diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 30 |
1 files changed, 18 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6f1b458..10b7d94 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1064,14 +1064,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1064 | } |
1065 | } | 1065 | } |
1066 | 1066 | ||
1067 | /// <summary> | ||
1068 | /// Clear all pending updates of parts to clients | ||
1069 | /// </summary> | ||
1070 | private void ClearUpdateSchedule() | ||
1071 | { | ||
1072 | m_updateFlag = 0; | ||
1073 | } | ||
1074 | |||
1075 | private void SendObjectPropertiesToClient(UUID AgentID) | 1067 | private void SendObjectPropertiesToClient(UUID AgentID) |
1076 | { | 1068 | { |
1077 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1069 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -2185,6 +2177,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2185 | ParentGroup.HasGroupChanged = true; | 2177 | ParentGroup.HasGroupChanged = true; |
2186 | ScheduleFullUpdate(); | 2178 | ScheduleFullUpdate(); |
2187 | } | 2179 | } |
2180 | |||
2181 | public void RotLookAt(Quaternion target, float strength, float damping) | ||
2182 | { | ||
2183 | m_parentGroup.rotLookAt(target, strength, damping); | ||
2184 | } | ||
2188 | 2185 | ||
2189 | /// <summary> | 2186 | /// <summary> |
2190 | /// Schedules this prim for a full update | 2187 | /// Schedules this prim for a full update |
@@ -2389,8 +2386,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2389 | { | 2386 | { |
2390 | const float ROTATION_TOLERANCE = 0.01f; | 2387 | const float ROTATION_TOLERANCE = 0.01f; |
2391 | const float VELOCITY_TOLERANCE = 0.001f; | 2388 | const float VELOCITY_TOLERANCE = 0.001f; |
2392 | const float POSITION_TOLERANCE = 0.05f; | 2389 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2393 | const int TIME_MS_TOLERANCE = 3000; | 2390 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2394 | 2391 | ||
2395 | if (m_updateFlag == 1) | 2392 | if (m_updateFlag == 1) |
2396 | { | 2393 | { |
@@ -2404,7 +2401,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2401 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2405 | { | 2402 | { |
2406 | AddTerseUpdateToAllAvatars(); | 2403 | AddTerseUpdateToAllAvatars(); |
2407 | ClearUpdateSchedule(); | 2404 | |
2408 | 2405 | ||
2409 | // This causes the Scene to 'poll' physical objects every couple of frames | 2406 | // This causes the Scene to 'poll' physical objects every couple of frames |
2410 | // bad, so it's been replaced by an event driven method. | 2407 | // bad, so it's been replaced by an event driven method. |
@@ -2422,13 +2419,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2422 | m_lastAngularVelocity = AngularVelocity; | 2419 | m_lastAngularVelocity = AngularVelocity; |
2423 | m_lastTerseSent = Environment.TickCount; | 2420 | m_lastTerseSent = Environment.TickCount; |
2424 | } | 2421 | } |
2422 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2423 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2425 | } | 2424 | } |
2426 | else | 2425 | else |
2427 | { | 2426 | { |
2428 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2427 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2429 | { | 2428 | { |
2430 | AddFullUpdateToAllAvatars(); | 2429 | AddFullUpdateToAllAvatars(); |
2431 | ClearUpdateSchedule(); | 2430 | m_updateFlag = 0; //Same here |
2432 | } | 2431 | } |
2433 | } | 2432 | } |
2434 | ClearUpdateSchedule(); | 2433 | ClearUpdateSchedule(); |
@@ -2684,6 +2683,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2684 | SetText(text); | 2683 | SetText(text); |
2685 | } | 2684 | } |
2686 | 2685 | ||
2686 | public void StopLookAt() | ||
2687 | { | ||
2688 | m_parentGroup.stopLookAt(); | ||
2689 | |||
2690 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2691 | } | ||
2692 | |||
2687 | public void StopMoveToTarget() | 2693 | public void StopMoveToTarget() |
2688 | { | 2694 | { |
2689 | m_parentGroup.stopMoveToTarget(); | 2695 | m_parentGroup.stopMoveToTarget(); |