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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 97434bd..dbd599e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4389,9 +4389,7 @@ namespace OpenSim.Region.Framework.Scenes
4389 bool wasVD = VolumeDetectActive; 4389 bool wasVD = VolumeDetectActive;
4390 4390
4391 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) 4391 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
4392 {
4393 return; 4392 return;
4394 }
4395 4393
4396 // Special cases for VD. VD can only be called from a script 4394 // Special cases for VD. VD can only be called from a script
4397 // and can't be combined with changes to other states. So we can rely 4395 // and can't be combined with changes to other states. So we can rely
@@ -4505,8 +4503,6 @@ namespace OpenSim.Region.Framework.Scenes
4505 } 4503 }
4506 else // it already has a physical representation 4504 else // it already has a physical representation
4507 { 4505 {
4508 PhysActor.IsPhysical = UsePhysics;
4509
4510 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim 4506 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
4511 4507
4512 if (!m_parentGroup.IsDeleted) 4508 if (!m_parentGroup.IsDeleted)