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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index d0de513..04e3221 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Framework.Scenes
313 } 313 }
314 ); 314 );
315 } 315 }
316 } 316 }
317 317
318 private void RestoreSavedScriptState(UUID oldID, UUID newID) 318 private void RestoreSavedScriptState(UUID oldID, UUID newID)
319 { 319 {
@@ -578,7 +578,7 @@ namespace OpenSim.Region.Framework.Scenes
578 m_items.TryGetValue(itemId, out item); 578 m_items.TryGetValue(itemId, out item);
579 579
580 return item; 580 return item;
581 } 581 }
582 582
583 /// <summary> 583 /// <summary>
584 /// Get inventory items by name. 584 /// Get inventory items by name.
@@ -587,7 +587,7 @@ namespace OpenSim.Region.Framework.Scenes
587 /// <returns> 587 /// <returns>
588 /// A list of inventory items with that name. 588 /// A list of inventory items with that name.
589 /// If no inventory item has that name then an empty list is returned. 589 /// If no inventory item has that name then an empty list is returned.
590 /// </returns> 590 /// </returns>
591 public IList<TaskInventoryItem> GetInventoryItems(string name) 591 public IList<TaskInventoryItem> GetInventoryItems(string name)
592 { 592 {
593 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); 593 IList<TaskInventoryItem> items = new List<TaskInventoryItem>();