diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 96 |
1 files changed, 93 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 19e6d37..55b5462 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -302,6 +302,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
302 | protected Vector3 m_lastAcceleration; | 302 | protected Vector3 m_lastAcceleration; |
303 | protected Vector3 m_lastAngularVelocity; | 303 | protected Vector3 m_lastAngularVelocity; |
304 | protected int m_lastTerseSent; | 304 | protected int m_lastTerseSent; |
305 | |||
306 | protected byte m_physicsShapeType = (byte)PhysShapeType.prim; | ||
307 | // TODO: Implement these | ||
308 | //protected float m_density = 1000.0f; // in kg/m^3 | ||
309 | //protected float m_gravitymod = 1.0f; | ||
310 | //protected float m_friction = 0.6f; // wood | ||
311 | //protected float m_bounce = 0.5f; // wood | ||
305 | 312 | ||
306 | /// <summary> | 313 | /// <summary> |
307 | /// Stores media texture data | 314 | /// Stores media texture data |
@@ -1322,6 +1329,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1322 | set { m_collisionSoundVolume = value; } | 1329 | set { m_collisionSoundVolume = value; } |
1323 | } | 1330 | } |
1324 | 1331 | ||
1332 | public byte DefaultPhysicsShapeType() | ||
1333 | { | ||
1334 | byte type; | ||
1335 | |||
1336 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1337 | type = (byte)PhysShapeType.convex; | ||
1338 | else | ||
1339 | type = (byte)PhysShapeType.prim; | ||
1340 | |||
1341 | return type; | ||
1342 | } | ||
1343 | |||
1344 | public byte PhysicsShapeType | ||
1345 | { | ||
1346 | get { return m_physicsShapeType; } | ||
1347 | set | ||
1348 | { | ||
1349 | byte oldv = m_physicsShapeType; | ||
1350 | |||
1351 | if (value >= 0 && value <= (byte)PhysShapeType.convex) | ||
1352 | { | ||
1353 | if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this) | ||
1354 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1355 | else | ||
1356 | m_physicsShapeType = value; | ||
1357 | } | ||
1358 | else | ||
1359 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1360 | |||
1361 | if (m_physicsShapeType != oldv && ParentGroup != null) | ||
1362 | { | ||
1363 | if (m_physicsShapeType == (byte)PhysShapeType.none) | ||
1364 | { | ||
1365 | if (PhysActor != null) | ||
1366 | { | ||
1367 | Velocity = new Vector3(0, 0, 0); | ||
1368 | Acceleration = new Vector3(0, 0, 0); | ||
1369 | if (ParentGroup.RootPart == this) | ||
1370 | AngularVelocity = new Vector3(0, 0, 0); | ||
1371 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
1372 | RemoveFromPhysics(); | ||
1373 | } | ||
1374 | } | ||
1375 | else if (PhysActor == null) | ||
1376 | { | ||
1377 | ApplyPhysics((uint)Flags, VolumeDetectActive); | ||
1378 | } | ||
1379 | else | ||
1380 | { | ||
1381 | // TODO: Update physics actor | ||
1382 | } | ||
1383 | |||
1384 | if (ParentGroup != null) | ||
1385 | ParentGroup.HasGroupChanged = true; | ||
1386 | } | ||
1387 | } | ||
1388 | } | ||
1389 | |||
1390 | public float Density { get; set; } | ||
1391 | public float GravityModifier { get; set; } | ||
1392 | public float Friction { get; set; } | ||
1393 | public float Bounciness { get; set; } | ||
1394 | |||
1325 | #endregion Public Properties with only Get | 1395 | #endregion Public Properties with only Get |
1326 | 1396 | ||
1327 | private uint ApplyMask(uint val, bool set, uint mask) | 1397 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1523,9 +1593,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1523 | if (!ParentGroup.Scene.CollidablePrims) | 1593 | if (!ParentGroup.Scene.CollidablePrims) |
1524 | return; | 1594 | return; |
1525 | 1595 | ||
1526 | // m_log.DebugFormat( | 1596 | if (PhysicsShapeType == (byte)PhysShapeType.none) |
1527 | // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", | 1597 | return; |
1528 | // Name, LocalId, UUID, m_physicalPrim); | ||
1529 | 1598 | ||
1530 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; | 1599 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; |
1531 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; | 1600 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; |
@@ -3878,6 +3947,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3878 | } | 3947 | } |
3879 | } | 3948 | } |
3880 | 3949 | ||
3950 | public void UpdateExtraPhysics(ExtraPhysicsData physdata) | ||
3951 | { | ||
3952 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) | ||
3953 | return; | ||
3954 | |||
3955 | if (PhysicsShapeType != (byte)physdata.PhysShapeType) | ||
3956 | { | ||
3957 | PhysicsShapeType = (byte)physdata.PhysShapeType; | ||
3958 | |||
3959 | } | ||
3960 | |||
3961 | if(Density != physdata.Density) | ||
3962 | Density = physdata.Density; | ||
3963 | if(GravityModifier != physdata.GravitationModifier) | ||
3964 | GravityModifier = physdata.GravitationModifier; | ||
3965 | if(Friction != physdata.Friction) | ||
3966 | Friction = physdata.Friction; | ||
3967 | if(Bounciness != physdata.Bounce) | ||
3968 | Bounciness = physdata.Bounce; | ||
3969 | } | ||
3881 | /// <summary> | 3970 | /// <summary> |
3882 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 3971 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
3883 | /// </summary> | 3972 | /// </summary> |
@@ -3949,6 +4038,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3949 | 4038 | ||
3950 | if (SetPhantom | 4039 | if (SetPhantom |
3951 | || ParentGroup.IsAttachment | 4040 | || ParentGroup.IsAttachment |
4041 | || PhysicsShapeType == (byte)PhysShapeType.none | ||
3952 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | 4042 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints |
3953 | { | 4043 | { |
3954 | AddFlag(PrimFlags.Phantom); | 4044 | AddFlag(PrimFlags.Phantom); |