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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs28
1 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d5d8f26..2d90a22 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4480,7 +4480,7 @@ namespace OpenSim.Region.Framework.Scenes
4480 if (god) 4480 if (god)
4481 { 4481 {
4482 BaseMask = ApplyMask(BaseMask, set, mask); 4482 BaseMask = ApplyMask(BaseMask, set, mask);
4483 Inventory.ApplyGodPermissions(_baseMask); 4483 Inventory.ApplyGodPermissions(BaseMask);
4484 } 4484 }
4485 4485
4486 break; 4486 break;
@@ -4499,7 +4499,7 @@ namespace OpenSim.Region.Framework.Scenes
4499 case 16: 4499 case 16:
4500 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & 4500 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
4501 baseMask; 4501 baseMask;
4502 // Prevent the client from creating no mod, no copy 4502 // Prevent the client from creating no copy, no transfer
4503 // objects 4503 // objects
4504 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) 4504 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
4505 NextOwnerMask |= (uint)PermissionMask.Transfer; 4505 NextOwnerMask |= (uint)PermissionMask.Transfer;
@@ -4517,20 +4517,20 @@ namespace OpenSim.Region.Framework.Scenes
4517 { 4517 {
4518 bool update = false; 4518 bool update = false;
4519 4519
4520 if (BaseMask != source.BaseMask || 4520 uint prevOwnerMask = OwnerMask;
4521 OwnerMask != source.OwnerMask || 4521 uint prevGroupMask = GroupMask;
4522 GroupMask != source.GroupMask || 4522 uint prevEveryoneMask = EveryoneMask;
4523 EveryoneMask != source.EveryoneMask || 4523 uint prevNextOwnerMask = NextOwnerMask;
4524 NextOwnerMask != source.NextOwnerMask)
4525 update = true;
4526 4524
4527 BaseMask = source.BaseMask; 4525 OwnerMask = source.OwnerMask & BaseMask;
4528 OwnerMask = source.OwnerMask; 4526 GroupMask = source.GroupMask & BaseMask;
4529 GroupMask = source.GroupMask; 4527 EveryoneMask = source.EveryoneMask & BaseMask;
4530 EveryoneMask = source.EveryoneMask; 4528 NextOwnerMask = source.NextOwnerMask & BaseMask;
4531 NextOwnerMask = source.NextOwnerMask;
4532 4529
4533 if (update) 4530 if (OwnerMask != prevOwnerMask ||
4531 GroupMask != prevGroupMask ||
4532 EveryoneMask != prevEveryoneMask ||
4533 NextOwnerMask != prevNextOwnerMask)
4534 SendFullUpdateToAllClients(); 4534 SendFullUpdateToAllClients();
4535 } 4535 }
4536 4536