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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index c485e87..2335ad5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1085,8 +1085,8 @@ namespace OpenSim.Region.Framework.Scenes
1085 invString.AddNameValueLine("asset_id", item.AssetID.ToString()); 1085 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
1086 else 1086 else
1087 invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); 1087 invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
1088 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); 1088 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
1089 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); 1089 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
1090 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); 1090 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
1091 1091
1092 invString.AddSaleStart(); 1092 invString.AddSaleStart();