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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs153
1 files changed, 82 insertions, 71 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 548a64f..4b2641c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -573,8 +573,8 @@ namespace OpenSim.Region.Framework.Scenes
573 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); 573 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
574 public List<SceneObjectPart> PlaySoundSlavePrims 574 public List<SceneObjectPart> PlaySoundSlavePrims
575 { 575 {
576 get { return m_LoopSoundSlavePrims; } 576 get { return m_PlaySoundSlavePrims; }
577 set { m_LoopSoundSlavePrims = value; } 577 set { m_PlaySoundSlavePrims = value; }
578 } 578 }
579 579
580 private SceneObjectPart m_LoopSoundMasterPrim = null; 580 private SceneObjectPart m_LoopSoundMasterPrim = null;
@@ -682,7 +682,7 @@ namespace OpenSim.Region.Framework.Scenes
682 if (m_parentGroup != null) // TODO can there be a SOP without a SOG? 682 if (m_parentGroup != null) // TODO can there be a SOP without a SOG?
683 { 683 {
684 ScenePresence avatar; 684 ScenePresence avatar;
685 if (m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar)) 685 if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar))
686 { 686 {
687 avatar.ParentPosition = GetWorldPosition(); 687 avatar.ParentPosition = GetWorldPosition();
688 } 688 }
@@ -1208,15 +1208,14 @@ namespace OpenSim.Region.Framework.Scenes
1208 1208
1209 private void SendObjectPropertiesToClient(UUID AgentID) 1209 private void SendObjectPropertiesToClient(UUID AgentID)
1210 { 1210 {
1211 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1211 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
1212 for (int i = 0; i < avatars.Length; i++)
1213 { 1212 {
1214 // Ugly reference :( 1213 // Ugly reference :(
1215 if (avatars[i].UUID == AgentID) 1214 if (avatar.UUID == AgentID)
1216 { 1215 {
1217 m_parentGroup.GetProperties(avatars[i].ControllingClient); 1216 m_parentGroup.GetProperties(avatar.ControllingClient);
1218 } 1217 }
1219 } 1218 });
1220 } 1219 }
1221 1220
1222 // TODO: unused: 1221 // TODO: unused:
@@ -1271,11 +1270,10 @@ namespace OpenSim.Region.Framework.Scenes
1271 /// </summary> 1270 /// </summary>
1272 public void AddFullUpdateToAllAvatars() 1271 public void AddFullUpdateToAllAvatars()
1273 { 1272 {
1274 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1273 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
1275 for (int i = 0; i < avatars.Length; i++)
1276 { 1274 {
1277 avatars[i].SceneViewer.QueuePartForUpdate(this); 1275 avatar.SceneViewer.QueuePartForUpdate(this);
1278 } 1276 });
1279 } 1277 }
1280 1278
1281 public void AddFullUpdateToAvatar(ScenePresence presence) 1279 public void AddFullUpdateToAvatar(ScenePresence presence)
@@ -1296,11 +1294,10 @@ namespace OpenSim.Region.Framework.Scenes
1296 /// Terse updates 1294 /// Terse updates
1297 public void AddTerseUpdateToAllAvatars() 1295 public void AddTerseUpdateToAllAvatars()
1298 { 1296 {
1299 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1297 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
1300 for (int i = 0; i < avatars.Length; i++)
1301 { 1298 {
1302 avatars[i].SceneViewer.QueuePartForUpdate(this); 1299 avatar.SceneViewer.QueuePartForUpdate(this);
1303 } 1300 });
1304 } 1301 }
1305 1302
1306 public void AddTerseUpdateToAvatar(ScenePresence presence) 1303 public void AddTerseUpdateToAvatar(ScenePresence presence)
@@ -1335,11 +1332,11 @@ namespace OpenSim.Region.Framework.Scenes
1335 if (volume < 0) 1332 if (volume < 0)
1336 volume = 0; 1333 volume = 0;
1337 1334
1338 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 1335 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
1339 foreach (ScenePresence p in avatarts)
1340 { 1336 {
1341 p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); 1337 if(!sp.IsChildAgent)
1342 } 1338 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
1339 });
1343 } 1340 }
1344 1341
1345 /// <summary> 1342 /// <summary>
@@ -2060,6 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
2060 { 2057 {
2061 m_lastColliders.Remove(localID); 2058 m_lastColliders.Remove(localID);
2062 } 2059 }
2060
2063 if (m_parentGroup == null) 2061 if (m_parentGroup == null)
2064 return; 2062 return;
2065 if (m_parentGroup.IsDeleted) 2063 if (m_parentGroup.IsDeleted)
@@ -2136,17 +2134,13 @@ namespace OpenSim.Region.Framework.Scenes
2136 } 2134 }
2137 else 2135 else
2138 { 2136 {
2139 ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); 2137 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
2140
2141 for (int i = 0; i < avlist.Length; i++)
2142 { 2138 {
2143 ScenePresence av = avlist[i];
2144
2145 if (av.LocalId == localId) 2139 if (av.LocalId == localId)
2146 { 2140 {
2147 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) 2141 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2148 { 2142 {
2149 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2143 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2150 //If it is 1, it is to accept ONLY collisions from this avatar 2144 //If it is 1, it is to accept ONLY collisions from this avatar
2151 if (found) 2145 if (found)
2152 { 2146 {
@@ -2168,7 +2162,7 @@ namespace OpenSim.Region.Framework.Scenes
2168 } 2162 }
2169 else 2163 else
2170 { 2164 {
2171 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2165 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2172 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2166 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2173 if (!found) 2167 if (!found)
2174 { 2168 {
@@ -2186,7 +2180,7 @@ namespace OpenSim.Region.Framework.Scenes
2186 } 2180 }
2187 2181
2188 } 2182 }
2189 } 2183 });
2190 } 2184 }
2191 } 2185 }
2192 if (colliding.Count > 0) 2186 if (colliding.Count > 0)
@@ -2272,17 +2266,13 @@ namespace OpenSim.Region.Framework.Scenes
2272 } 2266 }
2273 else 2267 else
2274 { 2268 {
2275 ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); 2269 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
2276
2277 for (int i = 0; i < avlist.Length; i++)
2278 { 2270 {
2279 ScenePresence av = avlist[i];
2280
2281 if (av.LocalId == localId) 2271 if (av.LocalId == localId)
2282 { 2272 {
2283 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) 2273 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2284 { 2274 {
2285 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2275 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2286 //If it is 1, it is to accept ONLY collisions from this avatar 2276 //If it is 1, it is to accept ONLY collisions from this avatar
2287 if (found) 2277 if (found)
2288 { 2278 {
@@ -2304,7 +2294,7 @@ namespace OpenSim.Region.Framework.Scenes
2304 } 2294 }
2305 else 2295 else
2306 { 2296 {
2307 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2297 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2308 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2298 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2309 if (!found) 2299 if (!found)
2310 { 2300 {
@@ -2322,7 +2312,7 @@ namespace OpenSim.Region.Framework.Scenes
2322 } 2312 }
2323 2313
2324 } 2314 }
2325 } 2315 });
2326 } 2316 }
2327 } 2317 }
2328 if (colliding.Count > 0) 2318 if (colliding.Count > 0)
@@ -2403,17 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes
2403 } 2393 }
2404 else 2394 else
2405 { 2395 {
2406 ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); 2396 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
2407
2408 for (int i = 0; i < avlist.Length; i++)
2409 { 2397 {
2410 ScenePresence av = avlist[i];
2411
2412 if (av.LocalId == localId) 2398 if (av.LocalId == localId)
2413 { 2399 {
2414 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) 2400 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2415 { 2401 {
2416 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2402 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2417 //If it is 1, it is to accept ONLY collisions from this avatar 2403 //If it is 1, it is to accept ONLY collisions from this avatar
2418 if (found) 2404 if (found)
2419 { 2405 {
@@ -2435,7 +2421,7 @@ namespace OpenSim.Region.Framework.Scenes
2435 } 2421 }
2436 else 2422 else
2437 { 2423 {
2438 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2424 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2439 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2425 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2440 if (!found) 2426 if (!found)
2441 { 2427 {
@@ -2453,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes
2453 } 2439 }
2454 2440
2455 } 2441 }
2456 } 2442 });
2457 } 2443 }
2458 } 2444 }
2459 2445
@@ -2640,12 +2626,13 @@ namespace OpenSim.Region.Framework.Scenes
2640 TaskInventory.LockItemsForRead(false); 2626 TaskInventory.LockItemsForRead(false);
2641 } 2627 }
2642 2628
2643 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 2629 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
2644 foreach (ScenePresence p in avatarts)
2645 { 2630 {
2646 if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100)) 2631 if (sp.IsChildAgent)
2647 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); 2632 return;
2648 } 2633 if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
2634 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2635 });
2649 } 2636 }
2650 2637
2651 public void RemFlag(PrimFlags flag) 2638 public void RemFlag(PrimFlags flag)
@@ -2820,41 +2807,66 @@ namespace OpenSim.Region.Framework.Scenes
2820 } 2807 }
2821 } 2808 }
2822 2809
2810// /// <summary>
2811// ///
2812// /// </summary>
2813// /// <param name="remoteClient"></param>
2814// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
2815// {
2816// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
2817// }
2818
2819
2823 /// <summary> 2820 /// <summary>
2824 /// 2821 /// Send a full update to the client for the given part
2825 /// </summary> 2822 /// </summary>
2826 /// <param name="remoteClient"></param> 2823 /// <param name="remoteClient"></param>
2827 public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) 2824 /// <param name="clientFlags"></param>
2825 protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
2828 { 2826 {
2829 m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); 2827// m_log.DebugFormat(
2828// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
2829
2830 if (IsRoot)
2831 {
2832 if (IsAttachment)
2833 {
2834 SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
2835 }
2836 else
2837 {
2838 SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
2839 }
2840 }
2841 else
2842 {
2843 SendFullUpdateToClient(remoteClient, clientFlags);
2844 }
2830 } 2845 }
2831 2846
2832 /// <summary> 2847 /// <summary>
2833 /// 2848 /// Send a full update for this part to all clients.
2834 /// </summary> 2849 /// </summary>
2835 public void SendFullUpdateToAllClients() 2850 public void SendFullUpdateToAllClients()
2836 { 2851 {
2837 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 2852 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
2838 for (int i = 0; i < avatars.Length; i++)
2839 { 2853 {
2840 // Ugly reference :( 2854 SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
2841 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, 2855 });
2842 avatars[i].GenerateClientFlags(UUID));
2843 }
2844 } 2856 }
2845 2857
2858 /// <summary>
2859 /// Send a full update to all clients except the one nominated.
2860 /// </summary>
2861 /// <param name="agentID"></param>
2846 public void SendFullUpdateToAllClientsExcept(UUID agentID) 2862 public void SendFullUpdateToAllClientsExcept(UUID agentID)
2847 { 2863 {
2848 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 2864 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
2849 for (int i = 0; i < avatars.Length; i++)
2850 { 2865 {
2851 // Ugly reference :( 2866 // Ugly reference :(
2852 if (avatars[i].UUID != agentID) 2867 if (avatar.UUID != agentID)
2853 { 2868 SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
2854 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, 2869 });
2855 avatars[i].GenerateClientFlags(UUID));
2856 }
2857 }
2858 } 2870 }
2859 2871
2860 /// <summary> 2872 /// <summary>
@@ -3055,11 +3067,10 @@ namespace OpenSim.Region.Framework.Scenes
3055 /// </summary> 3067 /// </summary>
3056 public void SendTerseUpdateToAllClients() 3068 public void SendTerseUpdateToAllClients()
3057 { 3069 {
3058 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 3070 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
3059 for (int i = 0; i < avatars.Length; i++)
3060 { 3071 {
3061 SendTerseUpdateToClient(avatars[i].ControllingClient); 3072 SendTerseUpdateToClient(avatar.ControllingClient);
3062 } 3073 });
3063 } 3074 }
3064 3075
3065 public void SetAttachmentPoint(uint AttachmentPoint) 3076 public void SetAttachmentPoint(uint AttachmentPoint)