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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs14
1 files changed, 6 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c1097e4..6e20d14 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2137,10 +2137,6 @@ namespace OpenSim.Region.Framework.Scenes
2137 public void PhysicsCollision(EventArgs e) 2137 public void PhysicsCollision(EventArgs e)
2138 { 2138 {
2139 // single threaded here 2139 // single threaded here
2140 if (e == null)
2141 {
2142 return;
2143 }
2144 2140
2145 CollisionEventUpdate a = (CollisionEventUpdate)e; 2141 CollisionEventUpdate a = (CollisionEventUpdate)e;
2146 Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; 2142 Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
@@ -2302,6 +2298,7 @@ namespace OpenSim.Region.Framework.Scenes
2302 }); 2298 });
2303 } 2299 }
2304 } 2300 }
2301
2305 if (colliding.Count > 0) 2302 if (colliding.Count > 0)
2306 { 2303 {
2307 StartCollidingMessage.Colliders = colliding; 2304 StartCollidingMessage.Colliders = colliding;
@@ -2309,10 +2306,11 @@ namespace OpenSim.Region.Framework.Scenes
2309 if (m_parentGroup.Scene == null) 2306 if (m_parentGroup.Scene == null)
2310 return; 2307 return;
2311 2308
2312 if (m_parentGroup.PassCollision == true) 2309// if (m_parentGroup.PassCollision == true)
2313 { 2310// {
2314 //TODO: Add pass to root prim! 2311// //TODO: Add pass to root prim!
2315 } 2312// }
2313
2316 m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); 2314 m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
2317 } 2315 }
2318 } 2316 }