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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index e5e29d0..1c9a17e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1453,6 +1453,10 @@ namespace OpenSim.Region.Framework.Scenes
1453 { 1453 {
1454 if (e != null) 1454 if (e != null)
1455 { 1455 {
1456// m_log.DebugFormat(
1457// "[PRIM INVENTORY]: Getting script state from engine {0} for {1} in part {2} in group {3} in {4}",
1458// e.Name, item.Name, m_part.Name, m_part.ParentGroup.Name, m_part.ParentGroup.Scene.Name);
1459
1456 string n = e.GetXMLState(item.ItemID); 1460 string n = e.GetXMLState(item.ItemID);
1457 if (n != String.Empty) 1461 if (n != String.Empty)
1458 { 1462 {