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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a50f162..6557003 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1358,6 +1358,10 @@ namespace OpenSim.Region.Framework.Scenes
1358 { 1358 {
1359 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1359 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1360 { 1360 {
1361// m_log.DebugFormat (
1362// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}",
1363// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions);
1364
1361 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) 1365 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1362 item.CurrentPermissions &= ~(uint)PermissionMask.Copy; 1366 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1363 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) 1367 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)