory changed; | 1103 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
886 | // by sending m_inventorySerial to the client, it ought to know | 1104 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
887 | // that nothing changed and that it doesn't need to request the file. | 1105 | Util.StringToBytes256(m_inventoryFileName)); |
888 | // Unfortunately, it doesn't look like the client optimizes this; | 1106 | return; |
889 | // the client seems to always come back and request the Xfer, | ||
890 | // no matter what value m_inventorySerial has. | ||
891 | // FIXME: Could probably be > 0 here rather than > 2 | ||
892 | if (m_inventoryFileData.Length > 2) | ||
893 | { | ||
894 | // Add the file for Xfer | ||
895 | // m_log.DebugFormat( | ||
896 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | ||
897 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | ||
898 | |||
899 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
900 | } | ||
901 | |||
902 | // Tell the client we're ready to Xfer the file | ||
903 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
904 | Util.StringToBytes256(m_inventoryFileName)); | ||
905 | } | 1107 | } |
1108 | |||
1109 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
906 | } | 1110 | } |
907 | 1111 | ||
908 | /// <summary> | 1112 | /// <summary> |
@@ -911,13 +1115,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | /// <param name="datastore"></param> | 1115 | /// <param name="datastore"></param> |
912 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1116 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
913 | { | 1117 | { |
914 | if (HasInventoryChanged) | 1118 | // Removed this because linking will cause an immediate delete of the new |
915 | { | 1119 | // child prim from the database and the subsequent storing of the prim sees |
916 | HasInventoryChanged = false; | 1120 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
917 | List<TaskInventoryItem> items = GetInventoryItems(); | 1121 | // of storing prim inventory needlessly is much less than the aggravation |
918 | datastore.StorePrimInventory(m_part.UUID, items); | 1122 | // of prim inventory loss. |
1123 | // if (HasInventoryChanged) | ||
1124 | // { | ||
1125 | Items.LockItemsForRead(true); | ||
1126 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1127 | Items.LockItemsForRead(false); | ||
919 | 1128 | ||
920 | } | 1129 | HasInventoryChanged = false; |
1130 | // } | ||
921 | } | 1131 | } |
922 | 1132 | ||
923 | public class InventoryStringBuilder | 1133 | public class InventoryStringBuilder |
@@ -983,82 +1193,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
983 | { | 1193 | { |
984 | uint mask=0x7fffffff; | 1194 | uint mask=0x7fffffff; |
985 | 1195 | ||
986 | lock (m_items) | 1196 | foreach (TaskInventoryItem item in m_items.Values) |
987 | { | 1197 | { |
988 | foreach (TaskInventoryItem item in m_items.Values) | 1198 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1199 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1200 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1201 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1202 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1203 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1204 | |||
1205 | if (item.InvType == (int)InventoryType.Object) | ||
989 | { | 1206 | { |
990 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1207 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
991 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1208 | mask &= ~((uint)PermissionMask.Copy >> 13); |
992 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1209 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
993 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1210 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
994 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1211 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
995 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1212 | mask &= ~((uint)PermissionMask.Modify >> 13); |
996 | |||
997 | if (item.InvType != (int)InventoryType.Object) | ||
998 | { | ||
999 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1000 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1001 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1002 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1003 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1004 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1005 | } | ||
1006 | else | ||
1007 | { | ||
1008 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1009 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1010 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1011 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1012 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1013 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1014 | } | ||
1015 | |||
1016 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1017 | mask &= ~(uint)PermissionMask.Copy; | ||
1018 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1019 | mask &= ~(uint)PermissionMask.Transfer; | ||
1020 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1021 | mask &= ~(uint)PermissionMask.Modify; | ||
1022 | } | 1213 | } |
1214 | |||
1215 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1216 | mask &= ~(uint)PermissionMask.Copy; | ||
1217 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1218 | mask &= ~(uint)PermissionMask.Transfer; | ||
1219 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1220 | mask &= ~(uint)PermissionMask.Modify; | ||
1023 | } | 1221 | } |
1024 | |||
1025 | return mask; | 1222 | return mask; |
1026 | } | 1223 | } |
1027 | 1224 | ||
1028 | public void ApplyNextOwnerPermissions() | 1225 | public void ApplyNextOwnerPermissions() |
1029 | { | 1226 | { |
1030 | lock (m_items) | 1227 | foreach (TaskInventoryItem item in m_items.Values) |
1031 | { | 1228 | { |
1032 | foreach (TaskInventoryItem item in m_items.Values) | 1229 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1033 | { | 1230 | { |
1034 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1231 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1035 | { | 1232 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1233 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1037 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1234 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1235 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1039 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1236 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1040 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1041 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1042 | } | ||
1043 | item.CurrentPermissions &= item.NextPermissions; | ||
1044 | item.BasePermissions &= item.NextPermissions; | ||
1045 | item.EveryonePermissions &= item.NextPermissions; | ||
1046 | item.OwnerChanged = true; | ||
1047 | item.PermsMask = 0; | ||
1048 | item.PermsGranter = UUID.Zero; | ||
1049 | } | 1237 | } |
1238 | item.OwnerChanged = true; | ||
1239 | item.CurrentPermissions &= item.NextPermissions; | ||
1240 | item.BasePermissions &= item.NextPermissions; | ||
1241 | item.EveryonePermissions &= item.NextPermissions; | ||
1242 | item.PermsMask = 0; | ||
1243 | item.PermsGranter = UUID.Zero; | ||
1050 | } | 1244 | } |
1051 | } | 1245 | } |
1052 | 1246 | ||
1053 | public void ApplyGodPermissions(uint perms) | 1247 | public void ApplyGodPermissions(uint perms) |
1054 | { | 1248 | { |
1055 | lock (m_items) | 1249 | foreach (TaskInventoryItem item in m_items.Values) |
1056 | { | 1250 | { |
1057 | foreach (TaskInventoryItem item in m_items.Values) | 1251 | item.CurrentPermissions = perms; |
1058 | { | 1252 | item.BasePermissions = perms; |
1059 | item.CurrentPermissions = perms; | ||
1060 | item.BasePermissions = perms; | ||
1061 | } | ||
1062 | } | 1253 | } |
1063 | 1254 | ||
1064 | m_inventorySerial++; | 1255 | m_inventorySerial++; |
@@ -1071,14 +1262,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1071 | /// <returns></returns> | 1262 | /// <returns></returns> |
1072 | public bool ContainsScripts() | 1263 | public bool ContainsScripts() |
1073 | { | 1264 | { |
1074 | lock (m_items) | 1265 | foreach (TaskInventoryItem item in m_items.Values) |
1075 | { | 1266 | { |
1076 | foreach (TaskInventoryItem item in m_items.Values) | 1267 | if (item.InvType == (int)InventoryType.LSL) |
1077 | { | 1268 | { |
1078 | if (item.InvType == (int)InventoryType.LSL) | 1269 | return true; |
1079 | { | ||
1080 | return true; | ||
1081 | } | ||
1082 | } | 1270 | } |
1083 | } | 1271 | } |
1084 | 1272 | ||
@@ -1092,17 +1280,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1092 | public int ScriptCount() | 1280 | public int ScriptCount() |
1093 | { | 1281 | { |
1094 | int count = 0; | 1282 | int count = 0; |
1095 | lock (m_items) | 1283 | Items.LockItemsForRead(true); |
1284 | foreach (TaskInventoryItem item in m_items.Values) | ||
1096 | { | 1285 | { |
1097 | foreach (TaskInventoryItem item in m_items.Values) | 1286 | if (item.InvType == (int)InventoryType.LSL) |
1098 | { | 1287 | { |
1099 | if (item.InvType == (int)InventoryType.LSL) | 1288 | count++; |
1100 | { | ||
1101 | count++; | ||
1102 | } | ||
1103 | } | 1289 | } |
1104 | } | 1290 | } |
1105 | 1291 | Items.LockItemsForRead(false); | |
1106 | return count; | 1292 | return count; |
1107 | } | 1293 | } |
1108 | /// <summary> | 1294 | /// <summary> |
@@ -1138,11 +1324,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1138 | { | 1324 | { |
1139 | List<UUID> ret = new List<UUID>(); | 1325 | List<UUID> ret = new List<UUID>(); |
1140 | 1326 | ||
1141 | lock (m_items) | 1327 | foreach (TaskInventoryItem item in m_items.Values) |
1142 | { | 1328 | ret.Add(item.ItemID); |
1143 | foreach (TaskInventoryItem item in m_items.Values) | ||
1144 | ret.Add(item.ItemID); | ||
1145 | } | ||
1146 | 1329 | ||
1147 | return ret; | 1330 | return ret; |
1148 | } | 1331 | } |
@@ -1151,8 +1334,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1151 | { | 1334 | { |
1152 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1335 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1153 | 1336 | ||
1154 | lock (m_items) | 1337 | Items.LockItemsForRead(true); |
1155 | ret = new List<TaskInventoryItem>(m_items.Values); | 1338 | ret = new List<TaskInventoryItem>(m_items.Values); |
1339 | Items.LockItemsForRead(false); | ||
1156 | 1340 | ||
1157 | return ret; | 1341 | return ret; |
1158 | } | 1342 | } |
@@ -1161,18 +1345,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | { | 1345 | { |
1162 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1346 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1163 | 1347 | ||
1164 | lock (m_items) | 1348 | Items.LockItemsForRead(true); |
1165 | { | 1349 | |
1166 | foreach (TaskInventoryItem item in m_items.Values) | 1350 | foreach (TaskInventoryItem item in m_items.Values) |
1167 | if (item.InvType == (int)type) | 1351 | if (item.InvType == (int)type) |
1168 | ret.Add(item); | 1352 | ret.Add(item); |
1169 | } | 1353 | |
1354 | Items.LockItemsForRead(false); | ||
1170 | 1355 | ||
1171 | return ret; | 1356 | return ret; |
1172 | } | 1357 | } |
1173 | 1358 | ||
1174 | public Dictionary<UUID, string> GetScriptStates() | 1359 | public Dictionary<UUID, string> GetScriptStates() |
1175 | { | 1360 | { |
1361 | return GetScriptStates(false); | ||
1362 | } | ||
1363 | |||
1364 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1365 | { | ||
1176 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1366 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1177 | 1367 | ||
1178 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1368 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1194,14 +1384,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | string n = e.GetXMLState(item.ItemID); | 1384 | string n = e.GetXMLState(item.ItemID); |
1195 | if (n != String.Empty) | 1385 | if (n != String.Empty) |
1196 | { | 1386 | { |
1197 | if (!ret.ContainsKey(item.ItemID)) | 1387 | if (oldIDs) |
1198 | ret[item.ItemID] = n; | 1388 | { |
1389 | if (!ret.ContainsKey(item.OldItemID)) | ||
1390 | ret[item.OldItemID] = n; | ||
1391 | } | ||
1392 | else | ||
1393 | { | ||
1394 | if (!ret.ContainsKey(item.ItemID)) | ||
1395 | ret[item.ItemID] = n; | ||
1396 | } | ||
1199 | break; | 1397 | break; |
1200 | } | 1398 | } |
1201 | } | 1399 | } |
1202 | } | 1400 | } |
1203 | } | 1401 | } |
1204 | |||
1205 | return ret; | 1402 | return ret; |
1206 | } | 1403 | } |
1207 | 1404 | ||