diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 0c5e62d..6a204c3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -127,8 +127,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | if (0 == m_items.Count) | 127 | if (0 == m_items.Count) |
128 | return; | 128 | return; |
129 | 129 | ||
130 | HasInventoryChanged = true; | ||
131 | m_part.ParentGroup.HasGroupChanged = true; | ||
132 | IList<TaskInventoryItem> items = GetInventoryItems(); | 130 | IList<TaskInventoryItem> items = GetInventoryItems(); |
133 | m_items.Clear(); | 131 | m_items.Clear(); |
134 | 132 | ||
@@ -144,17 +142,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | { | 142 | { |
145 | lock (Items) | 143 | lock (Items) |
146 | { | 144 | { |
147 | if (Items.Count == 0) | ||
148 | { | ||
149 | return; | ||
150 | } | ||
151 | |||
152 | HasInventoryChanged = true; | ||
153 | if (m_part.ParentGroup != null) | ||
154 | { | ||
155 | m_part.ParentGroup.HasGroupChanged = true; | ||
156 | } | ||
157 | |||
158 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 145 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
159 | Items.Clear(); | 146 | Items.Clear(); |
160 | 147 | ||
@@ -208,8 +195,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | } | 195 | } |
209 | } | 196 | } |
210 | 197 | ||
211 | HasInventoryChanged = true; | 198 | // Don't let this set the HasGroupChanged flag for attachments |
212 | m_part.ParentGroup.HasGroupChanged = true; | 199 | // as this happens during rez and we don't want a new asset |
200 | // for each attachment each time | ||
201 | if (!m_part.ParentGroup.RootPart.IsAttachment) | ||
202 | { | ||
203 | HasInventoryChanged = true; | ||
204 | m_part.ParentGroup.HasGroupChanged = true; | ||
205 | } | ||
206 | |||
213 | List<TaskInventoryItem> items = GetInventoryItems(); | 207 | List<TaskInventoryItem> items = GetInventoryItems(); |
214 | foreach (TaskInventoryItem item in items) | 208 | foreach (TaskInventoryItem item in items) |
215 | { | 209 | { |
@@ -674,13 +668,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
674 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 668 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
675 | public bool UpdateInventoryItem(TaskInventoryItem item) | 669 | public bool UpdateInventoryItem(TaskInventoryItem item) |
676 | { | 670 | { |
677 | return UpdateInventoryItem(item, true); | 671 | return UpdateInventoryItem(item, true, true); |
678 | } | 672 | } |
679 | 673 | ||
680 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 674 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
681 | { | 675 | { |
676 | return UpdateInventoryItem(item, fireScriptEvents, true); | ||
677 | } | ||
678 | |||
679 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | ||
680 | { | ||
682 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 681 | TaskInventoryItem it = GetInventoryItem(item.ItemID); |
683 | if (it != null) | 682 | if (it != null) |
683 | |||
684 | { | 684 | { |
685 | item.ParentID = m_part.UUID; | 685 | item.ParentID = m_part.UUID; |
686 | item.ParentPartID = m_part.UUID; | 686 | item.ParentPartID = m_part.UUID; |
@@ -702,9 +702,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
702 | 702 | ||
703 | if (fireScriptEvents) | 703 | if (fireScriptEvents) |
704 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 704 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
705 | 705 | if (considerChanged) | |
706 | HasInventoryChanged = true; | 706 | { |
707 | m_part.ParentGroup.HasGroupChanged = true; | 707 | HasInventoryChanged = true; |
708 | m_part.ParentGroup.HasGroupChanged = true; | ||
709 | } | ||
708 | return true; | 710 | return true; |
709 | } | 711 | } |
710 | else | 712 | else |