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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs738
1 files changed, 434 insertions, 304 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 3a8f168..2cde8f3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes
46 46
47 private string m_inventoryFileName = String.Empty; 47 private string m_inventoryFileName = String.Empty;
48 private int m_inventoryFileNameSerial = 0; 48 private int m_inventoryFileNameSerial = 0;
49
50 private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
49 51
50 /// <value> 52 /// <value>
51 /// The part to which the inventory belongs. 53 /// The part to which the inventory belongs.
@@ -82,7 +84,9 @@ namespace OpenSim.Region.Framework.Scenes
82 /// </value> 84 /// </value>
83 protected internal TaskInventoryDictionary Items 85 protected internal TaskInventoryDictionary Items
84 { 86 {
85 get { return m_items; } 87 get {
88 return m_items;
89 }
86 set 90 set
87 { 91 {
88 m_items = value; 92 m_items = value;
@@ -118,22 +122,25 @@ namespace OpenSim.Region.Framework.Scenes
118 /// <param name="linkNum">Link number for the part</param> 122 /// <param name="linkNum">Link number for the part</param>
119 public void ResetInventoryIDs() 123 public void ResetInventoryIDs()
120 { 124 {
121 lock (Items) 125 m_items.LockItemsForWrite(true);
126
127 if (0 == Items.Count)
122 { 128 {
123 if (0 == Items.Count) 129 m_items.LockItemsForWrite(false);
124 return; 130 return;
131 }
125 132
126 HasInventoryChanged = true; 133 HasInventoryChanged = true;
127 m_part.ParentGroup.HasGroupChanged = true; 134 m_part.ParentGroup.HasGroupChanged = true;
128 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 135 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
129 Items.Clear(); 136 Items.Clear();
130 137
131 foreach (TaskInventoryItem item in items) 138 foreach (TaskInventoryItem item in items)
132 { 139 {
133 item.ResetIDs(m_part.UUID); 140 item.ResetIDs(m_part.UUID);
134 Items.Add(item.ItemID, item); 141 Items.Add(item.ItemID, item);
135 }
136 } 142 }
143 m_items.LockItemsForWrite(false);
137 } 144 }
138 145
139 /// <summary> 146 /// <summary>
@@ -142,25 +149,25 @@ namespace OpenSim.Region.Framework.Scenes
142 /// <param name="ownerId"></param> 149 /// <param name="ownerId"></param>
143 public void ChangeInventoryOwner(UUID ownerId) 150 public void ChangeInventoryOwner(UUID ownerId)
144 { 151 {
145 lock (Items) 152 m_items.LockItemsForWrite(true);
153 if (0 == Items.Count)
146 { 154 {
147 if (0 == Items.Count) 155 m_items.LockItemsForWrite(false);
148 { 156 return;
149 return; 157 }
150 }
151 158
152 HasInventoryChanged = true; 159 HasInventoryChanged = true;
153 m_part.ParentGroup.HasGroupChanged = true; 160 m_part.ParentGroup.HasGroupChanged = true;
154 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 161 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
155 foreach (TaskInventoryItem item in items) 162 foreach (TaskInventoryItem item in items)
163 {
164 if (ownerId != item.OwnerID)
156 { 165 {
157 if (ownerId != item.OwnerID) 166 item.LastOwnerID = item.OwnerID;
158 { 167 item.OwnerID = ownerId;
159 item.LastOwnerID = item.OwnerID;
160 item.OwnerID = ownerId;
161 }
162 } 168 }
163 } 169 }
170 m_items.LockItemsForWrite(false);
164 } 171 }
165 172
166 /// <summary> 173 /// <summary>
@@ -169,24 +176,24 @@ namespace OpenSim.Region.Framework.Scenes
169 /// <param name="groupID"></param> 176 /// <param name="groupID"></param>
170 public void ChangeInventoryGroup(UUID groupID) 177 public void ChangeInventoryGroup(UUID groupID)
171 { 178 {
172 lock (Items) 179 m_items.LockItemsForWrite(true);
180 if (0 == Items.Count)
173 { 181 {
174 if (0 == Items.Count) 182 m_items.LockItemsForWrite(false);
175 { 183 return;
176 return; 184 }
177 }
178 185
179 HasInventoryChanged = true; 186 HasInventoryChanged = true;
180 m_part.ParentGroup.HasGroupChanged = true; 187 m_part.ParentGroup.HasGroupChanged = true;
181 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 188 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
182 foreach (TaskInventoryItem item in items) 189 foreach (TaskInventoryItem item in items)
190 {
191 if (groupID != item.GroupID)
183 { 192 {
184 if (groupID != item.GroupID) 193 item.GroupID = groupID;
185 {
186 item.GroupID = groupID;
187 }
188 } 194 }
189 } 195 }
196 m_items.LockItemsForWrite(false);
190 } 197 }
191 198
192 /// <summary> 199 /// <summary>
@@ -194,15 +201,15 @@ namespace OpenSim.Region.Framework.Scenes
194 /// </summary> 201 /// </summary>
195 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 202 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
196 { 203 {
197 lock (m_items) 204 Items.LockItemsForRead(true);
205 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
206 Items.LockItemsForRead(false);
207 foreach (TaskInventoryItem item in items)
198 { 208 {
199 foreach (TaskInventoryItem item in Items.Values) 209 if ((int)InventoryType.LSL == item.InvType)
200 { 210 {
201 if ((int)InventoryType.LSL == item.InvType) 211 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
202 { 212 Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
203 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
204 Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
205 }
206 } 213 }
207 } 214 }
208 } 215 }
@@ -237,16 +244,20 @@ namespace OpenSim.Region.Framework.Scenes
237 /// </param> 244 /// </param>
238 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 245 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
239 { 246 {
240 lock (Items) 247 Items.LockItemsForRead(true);
248 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
249 Items.LockItemsForRead(false);
250
251 foreach (TaskInventoryItem item in items)
241 { 252 {
242 foreach (TaskInventoryItem item in Items.Values) 253 if ((int)InventoryType.LSL == item.InvType)
243 { 254 {
244 if ((int)InventoryType.LSL == item.InvType) 255 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
245 { 256 m_part.RemoveScriptEvents(item.ItemID);
246 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
247 }
248 } 257 }
249 } 258 }
259
260
250 } 261 }
251 262
252 /// <summary> 263 /// <summary>
@@ -262,7 +273,10 @@ namespace OpenSim.Region.Framework.Scenes
262 // item.Name, item.ItemID, m_part.Name, m_part.UUID); 273 // item.Name, item.ItemID, m_part.Name, m_part.UUID);
263 274
264 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 275 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
276 {
277 StoreScriptError(item.ItemID, "no permission");
265 return; 278 return;
279 }
266 280
267 m_part.AddFlag(PrimFlags.Scripted); 281 m_part.AddFlag(PrimFlags.Scripted);
268 282
@@ -271,14 +285,13 @@ namespace OpenSim.Region.Framework.Scenes
271 if (stateSource == 1 && // Prim crossing 285 if (stateSource == 1 && // Prim crossing
272 m_part.ParentGroup.Scene.m_trustBinaries) 286 m_part.ParentGroup.Scene.m_trustBinaries)
273 { 287 {
274 lock (m_items) 288 m_items.LockItemsForWrite(true);
275 { 289 m_items[item.ItemID].PermsMask = 0;
276 m_items[item.ItemID].PermsMask = 0; 290 m_items[item.ItemID].PermsGranter = UUID.Zero;
277 m_items[item.ItemID].PermsGranter = UUID.Zero; 291 m_items.LockItemsForWrite(false);
278 }
279
280 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 292 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
281 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 293 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
294 StoreScriptErrors(item.ItemID, null);
282 m_part.ParentGroup.AddActiveScriptCount(1); 295 m_part.ParentGroup.AddActiveScriptCount(1);
283 m_part.ScheduleFullUpdate(); 296 m_part.ScheduleFullUpdate();
284 return; 297 return;
@@ -287,6 +300,8 @@ namespace OpenSim.Region.Framework.Scenes
287 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 300 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
288 if (null == asset) 301 if (null == asset)
289 { 302 {
303 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
304 StoreScriptError(item.ItemID, msg);
290 m_log.ErrorFormat( 305 m_log.ErrorFormat(
291 "[PRIM INVENTORY]: " + 306 "[PRIM INVENTORY]: " +
292 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 307 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
@@ -295,20 +310,22 @@ namespace OpenSim.Region.Framework.Scenes
295 } 310 }
296 else 311 else
297 { 312 {
298 lock (m_items) 313 if (m_part.ParentGroup.m_savedScriptState != null)
299 { 314 RestoreSavedScriptState(item.OldItemID, item.ItemID);
300 if (m_part.ParentGroup.m_savedScriptState != null)
301 RestoreSavedScriptState(item.OldItemID, item.ItemID);
302 315
303 m_items[item.ItemID].PermsMask = 0; 316 m_items.LockItemsForWrite(true);
304 m_items[item.ItemID].PermsGranter = UUID.Zero;
305 317
306 string script = Utils.BytesToString(asset.Data); 318 m_items[item.ItemID].PermsMask = 0;
307 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 319 m_items[item.ItemID].PermsGranter = UUID.Zero;
308 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 320
309 m_part.ParentGroup.AddActiveScriptCount(1); 321 m_items.LockItemsForWrite(false);
310 m_part.ScheduleFullUpdate(); 322
311 } 323 string script = Utils.BytesToString(asset.Data);
324 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
325 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
326 StoreScriptErrors(item.ItemID, null);
327 m_part.ParentGroup.AddActiveScriptCount(1);
328 m_part.ScheduleFullUpdate();
312 } 329 }
313 } 330 }
314 } 331 }
@@ -370,27 +387,145 @@ namespace OpenSim.Region.Framework.Scenes
370 387
371 /// <summary> 388 /// <summary>
372 /// Start a script which is in this prim's inventory. 389 /// Start a script which is in this prim's inventory.
390 /// Some processing may occur in the background, but this routine returns asap.
373 /// </summary> 391 /// </summary>
374 /// <param name="itemId"> 392 /// <param name="itemId">
375 /// A <see cref="UUID"/> 393 /// A <see cref="UUID"/>
376 /// </param> 394 /// </param>
377 public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 395 public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
378 { 396 {
379 lock (m_items) 397 lock (m_scriptErrors)
398 {
399 // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion
400 m_scriptErrors.Remove(itemId);
401 }
402 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
403 }
404
405 private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
406 {
407 m_items.LockItemsForRead(true);
408 if (m_items.ContainsKey(itemId))
380 { 409 {
381 if (m_items.ContainsKey(itemId)) 410 if (m_items.ContainsKey(itemId))
382 { 411 {
412 m_items.LockItemsForRead(false);
383 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); 413 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
384 } 414 }
385 else 415 else
386 { 416 {
417 m_items.LockItemsForRead(false);
418 string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
419 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
420 StoreScriptError(itemId, msg);
387 m_log.ErrorFormat( 421 m_log.ErrorFormat(
388 "[PRIM INVENTORY]: " + 422 "[PRIM INVENTORY]: " +
389 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 423 "Couldn't start script with ID {0} since it {1}", itemId, msg);
390 itemId, m_part.Name, m_part.UUID,
391 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
392 } 424 }
393 } 425 }
426 else
427 {
428 m_items.LockItemsForRead(false);
429 string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
430 StoreScriptError(itemId, msg);
431 m_log.ErrorFormat(
432 "[PRIM INVENTORY]: " +
433 "Couldn't start script with ID {0} since it {1}", itemId, msg);
434 }
435
436 }
437
438 /// <summary>
439 /// Start a script which is in this prim's inventory and return any compilation error messages.
440 /// </summary>
441 /// <param name="itemId">
442 /// A <see cref="UUID"/>
443 /// </param>
444 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
445 {
446 ArrayList errors;
447
448 // Indicate to CreateScriptInstanceInternal() we want it to
449 // post any compilation/loading error messages
450 lock (m_scriptErrors)
451 {
452 m_scriptErrors[itemId] = null;
453 }
454
455 // Perform compilation/loading
456 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
457
458 // Wait for and retrieve any errors
459 lock (m_scriptErrors)
460 {
461 while ((errors = m_scriptErrors[itemId]) == null)
462 {
463 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
464 {
465 m_log.ErrorFormat(
466 "[PRIM INVENTORY]: " +
467 "timedout waiting for script {0} errors", itemId);
468 errors = m_scriptErrors[itemId];
469 if (errors == null)
470 {
471 errors = new ArrayList(1);
472 errors.Add("timedout waiting for errors");
473 }
474 break;
475 }
476 }
477 m_scriptErrors.Remove(itemId);
478 }
479 return errors;
480 }
481
482 // Signal to CreateScriptInstanceEr() that compilation/loading is complete
483 private void StoreScriptErrors(UUID itemId, ArrayList errors)
484 {
485 lock (m_scriptErrors)
486 {
487 // If compilation/loading initiated via CreateScriptInstance(),
488 // it does not want the errors, so just get out
489 if (!m_scriptErrors.ContainsKey(itemId))
490 {
491 return;
492 }
493
494 // Initiated via CreateScriptInstanceEr(), if we know what the
495 // errors are, save them and wake CreateScriptInstanceEr().
496 if (errors != null)
497 {
498 m_scriptErrors[itemId] = errors;
499 System.Threading.Monitor.PulseAll(m_scriptErrors);
500 return;
501 }
502 }
503
504 // Initiated via CreateScriptInstanceEr() but we don't know what
505 // the errors are yet, so retrieve them from the script engine.
506 // This may involve some waiting internal to GetScriptErrors().
507 errors = GetScriptErrors(itemId);
508
509 // Get a default non-null value to indicate success.
510 if (errors == null)
511 {
512 errors = new ArrayList();
513 }
514
515 // Post to CreateScriptInstanceEr() and wake it up
516 lock (m_scriptErrors)
517 {
518 m_scriptErrors[itemId] = errors;
519 System.Threading.Monitor.PulseAll(m_scriptErrors);
520 }
521 }
522
523 // Like StoreScriptErrors(), but just posts a single string message
524 private void StoreScriptError(UUID itemId, string message)
525 {
526 ArrayList errors = new ArrayList(1);
527 errors.Add(message);
528 StoreScriptErrors(itemId, errors);
394 } 529 }
395 530
396 /// <summary> 531 /// <summary>
@@ -403,15 +538,7 @@ namespace OpenSim.Region.Framework.Scenes
403 /// </param> 538 /// </param>
404 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) 539 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
405 { 540 {
406 bool scriptPresent = false; 541 if (m_items.ContainsKey(itemId))
407
408 lock (m_items)
409 {
410 if (m_items.ContainsKey(itemId))
411 scriptPresent = true;
412 }
413
414 if (scriptPresent)
415 { 542 {
416 if (!sceneObjectBeingDeleted) 543 if (!sceneObjectBeingDeleted)
417 m_part.RemoveScriptEvents(itemId); 544 m_part.RemoveScriptEvents(itemId);
@@ -437,11 +564,16 @@ namespace OpenSim.Region.Framework.Scenes
437 /// <returns></returns> 564 /// <returns></returns>
438 private bool InventoryContainsName(string name) 565 private bool InventoryContainsName(string name)
439 { 566 {
440 foreach (TaskInventoryItem item in Items.Values) 567 m_items.LockItemsForRead(true);
568 foreach (TaskInventoryItem item in m_items.Values)
441 { 569 {
442 if (item.Name == name) 570 if (item.Name == name)
571 {
572 m_items.LockItemsForRead(false);
443 return true; 573 return true;
574 }
444 } 575 }
576 m_items.LockItemsForRead(false);
445 return false; 577 return false;
446 } 578 }
447 579
@@ -483,13 +615,9 @@ namespace OpenSim.Region.Framework.Scenes
483 /// <param name="item"></param> 615 /// <param name="item"></param>
484 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 616 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
485 { 617 {
486 List<TaskInventoryItem> il; 618 m_items.LockItemsForRead(true);
487 619 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
488 lock (m_items) 620 m_items.LockItemsForRead(false);
489 {
490 il = new List<TaskInventoryItem>(m_items.Values);
491 }
492
493 foreach (TaskInventoryItem i in il) 621 foreach (TaskInventoryItem i in il)
494 { 622 {
495 if (i.Name == item.Name) 623 if (i.Name == item.Name)
@@ -527,15 +655,14 @@ namespace OpenSim.Region.Framework.Scenes
527 item.Name = name; 655 item.Name = name;
528 item.GroupID = m_part.GroupID; 656 item.GroupID = m_part.GroupID;
529 657
530 lock (m_items) 658 m_items.LockItemsForWrite(true);
531 { 659 m_items.Add(item.ItemID, item);
532 m_items.Add(item.ItemID, item); 660 m_items.LockItemsForWrite(false);
533
534 if (allowedDrop) 661 if (allowedDrop)
535 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); 662 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
536 else 663 else
537 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 664 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
538 } 665
539 666
540 m_inventorySerial++; 667 m_inventorySerial++;
541 //m_inventorySerial += 2; 668 //m_inventorySerial += 2;
@@ -552,14 +679,13 @@ namespace OpenSim.Region.Framework.Scenes
552 /// <param name="items"></param> 679 /// <param name="items"></param>
553 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) 680 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
554 { 681 {
555 lock (m_items) 682 m_items.LockItemsForWrite(true);
683 foreach (TaskInventoryItem item in items)
556 { 684 {
557 foreach (TaskInventoryItem item in items) 685 m_items.Add(item.ItemID, item);
558 { 686// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
559 m_items.Add(item.ItemID, item);
560// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
561 }
562 } 687 }
688 m_items.LockItemsForWrite(false);
563 689
564 m_inventorySerial++; 690 m_inventorySerial++;
565 } 691 }
@@ -572,10 +698,9 @@ namespace OpenSim.Region.Framework.Scenes
572 public TaskInventoryItem GetInventoryItem(UUID itemId) 698 public TaskInventoryItem GetInventoryItem(UUID itemId)
573 { 699 {
574 TaskInventoryItem item; 700 TaskInventoryItem item;
575 701 m_items.LockItemsForRead(true);
576 lock (m_items) 702 m_items.TryGetValue(itemId, out item);
577 m_items.TryGetValue(itemId, out item); 703 m_items.LockItemsForRead(false);
578
579 return item; 704 return item;
580 } 705 }
581 706
@@ -591,15 +716,16 @@ namespace OpenSim.Region.Framework.Scenes
591 { 716 {
592 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); 717 IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
593 718
594 lock (m_items) 719 m_items.LockItemsForRead(true);
720
721 foreach (TaskInventoryItem item in m_items.Values)
595 { 722 {
596 foreach (TaskInventoryItem item in m_items.Values) 723 if (item.Name == name)
597 { 724 items.Add(item);
598 if (item.Name == name)
599 items.Add(item);
600 }
601 } 725 }
602 726
727 m_items.LockItemsForRead(false);
728
603 return items; 729 return items;
604 } 730 }
605 731
@@ -616,45 +742,54 @@ namespace OpenSim.Region.Framework.Scenes
616 742
617 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) 743 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
618 { 744 {
619 lock(m_items) 745 m_items.LockItemsForWrite(true);
746
747 if (m_items.ContainsKey(item.ItemID))
620 { 748 {
621 if (m_items.ContainsKey(item.ItemID)) 749 item.ParentID = m_part.UUID;
750 item.ParentPartID = m_part.UUID;
751 item.Flags = m_items[item.ItemID].Flags;
752
753 // If group permissions have been set on, check that the groupID is up to date in case it has
754 // changed since permissions were last set.
755 if (item.GroupPermissions != (uint)PermissionMask.None)
756 item.GroupID = m_part.GroupID;
757
758 if (item.AssetID == UUID.Zero)
622 { 759 {
623 if (m_items.ContainsKey(item.ItemID)) 760 item.AssetID = m_items[item.ItemID].AssetID;
624 { 761 }
625 item.ParentID = m_part.UUID; 762 else if ((InventoryType)item.Type == InventoryType.Notecard)
626 item.ParentPartID = m_part.UUID; 763 {
627 item.Flags = m_items[item.ItemID].Flags; 764 ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
628 765
629 // If group permissions have been set on, check that the groupID is up to date in case it has 766 if (presence != null)
630 // changed since permissions were last set.
631 if (item.GroupPermissions != (uint)PermissionMask.None)
632 item.GroupID = m_part.GroupID;
633
634 if (item.AssetID == UUID.Zero)
635 {
636 item.AssetID = m_items[item.ItemID].AssetID;
637 }
638 m_items[item.ItemID] = item;
639 m_inventorySerial++;
640 if (fireScriptEvents)
641 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
642 HasInventoryChanged = true;
643 m_part.ParentGroup.HasGroupChanged = true;
644 return true;
645 }
646 else
647 { 767 {
648 m_log.ErrorFormat( 768 presence.ControllingClient.SendAgentAlertMessage(
649 "[PRIM INVENTORY]: " + 769 "Notecard saved", false);
650 "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
651 item.ItemID, m_part.Name, m_part.UUID,
652 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
653 } 770 }
654
655 } 771 }
656 return false; 772
773 m_items[item.ItemID] = item;
774 m_inventorySerial++;
775 if (fireScriptEvents)
776 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
777 HasInventoryChanged = true;
778 m_part.ParentGroup.HasGroupChanged = true;
779 m_items.LockItemsForWrite(false);
780 return true;
657 } 781 }
782 else
783 {
784 m_log.ErrorFormat(
785 "[PRIM INVENTORY]: " +
786 "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
787 item.ItemID, m_part.Name, m_part.UUID,
788 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
789 }
790 m_items.LockItemsForWrite(false);
791
792 return false;
658 } 793 }
659 794
660 /// <summary> 795 /// <summary>
@@ -665,52 +800,53 @@ namespace OpenSim.Region.Framework.Scenes
665 /// in this prim's inventory.</returns> 800 /// in this prim's inventory.</returns>
666 public int RemoveInventoryItem(UUID itemID) 801 public int RemoveInventoryItem(UUID itemID)
667 { 802 {
668 lock (m_items) 803 m_items.LockItemsForRead(true);
804
805 if (m_items.ContainsKey(itemID))
669 { 806 {
670 if (m_items.ContainsKey(itemID)) 807 int type = m_items[itemID].InvType;
808 m_items.LockItemsForRead(false);
809 if (type == 10) // Script
671 { 810 {
672 int type = m_items[itemID].InvType; 811 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
673 if (type == 10) // Script 812 }
674 { 813 m_items.LockItemsForWrite(true);
675 m_part.RemoveScriptEvents(itemID); 814 m_items.Remove(itemID);
676 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 815 m_items.LockItemsForWrite(false);
677 } 816 m_inventorySerial++;
678 m_items.Remove(itemID); 817 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
679 m_inventorySerial++;
680 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
681
682 HasInventoryChanged = true;
683 m_part.ParentGroup.HasGroupChanged = true;
684 818
685 int scriptcount = 0; 819 HasInventoryChanged = true;
686 lock (m_items) 820 m_part.ParentGroup.HasGroupChanged = true;
687 {
688 foreach (TaskInventoryItem item in m_items.Values)
689 {
690 if (item.Type == 10)
691 {
692 scriptcount++;
693 }
694 }
695 }
696 821
697 if (scriptcount <= 0) 822 int scriptcount = 0;
823 m_items.LockItemsForRead(true);
824 foreach (TaskInventoryItem item in m_items.Values)
825 {
826 if (item.Type == 10)
698 { 827 {
699 m_part.RemFlag(PrimFlags.Scripted); 828 scriptcount++;
700 } 829 }
701
702 m_part.ScheduleFullUpdate();
703
704 return type;
705 } 830 }
706 else 831 m_items.LockItemsForRead(false);
832
833
834 if (scriptcount <= 0)
707 { 835 {
708 m_log.ErrorFormat( 836 m_part.RemFlag(PrimFlags.Scripted);
709 "[PRIM INVENTORY]: " +
710 "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
711 itemID, m_part.Name, m_part.UUID,
712 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
713 } 837 }
838
839 m_part.ScheduleFullUpdate();
840
841 return type;
842 }
843 else
844 {
845 m_items.LockItemsForRead(false);
846 m_log.ErrorFormat(
847 "[PRIM INVENTORY]: " +
848 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
849 itemID, m_part.Name, m_part.UUID);
714 } 850 }
715 851
716 return -1; 852 return -1;
@@ -764,53 +900,54 @@ namespace OpenSim.Region.Framework.Scenes
764 // isn't available (such as drag from prim inventory to agent inventory) 900 // isn't available (such as drag from prim inventory to agent inventory)
765 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); 901 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
766 902
767 lock (m_items) 903 m_items.LockItemsForRead(true);
904
905 foreach (TaskInventoryItem item in m_items.Values)
768 { 906 {
769 foreach (TaskInventoryItem item in m_items.Values) 907 UUID ownerID = item.OwnerID;
770 { 908 uint everyoneMask = 0;
771 UUID ownerID = item.OwnerID; 909 uint baseMask = item.BasePermissions;
772 uint everyoneMask = 0; 910 uint ownerMask = item.CurrentPermissions;
773 uint baseMask = item.BasePermissions; 911 uint groupMask = item.GroupPermissions;
774 uint ownerMask = item.CurrentPermissions;
775 uint groupMask = item.GroupPermissions;
776 912
777 invString.AddItemStart(); 913 invString.AddItemStart();
778 invString.AddNameValueLine("item_id", item.ItemID.ToString()); 914 invString.AddNameValueLine("item_id", item.ItemID.ToString());
779 invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); 915 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
780 916
781 invString.AddPermissionsStart(); 917 invString.AddPermissionsStart();
782 918
783 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); 919 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
784 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); 920 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
785 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); 921 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
786 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); 922 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
787 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); 923 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
788 924
789 invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); 925 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
790 invString.AddNameValueLine("owner_id", ownerID.ToString()); 926 invString.AddNameValueLine("owner_id", ownerID.ToString());
791 927
792 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); 928 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
793 929
794 invString.AddNameValueLine("group_id", item.GroupID.ToString()); 930 invString.AddNameValueLine("group_id", item.GroupID.ToString());
795 invString.AddSectionEnd(); 931 invString.AddSectionEnd();
796 932
797 invString.AddNameValueLine("asset_id", item.AssetID.ToString()); 933 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
798 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); 934 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
799 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); 935 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
800 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); 936 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
801 937
802 invString.AddSaleStart(); 938 invString.AddSaleStart();
803 invString.AddNameValueLine("sale_type", "not"); 939 invString.AddNameValueLine("sale_type", "not");
804 invString.AddNameValueLine("sale_price", "0"); 940 invString.AddNameValueLine("sale_price", "0");
805 invString.AddSectionEnd(); 941 invString.AddSectionEnd();
806 942
807 invString.AddNameValueLine("name", item.Name + "|"); 943 invString.AddNameValueLine("name", item.Name + "|");
808 invString.AddNameValueLine("desc", item.Description + "|"); 944 invString.AddNameValueLine("desc", item.Description + "|");
809 945
810 invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); 946 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
811 invString.AddSectionEnd(); 947 invString.AddSectionEnd();
812 }
813 } 948 }
949 int count = m_items.Count;
950 m_items.LockItemsForRead(false);
814 951
815 fileData = Utils.StringToBytes(invString.BuildString); 952 fileData = Utils.StringToBytes(invString.BuildString);
816 953
@@ -831,10 +968,9 @@ namespace OpenSim.Region.Framework.Scenes
831 { 968 {
832 if (HasInventoryChanged) 969 if (HasInventoryChanged)
833 { 970 {
834 lock (Items) 971 Items.LockItemsForRead(true);
835 { 972 datastore.StorePrimInventory(m_part.UUID, Items.Values);
836 datastore.StorePrimInventory(m_part.UUID, Items.Values); 973 Items.LockItemsForRead(false);
837 }
838 974
839 HasInventoryChanged = false; 975 HasInventoryChanged = false;
840 } 976 }
@@ -903,90 +1039,76 @@ namespace OpenSim.Region.Framework.Scenes
903 { 1039 {
904 uint mask=0x7fffffff; 1040 uint mask=0x7fffffff;
905 1041
906 lock (m_items) 1042 foreach (TaskInventoryItem item in m_items.Values)
907 { 1043 {
908 foreach (TaskInventoryItem item in m_items.Values) 1044 if (item.InvType != (int)InventoryType.Object)
909 { 1045 {
910 if (item.InvType != (int)InventoryType.Object) 1046 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
911 { 1047 mask &= ~((uint)PermissionMask.Copy >> 13);
912 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) 1048 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
913 mask &= ~((uint)PermissionMask.Copy >> 13); 1049 mask &= ~((uint)PermissionMask.Transfer >> 13);
914 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) 1050 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
915 mask &= ~((uint)PermissionMask.Transfer >> 13); 1051 mask &= ~((uint)PermissionMask.Modify >> 13);
916 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
917 mask &= ~((uint)PermissionMask.Modify >> 13);
918 }
919 else
920 {
921 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
922 mask &= ~((uint)PermissionMask.Copy >> 13);
923 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
924 mask &= ~((uint)PermissionMask.Transfer >> 13);
925 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
926 mask &= ~((uint)PermissionMask.Modify >> 13);
927 }
928
929 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
930 mask &= ~(uint)PermissionMask.Copy;
931 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
932 mask &= ~(uint)PermissionMask.Transfer;
933 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
934 mask &= ~(uint)PermissionMask.Modify;
935 } 1052 }
1053 else
1054 {
1055 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1056 mask &= ~((uint)PermissionMask.Copy >> 13);
1057 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1058 mask &= ~((uint)PermissionMask.Transfer >> 13);
1059 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1060 mask &= ~((uint)PermissionMask.Modify >> 13);
1061 }
1062
1063 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1064 mask &= ~(uint)PermissionMask.Copy;
1065 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1066 mask &= ~(uint)PermissionMask.Transfer;
1067 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1068 mask &= ~(uint)PermissionMask.Modify;
936 } 1069 }
937
938 return mask; 1070 return mask;
939 } 1071 }
940 1072
941 public void ApplyNextOwnerPermissions() 1073 public void ApplyNextOwnerPermissions()
942 { 1074 {
943 lock (m_items) 1075 foreach (TaskInventoryItem item in m_items.Values)
944 { 1076 {
945 foreach (TaskInventoryItem item in m_items.Values) 1077 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
946 { 1078 {
947 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1079 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
948 { 1080 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
949 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) 1081 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
950 item.CurrentPermissions &= ~(uint)PermissionMask.Copy; 1082 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
951 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) 1083 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
952 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; 1084 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
953 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) 1085 item.CurrentPermissions |= 8;
954 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
955 item.CurrentPermissions |= 8;
956 }
957 item.CurrentPermissions &= item.NextPermissions;
958 item.BasePermissions &= item.NextPermissions;
959 item.EveryonePermissions &= item.NextPermissions;
960 item.OwnerChanged = true;
961 } 1086 }
1087 item.OwnerChanged = true;
1088 item.CurrentPermissions &= item.NextPermissions;
1089 item.BasePermissions &= item.NextPermissions;
1090 item.EveryonePermissions &= item.NextPermissions;
962 } 1091 }
963 } 1092 }
964 1093
965 public void ApplyGodPermissions(uint perms) 1094 public void ApplyGodPermissions(uint perms)
966 { 1095 {
967 lock (m_items) 1096 foreach (TaskInventoryItem item in m_items.Values)
968 { 1097 {
969 foreach (TaskInventoryItem item in m_items.Values) 1098 item.CurrentPermissions = perms;
970 { 1099 item.BasePermissions = perms;
971 item.CurrentPermissions = perms;
972 item.BasePermissions = perms;
973 }
974 } 1100 }
975 } 1101 }
976 1102
977 public bool ContainsScripts() 1103 public bool ContainsScripts()
978 { 1104 {
979 lock (m_items) 1105 foreach (TaskInventoryItem item in m_items.Values)
980 { 1106 {
981 foreach (TaskInventoryItem item in m_items.Values) 1107 if (item.InvType == (int)InventoryType.LSL)
982 { 1108 {
983 if (item.InvType == (int)InventoryType.LSL) 1109 return true;
984 {
985 return true;
986 }
987 } 1110 }
988 } 1111 }
989
990 return false; 1112 return false;
991 } 1113 }
992 1114
@@ -994,46 +1116,52 @@ namespace OpenSim.Region.Framework.Scenes
994 { 1116 {
995 List<UUID> ret = new List<UUID>(); 1117 List<UUID> ret = new List<UUID>();
996 1118
997 lock (m_items) 1119 foreach (TaskInventoryItem item in m_items.Values)
998 { 1120 ret.Add(item.ItemID);
999 foreach (TaskInventoryItem item in m_items.Values)
1000 ret.Add(item.ItemID);
1001 }
1002 1121
1003 return ret; 1122 return ret;
1004 } 1123 }
1005 1124
1006 public Dictionary<UUID, string> GetScriptStates() 1125 public Dictionary<UUID, string> GetScriptStates()
1007 { 1126 {
1127 return GetScriptStates(false);
1128 }
1129
1130 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1131 {
1008 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); 1132 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1009 1133
1010 Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); 1134 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1011 if (engines == null) // No engine at all 1135 if (engines == null) // No engine at all
1012 return ret; 1136 return ret;
1013 1137
1014 lock (m_items) 1138 foreach (TaskInventoryItem item in m_items.Values)
1015 { 1139 {
1016 foreach (TaskInventoryItem item in m_items.Values) 1140 if (item.InvType == (int)InventoryType.LSL)
1017 { 1141 {
1018 if (item.InvType == (int)InventoryType.LSL) 1142 foreach (IScriptModule e in engines)
1019 { 1143 {
1020 foreach (IScriptModule e in engines) 1144 if (e != null)
1021 { 1145 {
1022 if (e != null) 1146 string n = e.GetXMLState(item.ItemID);
1147 if (n != String.Empty)
1023 { 1148 {
1024 string n = e.GetXMLState(item.ItemID); 1149 if (oldIDs)
1025 if (n != String.Empty) 1150 {
1151 if (!ret.ContainsKey(item.OldItemID))
1152 ret[item.OldItemID] = n;
1153 }
1154 else
1026 { 1155 {
1027 if (!ret.ContainsKey(item.ItemID)) 1156 if (!ret.ContainsKey(item.ItemID))
1028 ret[item.ItemID] = n; 1157 ret[item.ItemID] = n;
1029 break;
1030 } 1158 }
1159 break;
1031 } 1160 }
1032 } 1161 }
1033 } 1162 }
1034 } 1163 }
1035 } 1164 }
1036
1037 return ret; 1165 return ret;
1038 } 1166 }
1039 1167
@@ -1043,25 +1171,27 @@ namespace OpenSim.Region.Framework.Scenes
1043 if (engines == null) 1171 if (engines == null)
1044 return; 1172 return;
1045 1173
1046 lock (m_items) 1174
1175 Items.LockItemsForRead(true);
1176
1177 foreach (TaskInventoryItem item in m_items.Values)
1047 { 1178 {
1048 foreach (TaskInventoryItem item in m_items.Values) 1179 if (item.InvType == (int)InventoryType.LSL)
1049 { 1180 {
1050 if (item.InvType == (int)InventoryType.LSL) 1181 foreach (IScriptModule engine in engines)
1051 { 1182 {
1052 foreach (IScriptModule engine in engines) 1183 if (engine != null)
1053 { 1184 {
1054 if (engine != null) 1185 if (item.OwnerChanged)
1055 { 1186 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
1056 if (item.OwnerChanged) 1187 item.OwnerChanged = false;
1057 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); 1188 engine.ResumeScript(item.ItemID);
1058 item.OwnerChanged = false;
1059 engine.ResumeScript(item.ItemID);
1060 }
1061 } 1189 }
1062 } 1190 }
1063 } 1191 }
1064 } 1192 }
1193
1194 Items.LockItemsForRead(false);
1065 } 1195 }
1066 } 1196 }
1067} 1197}