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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index f2d1915..71a9084 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -590,9 +590,9 @@ namespace OpenSim.Region.Framework.Scenes
590 /// A list of inventory items with that name. 590 /// A list of inventory items with that name.
591 /// If no inventory item has that name then an empty list is returned. 591 /// If no inventory item has that name then an empty list is returned.
592 /// </returns> 592 /// </returns>
593 public IList<TaskInventoryItem> GetInventoryItems(string name) 593 public List<TaskInventoryItem> GetInventoryItems(string name)
594 { 594 {
595 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); 595 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
596 596
597 lock (m_items) 597 lock (m_items)
598 { 598 {
@@ -1100,7 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes
1100 1100
1101 public List<TaskInventoryItem> GetInventoryItems() 1101 public List<TaskInventoryItem> GetInventoryItems()
1102 { 1102 {
1103 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1103 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1104 1104
1105 lock (m_items) 1105 lock (m_items)
1106 ret = new List<TaskInventoryItem>(m_items.Values); 1106 ret = new List<TaskInventoryItem>(m_items.Values);