diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 787 |
1 files changed, 491 insertions, 296 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 8810903..f5b9825 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
217 | } | 231 | } |
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -257,7 +302,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | { | 302 | { |
258 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
259 | foreach (TaskInventoryItem item in scripts) | 304 | foreach (TaskInventoryItem item in scripts) |
305 | { | ||
260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
307 | m_part.RemoveScriptEvents(item.ItemID); | ||
308 | } | ||
261 | } | 309 | } |
262 | 310 | ||
263 | /// <summary> | 311 | /// <summary> |
@@ -271,7 +319,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 319 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
272 | 320 | ||
273 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 321 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
322 | { | ||
323 | StoreScriptError(item.ItemID, "no permission"); | ||
274 | return; | 324 | return; |
325 | } | ||
275 | 326 | ||
276 | m_part.AddFlag(PrimFlags.Scripted); | 327 | m_part.AddFlag(PrimFlags.Scripted); |
277 | 328 | ||
@@ -280,14 +331,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | if (stateSource == 2 && // Prim crossing | 331 | if (stateSource == 2 && // Prim crossing |
281 | m_part.ParentGroup.Scene.m_trustBinaries) | 332 | m_part.ParentGroup.Scene.m_trustBinaries) |
282 | { | 333 | { |
283 | lock (m_items) | 334 | m_items.LockItemsForWrite(true); |
284 | { | 335 | m_items[item.ItemID].PermsMask = 0; |
285 | m_items[item.ItemID].PermsMask = 0; | 336 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
286 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 337 | m_items.LockItemsForWrite(false); |
287 | } | ||
288 | |||
289 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 338 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
290 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 339 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
340 | StoreScriptErrors(item.ItemID, null); | ||
291 | m_part.ParentGroup.AddActiveScriptCount(1); | 341 | m_part.ParentGroup.AddActiveScriptCount(1); |
292 | m_part.ScheduleFullUpdate(); | 342 | m_part.ScheduleFullUpdate(); |
293 | return; | 343 | return; |
@@ -296,6 +346,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 346 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
297 | if (null == asset) | 347 | if (null == asset) |
298 | { | 348 | { |
349 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
350 | StoreScriptError(item.ItemID, msg); | ||
299 | m_log.ErrorFormat( | 351 | m_log.ErrorFormat( |
300 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 352 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
301 | item.Name, item.ItemID, m_part.AbsolutePosition, | 353 | item.Name, item.ItemID, m_part.AbsolutePosition, |
@@ -306,16 +358,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
306 | if (m_part.ParentGroup.m_savedScriptState != null) | 358 | if (m_part.ParentGroup.m_savedScriptState != null) |
307 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | 359 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); |
308 | 360 | ||
309 | lock (m_items) | 361 | m_items.LockItemsForWrite(true); |
310 | { | ||
311 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
312 | m_items[item.ItemID].PermsMask = 0; | ||
313 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
314 | } | ||
315 | 362 | ||
363 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
364 | m_items[item.ItemID].PermsMask = 0; | ||
365 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
366 | |||
367 | m_items.LockItemsForWrite(false); | ||
368 | |||
316 | string script = Utils.BytesToString(asset.Data); | 369 | string script = Utils.BytesToString(asset.Data); |
317 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 370 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
318 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 371 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
372 | StoreScriptErrors(item.ItemID, null); | ||
373 | if (!item.ScriptRunning) | ||
374 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
375 | m_part.LocalId, item.ItemID); | ||
319 | m_part.ParentGroup.AddActiveScriptCount(1); | 376 | m_part.ParentGroup.AddActiveScriptCount(1); |
320 | m_part.ScheduleFullUpdate(); | 377 | m_part.ScheduleFullUpdate(); |
321 | } | 378 | } |
@@ -386,20 +443,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
386 | 443 | ||
387 | /// <summary> | 444 | /// <summary> |
388 | /// Start a script which is in this prim's inventory. | 445 | /// Start a script which is in this prim's inventory. |
446 | /// Some processing may occur in the background, but this routine returns asap. | ||
389 | /// </summary> | 447 | /// </summary> |
390 | /// <param name="itemId"> | 448 | /// <param name="itemId"> |
391 | /// A <see cref="UUID"/> | 449 | /// A <see cref="UUID"/> |
392 | /// </param> | 450 | /// </param> |
393 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 451 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
394 | { | 452 | { |
395 | TaskInventoryItem item = GetInventoryItem(itemId); | 453 | lock (m_scriptErrors) |
396 | if (item != null) | 454 | { |
397 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 455 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
456 | m_scriptErrors.Remove(itemId); | ||
457 | } | ||
458 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
459 | } | ||
460 | |||
461 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
462 | { | ||
463 | m_items.LockItemsForRead(true); | ||
464 | if (m_items.ContainsKey(itemId)) | ||
465 | { | ||
466 | if (m_items.ContainsKey(itemId)) | ||
467 | { | ||
468 | m_items.LockItemsForRead(false); | ||
469 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
470 | } | ||
471 | else | ||
472 | { | ||
473 | m_items.LockItemsForRead(false); | ||
474 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
475 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
476 | StoreScriptError(itemId, msg); | ||
477 | m_log.ErrorFormat( | ||
478 | "[PRIM INVENTORY]: " + | ||
479 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
480 | } | ||
481 | } | ||
398 | else | 482 | else |
483 | { | ||
484 | m_items.LockItemsForRead(false); | ||
485 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
486 | StoreScriptError(itemId, msg); | ||
399 | m_log.ErrorFormat( | 487 | m_log.ErrorFormat( |
400 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 488 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
401 | itemId, m_part.Name, m_part.UUID, | 489 | itemId, m_part.Name, m_part.UUID, |
402 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 490 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
491 | } | ||
492 | |||
493 | } | ||
494 | |||
495 | /// <summary> | ||
496 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
497 | /// </summary> | ||
498 | /// <param name="itemId"> | ||
499 | /// A <see cref="UUID"/> | ||
500 | /// </param> | ||
501 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
502 | { | ||
503 | ArrayList errors; | ||
504 | |||
505 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
506 | // post any compilation/loading error messages | ||
507 | lock (m_scriptErrors) | ||
508 | { | ||
509 | m_scriptErrors[itemId] = null; | ||
510 | } | ||
511 | |||
512 | // Perform compilation/loading | ||
513 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
514 | |||
515 | // Wait for and retrieve any errors | ||
516 | lock (m_scriptErrors) | ||
517 | { | ||
518 | while ((errors = m_scriptErrors[itemId]) == null) | ||
519 | { | ||
520 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
521 | { | ||
522 | m_log.ErrorFormat( | ||
523 | "[PRIM INVENTORY]: " + | ||
524 | "timedout waiting for script {0} errors", itemId); | ||
525 | errors = m_scriptErrors[itemId]; | ||
526 | if (errors == null) | ||
527 | { | ||
528 | errors = new ArrayList(1); | ||
529 | errors.Add("timedout waiting for errors"); | ||
530 | } | ||
531 | break; | ||
532 | } | ||
533 | } | ||
534 | m_scriptErrors.Remove(itemId); | ||
535 | } | ||
536 | return errors; | ||
537 | } | ||
538 | |||
539 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
540 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
541 | { | ||
542 | lock (m_scriptErrors) | ||
543 | { | ||
544 | // If compilation/loading initiated via CreateScriptInstance(), | ||
545 | // it does not want the errors, so just get out | ||
546 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
547 | { | ||
548 | return; | ||
549 | } | ||
550 | |||
551 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
552 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
553 | if (errors != null) | ||
554 | { | ||
555 | m_scriptErrors[itemId] = errors; | ||
556 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
557 | return; | ||
558 | } | ||
559 | } | ||
560 | |||
561 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
562 | // the errors are yet, so retrieve them from the script engine. | ||
563 | // This may involve some waiting internal to GetScriptErrors(). | ||
564 | errors = GetScriptErrors(itemId); | ||
565 | |||
566 | // Get a default non-null value to indicate success. | ||
567 | if (errors == null) | ||
568 | { | ||
569 | errors = new ArrayList(); | ||
570 | } | ||
571 | |||
572 | // Post to CreateScriptInstanceEr() and wake it up | ||
573 | lock (m_scriptErrors) | ||
574 | { | ||
575 | m_scriptErrors[itemId] = errors; | ||
576 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
577 | } | ||
578 | } | ||
579 | |||
580 | // Like StoreScriptErrors(), but just posts a single string message | ||
581 | private void StoreScriptError(UUID itemId, string message) | ||
582 | { | ||
583 | ArrayList errors = new ArrayList(1); | ||
584 | errors.Add(message); | ||
585 | StoreScriptErrors(itemId, errors); | ||
403 | } | 586 | } |
404 | 587 | ||
405 | /// <summary> | 588 | /// <summary> |
@@ -412,15 +595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | /// </param> | 595 | /// </param> |
413 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 596 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
414 | { | 597 | { |
415 | bool scriptPresent = false; | 598 | if (m_items.ContainsKey(itemId)) |
416 | |||
417 | lock (m_items) | ||
418 | { | ||
419 | if (m_items.ContainsKey(itemId)) | ||
420 | scriptPresent = true; | ||
421 | } | ||
422 | |||
423 | if (scriptPresent) | ||
424 | { | 599 | { |
425 | if (!sceneObjectBeingDeleted) | 600 | if (!sceneObjectBeingDeleted) |
426 | m_part.RemoveScriptEvents(itemId); | 601 | m_part.RemoveScriptEvents(itemId); |
@@ -445,14 +620,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | /// <returns></returns> | 620 | /// <returns></returns> |
446 | private bool InventoryContainsName(string name) | 621 | private bool InventoryContainsName(string name) |
447 | { | 622 | { |
448 | lock (m_items) | 623 | m_items.LockItemsForRead(true); |
624 | foreach (TaskInventoryItem item in m_items.Values) | ||
449 | { | 625 | { |
450 | foreach (TaskInventoryItem item in m_items.Values) | 626 | if (item.Name == name) |
451 | { | 627 | { |
452 | if (item.Name == name) | 628 | m_items.LockItemsForRead(false); |
453 | return true; | 629 | return true; |
454 | } | 630 | } |
455 | } | 631 | } |
632 | m_items.LockItemsForRead(false); | ||
456 | return false; | 633 | return false; |
457 | } | 634 | } |
458 | 635 | ||
@@ -494,8 +671,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | /// <param name="item"></param> | 671 | /// <param name="item"></param> |
495 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 672 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
496 | { | 673 | { |
497 | List<TaskInventoryItem> il = GetInventoryItems(); | 674 | m_items.LockItemsForRead(true); |
498 | 675 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
676 | m_items.LockItemsForRead(false); | ||
499 | foreach (TaskInventoryItem i in il) | 677 | foreach (TaskInventoryItem i in il) |
500 | { | 678 | { |
501 | if (i.Name == item.Name) | 679 | if (i.Name == item.Name) |
@@ -533,14 +711,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | item.Name = name; | 711 | item.Name = name; |
534 | item.GroupID = m_part.GroupID; | 712 | item.GroupID = m_part.GroupID; |
535 | 713 | ||
536 | lock (m_items) | 714 | m_items.LockItemsForWrite(true); |
537 | m_items.Add(item.ItemID, item); | 715 | m_items.Add(item.ItemID, item); |
538 | 716 | m_items.LockItemsForWrite(false); | |
539 | if (allowedDrop) | 717 | if (allowedDrop) |
540 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 718 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
541 | else | 719 | else |
542 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 720 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
543 | 721 | ||
544 | m_inventorySerial++; | 722 | m_inventorySerial++; |
545 | //m_inventorySerial += 2; | 723 | //m_inventorySerial += 2; |
546 | HasInventoryChanged = true; | 724 | HasInventoryChanged = true; |
@@ -556,15 +734,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | /// <param name="items"></param> | 734 | /// <param name="items"></param> |
557 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 735 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
558 | { | 736 | { |
559 | lock (m_items) | 737 | m_items.LockItemsForWrite(true); |
738 | foreach (TaskInventoryItem item in items) | ||
560 | { | 739 | { |
561 | foreach (TaskInventoryItem item in items) | 740 | m_items.Add(item.ItemID, item); |
562 | { | 741 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
563 | m_items.Add(item.ItemID, item); | ||
564 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
565 | } | ||
566 | m_inventorySerial++; | ||
567 | } | 742 | } |
743 | m_items.LockItemsForWrite(false); | ||
744 | |||
745 | m_inventorySerial++; | ||
568 | } | 746 | } |
569 | 747 | ||
570 | /// <summary> | 748 | /// <summary> |
@@ -575,23 +753,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
575 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 753 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
576 | { | 754 | { |
577 | TaskInventoryItem item; | 755 | TaskInventoryItem item; |
578 | 756 | m_items.LockItemsForRead(true); | |
579 | lock (m_items) | 757 | m_items.TryGetValue(itemId, out item); |
580 | m_items.TryGetValue(itemId, out item); | 758 | m_items.LockItemsForRead(false); |
581 | |||
582 | return item; | 759 | return item; |
583 | } | 760 | } |
584 | 761 | ||
585 | public TaskInventoryItem GetInventoryItem(string name) | 762 | public TaskInventoryItem GetInventoryItem(string name) |
586 | { | 763 | { |
587 | lock (m_items) | 764 | m_items.LockItemsForRead(true); |
765 | foreach (TaskInventoryItem item in m_items.Values) | ||
588 | { | 766 | { |
589 | foreach (TaskInventoryItem item in m_items.Values) | 767 | if (item.Name == name) |
590 | { | 768 | { |
591 | if (item.Name == name) | 769 | return item; |
592 | return item; | 770 | m_items.LockItemsForRead(false); |
593 | } | 771 | } |
594 | } | 772 | } |
773 | m_items.LockItemsForRead(false); | ||
595 | 774 | ||
596 | return null; | 775 | return null; |
597 | } | 776 | } |
@@ -600,15 +779,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
600 | { | 779 | { |
601 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 780 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
602 | 781 | ||
603 | lock (m_items) | 782 | m_items.LockItemsForRead(true); |
783 | |||
784 | foreach (TaskInventoryItem item in m_items.Values) | ||
604 | { | 785 | { |
605 | foreach (TaskInventoryItem item in m_items.Values) | 786 | if (item.Name == name) |
606 | { | 787 | items.Add(item); |
607 | if (item.Name == name) | ||
608 | items.Add(item); | ||
609 | } | ||
610 | } | 788 | } |
611 | 789 | ||
790 | m_items.LockItemsForRead(false); | ||
791 | |||
612 | return items; | 792 | return items; |
613 | } | 793 | } |
614 | 794 | ||
@@ -627,6 +807,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
627 | string xmlData = Utils.BytesToString(rezAsset.Data); | 807 | string xmlData = Utils.BytesToString(rezAsset.Data); |
628 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 808 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
629 | 809 | ||
810 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
811 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
812 | group.RootPart.AttachRotation = group.GroupRotation; | ||
813 | |||
630 | group.ResetIDs(); | 814 | group.ResetIDs(); |
631 | 815 | ||
632 | SceneObjectPart rootPart = group.GetPart(group.UUID); | 816 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
@@ -701,8 +885,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
701 | 885 | ||
702 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 886 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
703 | { | 887 | { |
704 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 888 | m_items.LockItemsForWrite(true); |
705 | if (it != null) | 889 | |
890 | if (m_items.ContainsKey(item.ItemID)) | ||
706 | { | 891 | { |
707 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 892 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
708 | 893 | ||
@@ -715,14 +900,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
715 | item.GroupID = m_part.GroupID; | 900 | item.GroupID = m_part.GroupID; |
716 | 901 | ||
717 | if (item.AssetID == UUID.Zero) | 902 | if (item.AssetID == UUID.Zero) |
718 | item.AssetID = it.AssetID; | 903 | item.AssetID = m_items[item.ItemID].AssetID; |
719 | 904 | ||
720 | lock (m_items) | 905 | m_items[item.ItemID] = item; |
721 | { | 906 | m_inventorySerial++; |
722 | m_items[item.ItemID] = item; | ||
723 | m_inventorySerial++; | ||
724 | } | ||
725 | |||
726 | if (fireScriptEvents) | 907 | if (fireScriptEvents) |
727 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 908 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
728 | 909 | ||
@@ -731,7 +912,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
731 | HasInventoryChanged = true; | 912 | HasInventoryChanged = true; |
732 | m_part.ParentGroup.HasGroupChanged = true; | 913 | m_part.ParentGroup.HasGroupChanged = true; |
733 | } | 914 | } |
734 | 915 | m_items.LockItemsForWrite(false); | |
735 | return true; | 916 | return true; |
736 | } | 917 | } |
737 | else | 918 | else |
@@ -742,8 +923,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
742 | item.ItemID, m_part.Name, m_part.UUID, | 923 | item.ItemID, m_part.Name, m_part.UUID, |
743 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 924 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
744 | } | 925 | } |
745 | return false; | 926 | m_items.LockItemsForWrite(false); |
746 | 927 | ||
928 | return false; | ||
747 | } | 929 | } |
748 | 930 | ||
749 | /// <summary> | 931 | /// <summary> |
@@ -754,43 +936,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
754 | /// in this prim's inventory.</returns> | 936 | /// in this prim's inventory.</returns> |
755 | public int RemoveInventoryItem(UUID itemID) | 937 | public int RemoveInventoryItem(UUID itemID) |
756 | { | 938 | { |
757 | TaskInventoryItem item = GetInventoryItem(itemID); | 939 | m_items.LockItemsForRead(true); |
758 | if (item != null) | 940 | |
941 | if (m_items.ContainsKey(itemID)) | ||
759 | { | 942 | { |
760 | int type = m_items[itemID].InvType; | 943 | int type = m_items[itemID].InvType; |
944 | m_items.LockItemsForRead(false); | ||
761 | if (type == 10) // Script | 945 | if (type == 10) // Script |
762 | { | 946 | { |
763 | m_part.RemoveScriptEvents(itemID); | ||
764 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 947 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
765 | } | 948 | } |
949 | m_items.LockItemsForWrite(true); | ||
766 | m_items.Remove(itemID); | 950 | m_items.Remove(itemID); |
951 | m_items.LockItemsForWrite(false); | ||
767 | m_inventorySerial++; | 952 | m_inventorySerial++; |
768 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 953 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
769 | 954 | ||
770 | HasInventoryChanged = true; | 955 | HasInventoryChanged = true; |
771 | m_part.ParentGroup.HasGroupChanged = true; | 956 | m_part.ParentGroup.HasGroupChanged = true; |
772 | 957 | ||
773 | if (!ContainsScripts()) | 958 | int scriptcount = 0; |
959 | m_items.LockItemsForRead(true); | ||
960 | foreach (TaskInventoryItem item in m_items.Values) | ||
961 | { | ||
962 | if (item.Type == 10) | ||
963 | { | ||
964 | scriptcount++; | ||
965 | } | ||
966 | } | ||
967 | m_items.LockItemsForRead(false); | ||
968 | |||
969 | |||
970 | if (scriptcount <= 0) | ||
971 | { | ||
774 | m_part.RemFlag(PrimFlags.Scripted); | 972 | m_part.RemFlag(PrimFlags.Scripted); |
973 | } | ||
775 | 974 | ||
776 | m_part.ScheduleFullUpdate(); | 975 | m_part.ScheduleFullUpdate(); |
777 | 976 | ||
778 | return type; | 977 | return type; |
779 | |||
780 | } | 978 | } |
781 | else | 979 | else |
782 | { | 980 | { |
981 | m_items.LockItemsForRead(false); | ||
783 | m_log.ErrorFormat( | 982 | m_log.ErrorFormat( |
784 | "[PRIM INVENTORY]: " + | 983 | "[PRIM INVENTORY]: " + |
785 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 984 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
786 | itemID, m_part.Name, m_part.UUID, | 985 | itemID, m_part.Name, m_part.UUID); |
787 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
788 | } | 986 | } |
789 | 987 | ||
790 | return -1; | 988 | return -1; |
791 | } | 989 | } |
792 | 990 | ||
793 | private bool CreateInventoryFile() | 991 | private bool CreateInventoryFileName() |
794 | { | 992 | { |
795 | // m_log.DebugFormat( | 993 | // m_log.DebugFormat( |
796 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 994 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -799,116 +997,125 @@ namespace OpenSim.Region.Framework.Scenes | |||
799 | if (m_inventoryFileName == String.Empty || | 997 | if (m_inventoryFileName == String.Empty || |
800 | m_inventoryFileNameSerial < m_inventorySerial) | 998 | m_inventoryFileNameSerial < m_inventorySerial) |
801 | { | 999 | { |
802 | // Something changed, we need to create a new file | ||
803 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 1000 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
804 | m_inventoryFileNameSerial = m_inventorySerial; | 1001 | m_inventoryFileNameSerial = m_inventorySerial; |
805 | 1002 | ||
806 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 1003 | return true; |
1004 | } | ||
1005 | |||
1006 | return false; | ||
1007 | } | ||
1008 | |||
1009 | /// <summary> | ||
1010 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
1011 | /// </summary> | ||
1012 | /// <param name="xferManager"></param> | ||
1013 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
1014 | { | ||
1015 | bool changed = CreateInventoryFileName(); | ||
1016 | |||
1017 | bool includeAssets = false; | ||
1018 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1019 | includeAssets = true; | ||
1020 | |||
1021 | if (m_inventoryPrivileged != includeAssets) | ||
1022 | changed = true; | ||
1023 | |||
1024 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
807 | 1025 | ||
808 | lock (m_items) | 1026 | Items.LockItemsForRead(true); |
1027 | |||
1028 | if (m_inventorySerial == 0) // No inventory | ||
1029 | { | ||
1030 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1031 | Items.LockItemsForRead(false); | ||
1032 | return; | ||
1033 | } | ||
1034 | |||
1035 | if (m_items.Count == 0) // No inventory | ||
1036 | { | ||
1037 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1038 | Items.LockItemsForRead(false); | ||
1039 | return; | ||
1040 | } | ||
1041 | |||
1042 | if (!changed) | ||
1043 | { | ||
1044 | if (m_inventoryFileData.Length > 2) | ||
809 | { | 1045 | { |
810 | foreach (TaskInventoryItem item in m_items.Values) | 1046 | xferManager.AddNewFile(m_inventoryFileName, |
811 | { | 1047 | m_inventoryFileData); |
812 | // m_log.DebugFormat( | 1048 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
813 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | 1049 | Util.StringToBytes256(m_inventoryFileName)); |
814 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
815 | 1050 | ||
816 | UUID ownerID = item.OwnerID; | 1051 | Items.LockItemsForRead(false); |
817 | uint everyoneMask = 0; | 1052 | return; |
818 | uint baseMask = item.BasePermissions; | 1053 | } |
819 | uint ownerMask = item.CurrentPermissions; | 1054 | } |
820 | uint groupMask = item.GroupPermissions; | ||
821 | 1055 | ||
822 | invString.AddItemStart(); | 1056 | m_inventoryPrivileged = includeAssets; |
823 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
824 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
825 | 1057 | ||
826 | invString.AddPermissionsStart(); | 1058 | foreach (TaskInventoryItem item in m_items.Values) |
1059 | { | ||
1060 | UUID ownerID = item.OwnerID; | ||
1061 | uint everyoneMask = 0; | ||
1062 | uint baseMask = item.BasePermissions; | ||
1063 | uint ownerMask = item.CurrentPermissions; | ||
1064 | uint groupMask = item.GroupPermissions; | ||
827 | 1065 | ||
828 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 1066 | invString.AddItemStart(); |
829 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 1067 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
830 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 1068 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
831 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
832 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
833 | 1069 | ||
834 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1070 | invString.AddPermissionsStart(); |
835 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
836 | 1071 | ||
837 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1072 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
1073 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1074 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1075 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1076 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
838 | 1077 | ||
839 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 1078 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
840 | invString.AddSectionEnd(); | 1079 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
841 | 1080 | ||
842 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 1081 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
843 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
844 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
845 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
846 | 1082 | ||
847 | invString.AddSaleStart(); | 1083 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
848 | invString.AddNameValueLine("sale_type", "not"); | 1084 | invString.AddSectionEnd(); |
849 | invString.AddNameValueLine("sale_price", "0"); | ||
850 | invString.AddSectionEnd(); | ||
851 | 1085 | ||
852 | invString.AddNameValueLine("name", item.Name + "|"); | 1086 | if (includeAssets) |
853 | invString.AddNameValueLine("desc", item.Description + "|"); | 1087 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
1088 | else | ||
1089 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1090 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1091 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1092 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
854 | 1093 | ||
855 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 1094 | invString.AddSaleStart(); |
856 | invString.AddSectionEnd(); | 1095 | invString.AddNameValueLine("sale_type", "not"); |
857 | } | 1096 | invString.AddNameValueLine("sale_price", "0"); |
858 | } | 1097 | invString.AddSectionEnd(); |
859 | 1098 | ||
860 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | 1099 | invString.AddNameValueLine("name", item.Name + "|"); |
1100 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
861 | 1101 | ||
862 | return true; | 1102 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
1103 | invString.AddSectionEnd(); | ||
863 | } | 1104 | } |
864 | 1105 | ||
865 | // No need to recreate, the existing file is fine | 1106 | Items.LockItemsForRead(false); |
866 | return false; | ||
867 | } | ||
868 | 1107 | ||
869 | /// <summary> | 1108 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); |
870 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
871 | /// </summary> | ||
872 | /// <param name="xferManager"></param> | ||
873 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
874 | { | ||
875 | lock (m_items) | ||
876 | { | ||
877 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
878 | // a new script if any previous deletion has left the prim inventory empty. | ||
879 | if (m_items.Count == 0) // No inventory | ||
880 | { | ||
881 | // m_log.DebugFormat( | ||
882 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
883 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
884 | |||
885 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
886 | return; | ||
887 | } | ||
888 | 1109 | ||
889 | CreateInventoryFile(); | 1110 | if (m_inventoryFileData.Length > 2) |
890 | 1111 | { | |
891 | // In principle, we should only do the rest if the inventory changed; | 1112 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
892 | // by sending m_inventorySerial to the client, it ought to know | 1113 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
893 | // that nothing changed and that it doesn't need to request the file. | 1114 | Util.StringToBytes256(m_inventoryFileName)); |
894 | // Unfortunately, it doesn't look like the client optimizes this; | 1115 | return; |
895 | // the client seems to always come back and request the Xfer, | ||
896 | // no matter what value m_inventorySerial has. | ||
897 | // FIXME: Could probably be > 0 here rather than > 2 | ||
898 | if (m_inventoryFileData.Length > 2) | ||
899 | { | ||
900 | // Add the file for Xfer | ||
901 | // m_log.DebugFormat( | ||
902 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | ||
903 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | ||
904 | |||
905 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
906 | } | ||
907 | |||
908 | // Tell the client we're ready to Xfer the file | ||
909 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
910 | Util.StringToBytes256(m_inventoryFileName)); | ||
911 | } | 1116 | } |
1117 | |||
1118 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
912 | } | 1119 | } |
913 | 1120 | ||
914 | /// <summary> | 1121 | /// <summary> |
@@ -917,13 +1124,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
917 | /// <param name="datastore"></param> | 1124 | /// <param name="datastore"></param> |
918 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1125 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
919 | { | 1126 | { |
920 | if (HasInventoryChanged) | 1127 | // Removed this because linking will cause an immediate delete of the new |
921 | { | 1128 | // child prim from the database and the subsequent storing of the prim sees |
922 | HasInventoryChanged = false; | 1129 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
923 | List<TaskInventoryItem> items = GetInventoryItems(); | 1130 | // of storing prim inventory needlessly is much less than the aggravation |
924 | datastore.StorePrimInventory(m_part.UUID, items); | 1131 | // of prim inventory loss. |
1132 | // if (HasInventoryChanged) | ||
1133 | // { | ||
1134 | Items.LockItemsForRead(true); | ||
1135 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1136 | Items.LockItemsForRead(false); | ||
925 | 1137 | ||
926 | } | 1138 | HasInventoryChanged = false; |
1139 | // } | ||
927 | } | 1140 | } |
928 | 1141 | ||
929 | public class InventoryStringBuilder | 1142 | public class InventoryStringBuilder |
@@ -989,87 +1202,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
989 | { | 1202 | { |
990 | uint mask=0x7fffffff; | 1203 | uint mask=0x7fffffff; |
991 | 1204 | ||
992 | lock (m_items) | 1205 | foreach (TaskInventoryItem item in m_items.Values) |
993 | { | 1206 | { |
994 | foreach (TaskInventoryItem item in m_items.Values) | 1207 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1208 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1209 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1210 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1211 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1212 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1213 | |||
1214 | if (item.InvType == (int)InventoryType.Object) | ||
995 | { | 1215 | { |
996 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1216 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
997 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1217 | mask &= ~((uint)PermissionMask.Copy >> 13); |
998 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1218 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
999 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1219 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
1000 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1220 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1001 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1221 | mask &= ~((uint)PermissionMask.Modify >> 13); |
1002 | |||
1003 | if (item.InvType != (int)InventoryType.Object) | ||
1004 | { | ||
1005 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1006 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1007 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1008 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1009 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1010 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1011 | } | ||
1012 | else | ||
1013 | { | ||
1014 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1015 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1016 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1017 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1018 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1019 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1020 | } | ||
1021 | |||
1022 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1023 | mask &= ~(uint)PermissionMask.Copy; | ||
1024 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1025 | mask &= ~(uint)PermissionMask.Transfer; | ||
1026 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1027 | mask &= ~(uint)PermissionMask.Modify; | ||
1028 | } | 1222 | } |
1223 | |||
1224 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1225 | mask &= ~(uint)PermissionMask.Copy; | ||
1226 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1227 | mask &= ~(uint)PermissionMask.Transfer; | ||
1228 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1229 | mask &= ~(uint)PermissionMask.Modify; | ||
1029 | } | 1230 | } |
1030 | |||
1031 | return mask; | 1231 | return mask; |
1032 | } | 1232 | } |
1033 | 1233 | ||
1034 | public void ApplyNextOwnerPermissions() | 1234 | public void ApplyNextOwnerPermissions() |
1035 | { | 1235 | { |
1036 | lock (m_items) | 1236 | foreach (TaskInventoryItem item in m_items.Values) |
1037 | { | 1237 | { |
1038 | foreach (TaskInventoryItem item in m_items.Values) | 1238 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1039 | { | 1239 | { |
1040 | // m_log.DebugFormat ( | 1240 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1041 | // "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", | 1241 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1042 | // item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); | 1242 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1043 | 1243 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | |
1044 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1244 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1045 | { | 1245 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1046 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1047 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | ||
1048 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1049 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
1050 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1051 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1052 | } | ||
1053 | |||
1054 | item.CurrentPermissions &= item.NextPermissions; | ||
1055 | item.BasePermissions &= item.NextPermissions; | ||
1056 | item.EveryonePermissions &= item.NextPermissions; | ||
1057 | item.OwnerChanged = true; | ||
1058 | item.PermsMask = 0; | ||
1059 | item.PermsGranter = UUID.Zero; | ||
1060 | } | 1246 | } |
1247 | item.CurrentPermissions &= item.NextPermissions; | ||
1248 | item.BasePermissions &= item.NextPermissions; | ||
1249 | item.EveryonePermissions &= item.NextPermissions; | ||
1250 | item.OwnerChanged = true; | ||
1251 | item.PermsMask = 0; | ||
1252 | item.PermsGranter = UUID.Zero; | ||
1061 | } | 1253 | } |
1062 | } | 1254 | } |
1063 | 1255 | ||
1064 | public void ApplyGodPermissions(uint perms) | 1256 | public void ApplyGodPermissions(uint perms) |
1065 | { | 1257 | { |
1066 | lock (m_items) | 1258 | foreach (TaskInventoryItem item in m_items.Values) |
1067 | { | 1259 | { |
1068 | foreach (TaskInventoryItem item in m_items.Values) | 1260 | item.CurrentPermissions = perms; |
1069 | { | 1261 | item.BasePermissions = perms; |
1070 | item.CurrentPermissions = perms; | ||
1071 | item.BasePermissions = perms; | ||
1072 | } | ||
1073 | } | 1262 | } |
1074 | 1263 | ||
1075 | m_inventorySerial++; | 1264 | m_inventorySerial++; |
@@ -1082,14 +1271,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1082 | /// <returns></returns> | 1271 | /// <returns></returns> |
1083 | public bool ContainsScripts() | 1272 | public bool ContainsScripts() |
1084 | { | 1273 | { |
1085 | lock (m_items) | 1274 | foreach (TaskInventoryItem item in m_items.Values) |
1086 | { | 1275 | { |
1087 | foreach (TaskInventoryItem item in m_items.Values) | 1276 | if (item.InvType == (int)InventoryType.LSL) |
1088 | { | 1277 | { |
1089 | if (item.InvType == (int)InventoryType.LSL) | 1278 | return true; |
1090 | { | ||
1091 | return true; | ||
1092 | } | ||
1093 | } | 1279 | } |
1094 | } | 1280 | } |
1095 | 1281 | ||
@@ -1103,17 +1289,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | public int ScriptCount() | 1289 | public int ScriptCount() |
1104 | { | 1290 | { |
1105 | int count = 0; | 1291 | int count = 0; |
1106 | lock (m_items) | 1292 | Items.LockItemsForRead(true); |
1293 | foreach (TaskInventoryItem item in m_items.Values) | ||
1107 | { | 1294 | { |
1108 | foreach (TaskInventoryItem item in m_items.Values) | 1295 | if (item.InvType == (int)InventoryType.LSL) |
1109 | { | 1296 | { |
1110 | if (item.InvType == (int)InventoryType.LSL) | 1297 | count++; |
1111 | { | ||
1112 | count++; | ||
1113 | } | ||
1114 | } | 1298 | } |
1115 | } | 1299 | } |
1116 | 1300 | Items.LockItemsForRead(false); | |
1117 | return count; | 1301 | return count; |
1118 | } | 1302 | } |
1119 | /// <summary> | 1303 | /// <summary> |
@@ -1149,11 +1333,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1149 | { | 1333 | { |
1150 | List<UUID> ret = new List<UUID>(); | 1334 | List<UUID> ret = new List<UUID>(); |
1151 | 1335 | ||
1152 | lock (m_items) | 1336 | foreach (TaskInventoryItem item in m_items.Values) |
1153 | { | 1337 | ret.Add(item.ItemID); |
1154 | foreach (TaskInventoryItem item in m_items.Values) | ||
1155 | ret.Add(item.ItemID); | ||
1156 | } | ||
1157 | 1338 | ||
1158 | return ret; | 1339 | return ret; |
1159 | } | 1340 | } |
@@ -1162,8 +1343,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | { | 1343 | { |
1163 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1344 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1164 | 1345 | ||
1165 | lock (m_items) | 1346 | Items.LockItemsForRead(true); |
1166 | ret = new List<TaskInventoryItem>(m_items.Values); | 1347 | ret = new List<TaskInventoryItem>(m_items.Values); |
1348 | Items.LockItemsForRead(false); | ||
1167 | 1349 | ||
1168 | return ret; | 1350 | return ret; |
1169 | } | 1351 | } |
@@ -1172,18 +1354,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | { | 1354 | { |
1173 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1355 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1174 | 1356 | ||
1175 | lock (m_items) | 1357 | Items.LockItemsForRead(true); |
1176 | { | 1358 | |
1177 | foreach (TaskInventoryItem item in m_items.Values) | 1359 | foreach (TaskInventoryItem item in m_items.Values) |
1178 | if (item.InvType == (int)type) | 1360 | if (item.InvType == (int)type) |
1179 | ret.Add(item); | 1361 | ret.Add(item); |
1180 | } | 1362 | |
1363 | Items.LockItemsForRead(false); | ||
1181 | 1364 | ||
1182 | return ret; | 1365 | return ret; |
1183 | } | 1366 | } |
1184 | 1367 | ||
1185 | public Dictionary<UUID, string> GetScriptStates() | 1368 | public Dictionary<UUID, string> GetScriptStates() |
1186 | { | 1369 | { |
1370 | return GetScriptStates(false); | ||
1371 | } | ||
1372 | |||
1373 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1374 | { | ||
1187 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1375 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1188 | 1376 | ||
1189 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1377 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1205,14 +1393,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1205 | string n = e.GetXMLState(item.ItemID); | 1393 | string n = e.GetXMLState(item.ItemID); |
1206 | if (n != String.Empty) | 1394 | if (n != String.Empty) |
1207 | { | 1395 | { |
1208 | if (!ret.ContainsKey(item.ItemID)) | 1396 | if (oldIDs) |
1209 | ret[item.ItemID] = n; | 1397 | { |
1398 | if (!ret.ContainsKey(item.OldItemID)) | ||
1399 | ret[item.OldItemID] = n; | ||
1400 | } | ||
1401 | else | ||
1402 | { | ||
1403 | if (!ret.ContainsKey(item.ItemID)) | ||
1404 | ret[item.ItemID] = n; | ||
1405 | } | ||
1210 | break; | 1406 | break; |
1211 | } | 1407 | } |
1212 | } | 1408 | } |
1213 | } | 1409 | } |
1214 | } | 1410 | } |
1215 | |||
1216 | return ret; | 1411 | return ret; |
1217 | } | 1412 | } |
1218 | 1413 | ||
@@ -1245,4 +1440,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
1245 | } | 1440 | } |
1246 | } | 1441 | } |
1247 | } | 1442 | } |
1248 | } \ No newline at end of file | 1443 | } |