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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs42
1 files changed, 21 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b50def3..22a8ca1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1893,11 +1893,11 @@ namespace OpenSim.Region.Framework.Scenes
1893 string data = ""; 1893 string data = "";
1894 if (obj != null) 1894 if (obj != null)
1895 { 1895 {
1896 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 1896 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
1897 { 1897 {
1898 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1898 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1899 //If it is 1, it is to accept ONLY collisions from this object 1899 //If it is 1, it is to accept ONLY collisions from this object
1900 if(found) 1900 if (found)
1901 { 1901 {
1902 DetectedObject detobj = new DetectedObject(); 1902 DetectedObject detobj = new DetectedObject();
1903 detobj.keyUUID = obj.UUID; 1903 detobj.keyUUID = obj.UUID;
@@ -1919,7 +1919,7 @@ namespace OpenSim.Region.Framework.Scenes
1919 { 1919 {
1920 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1920 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1921 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 1921 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
1922 if(found) 1922 if (found)
1923 { 1923 {
1924 DetectedObject detobj = new DetectedObject(); 1924 DetectedObject detobj = new DetectedObject();
1925 detobj.keyUUID = obj.UUID; 1925 detobj.keyUUID = obj.UUID;
@@ -1944,11 +1944,11 @@ namespace OpenSim.Region.Framework.Scenes
1944 1944
1945 if (av.LocalId == localId) 1945 if (av.LocalId == localId)
1946 { 1946 {
1947 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 1947 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
1948 { 1948 {
1949 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1949 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1950 //If it is 1, it is to accept ONLY collisions from this avatar 1950 //If it is 1, it is to accept ONLY collisions from this avatar
1951 if(found) 1951 if (found)
1952 { 1952 {
1953 DetectedObject detobj = new DetectedObject(); 1953 DetectedObject detobj = new DetectedObject();
1954 detobj.keyUUID = av.UUID; 1954 detobj.keyUUID = av.UUID;
@@ -1970,7 +1970,7 @@ namespace OpenSim.Region.Framework.Scenes
1970 { 1970 {
1971 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1971 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1972 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 1972 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
1973 if(found) 1973 if (found)
1974 { 1974 {
1975 DetectedObject detobj = new DetectedObject(); 1975 DetectedObject detobj = new DetectedObject();
1976 detobj.keyUUID = av.UUID; 1976 detobj.keyUUID = av.UUID;
@@ -1998,7 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes
1998 1998
1999 if (m_parentGroup.Scene == null) 1999 if (m_parentGroup.Scene == null)
2000 return; 2000 return;
2001 if(m_parentGroup.PassCollision == true) 2001 if (m_parentGroup.PassCollision == true)
2002 { 2002 {
2003 //TODO: Add pass to root prim! 2003 //TODO: Add pass to root prim!
2004 } 2004 }
@@ -2029,11 +2029,11 @@ namespace OpenSim.Region.Framework.Scenes
2029 string data = ""; 2029 string data = "";
2030 if (obj != null) 2030 if (obj != null)
2031 { 2031 {
2032 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 2032 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
2033 { 2033 {
2034 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2034 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2035 //If it is 1, it is to accept ONLY collisions from this object 2035 //If it is 1, it is to accept ONLY collisions from this object
2036 if(found) 2036 if (found)
2037 { 2037 {
2038 DetectedObject detobj = new DetectedObject(); 2038 DetectedObject detobj = new DetectedObject();
2039 detobj.keyUUID = obj.UUID; 2039 detobj.keyUUID = obj.UUID;
@@ -2055,7 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
2055 { 2055 {
2056 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2056 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2057 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 2057 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2058 if(found) 2058 if (found)
2059 { 2059 {
2060 DetectedObject detobj = new DetectedObject(); 2060 DetectedObject detobj = new DetectedObject();
2061 detobj.keyUUID = obj.UUID; 2061 detobj.keyUUID = obj.UUID;
@@ -2080,11 +2080,11 @@ namespace OpenSim.Region.Framework.Scenes
2080 2080
2081 if (av.LocalId == localId) 2081 if (av.LocalId == localId)
2082 { 2082 {
2083 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 2083 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
2084 { 2084 {
2085 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2085 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2086 //If it is 1, it is to accept ONLY collisions from this avatar 2086 //If it is 1, it is to accept ONLY collisions from this avatar
2087 if(found) 2087 if (found)
2088 { 2088 {
2089 DetectedObject detobj = new DetectedObject(); 2089 DetectedObject detobj = new DetectedObject();
2090 detobj.keyUUID = av.UUID; 2090 detobj.keyUUID = av.UUID;
@@ -2106,7 +2106,7 @@ namespace OpenSim.Region.Framework.Scenes
2106 { 2106 {
2107 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2107 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2108 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2108 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2109 if(found) 2109 if (found)
2110 { 2110 {
2111 DetectedObject detobj = new DetectedObject(); 2111 DetectedObject detobj = new DetectedObject();
2112 detobj.keyUUID = av.UUID; 2112 detobj.keyUUID = av.UUID;
@@ -2160,11 +2160,11 @@ namespace OpenSim.Region.Framework.Scenes
2160 string data = ""; 2160 string data = "";
2161 if (obj != null) 2161 if (obj != null)
2162 { 2162 {
2163 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 2163 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
2164 { 2164 {
2165 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2165 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2166 //If it is 1, it is to accept ONLY collisions from this object 2166 //If it is 1, it is to accept ONLY collisions from this object
2167 if(found) 2167 if (found)
2168 { 2168 {
2169 DetectedObject detobj = new DetectedObject(); 2169 DetectedObject detobj = new DetectedObject();
2170 detobj.keyUUID = obj.UUID; 2170 detobj.keyUUID = obj.UUID;
@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.Framework.Scenes
2186 { 2186 {
2187 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2187 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2188 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 2188 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2189 if(found) 2189 if (found)
2190 { 2190 {
2191 DetectedObject detobj = new DetectedObject(); 2191 DetectedObject detobj = new DetectedObject();
2192 detobj.keyUUID = obj.UUID; 2192 detobj.keyUUID = obj.UUID;
@@ -2211,11 +2211,11 @@ namespace OpenSim.Region.Framework.Scenes
2211 2211
2212 if (av.LocalId == localId) 2212 if (av.LocalId == localId)
2213 { 2213 {
2214 if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 2214 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
2215 { 2215 {
2216 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2216 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2217 //If it is 1, it is to accept ONLY collisions from this avatar 2217 //If it is 1, it is to accept ONLY collisions from this avatar
2218 if(found) 2218 if (found)
2219 { 2219 {
2220 DetectedObject detobj = new DetectedObject(); 2220 DetectedObject detobj = new DetectedObject();
2221 detobj.keyUUID = av.UUID; 2221 detobj.keyUUID = av.UUID;
@@ -2237,7 +2237,7 @@ namespace OpenSim.Region.Framework.Scenes
2237 { 2237 {
2238 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2238 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2239 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2239 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2240 if(found) 2240 if (found)
2241 { 2241 {
2242 DetectedObject detobj = new DetectedObject(); 2242 DetectedObject detobj = new DetectedObject();
2243 detobj.keyUUID = av.UUID; 2243 detobj.keyUUID = av.UUID;
@@ -2881,8 +2881,8 @@ namespace OpenSim.Region.Framework.Scenes
2881 { 2881 {
2882 m_parentGroup.stopLookAt(); 2882 m_parentGroup.stopLookAt();
2883 2883
2884 m_parentGroup.ScheduleGroupForTerseUpdate(); 2884 m_parentGroup.ScheduleGroupForTerseUpdate();
2885 } 2885 }
2886 2886
2887 /// <summary> 2887 /// <summary>
2888 /// Set the text displayed for this part. 2888 /// Set the text displayed for this part.