diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 64 |
1 files changed, 45 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 277384e..ba1f562 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -151,8 +151,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
151 | // TODO: This needs to be persisted in next XML version update! | 151 | // TODO: This needs to be persisted in next XML version update! |
152 | [XmlIgnore] | 152 | [XmlIgnore] |
153 | public int[] PayPrice = {-2,-2,-2,-2,-2}; | 153 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
154 | |||
154 | [XmlIgnore] | 155 | [XmlIgnore] |
155 | public PhysicsActor PhysActor; | 156 | public PhysicsActor PhysActor |
157 | { | ||
158 | get { return m_physActor; } | ||
159 | set | ||
160 | { | ||
161 | // m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID); | ||
162 | m_physActor = value; | ||
163 | } | ||
164 | } | ||
156 | 165 | ||
157 | //Xantor 20080528 Sound stuff: | 166 | //Xantor 20080528 Sound stuff: |
158 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. | 167 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. |
@@ -307,6 +316,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
307 | /// </summary> | 316 | /// </summary> |
308 | private byte m_updateFlag; | 317 | private byte m_updateFlag; |
309 | 318 | ||
319 | private PhysicsActor m_physActor; | ||
310 | protected Vector3 m_acceleration; | 320 | protected Vector3 m_acceleration; |
311 | protected Vector3 m_angularVelocity; | 321 | protected Vector3 m_angularVelocity; |
312 | 322 | ||
@@ -406,7 +416,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
406 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 416 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
407 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 417 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
408 | 418 | ||
409 | _flags = 0; | 419 | Flags = 0; |
410 | CreateSelected = true; | 420 | CreateSelected = true; |
411 | 421 | ||
412 | TrimPermissions(); | 422 | TrimPermissions(); |
@@ -434,7 +444,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
434 | private uint _groupMask = (uint)PermissionMask.None; | 444 | private uint _groupMask = (uint)PermissionMask.None; |
435 | private uint _everyoneMask = (uint)PermissionMask.None; | 445 | private uint _everyoneMask = (uint)PermissionMask.None; |
436 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 446 | private uint _nextOwnerMask = (uint)PermissionMask.All; |
437 | private PrimFlags _flags = 0; | 447 | private PrimFlags _flags = PrimFlags.None; |
438 | private DateTime m_expires; | 448 | private DateTime m_expires; |
439 | private DateTime m_rezzed; | 449 | private DateTime m_rezzed; |
440 | private bool m_createSelected = false; | 450 | private bool m_createSelected = false; |
@@ -485,10 +495,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
485 | } | 495 | } |
486 | } | 496 | } |
487 | 497 | ||
498 | /// <summary> | ||
499 | /// This is idential to the Flags property, except that the returned value is uint rather than PrimFlags | ||
500 | /// </summary> | ||
501 | [Obsolete("Use Flags property instead")] | ||
488 | public uint ObjectFlags | 502 | public uint ObjectFlags |
489 | { | 503 | { |
490 | get { return (uint)_flags; } | 504 | get { return (uint)Flags; } |
491 | set { _flags = (PrimFlags)value; } | 505 | set { Flags = (PrimFlags)value; } |
492 | } | 506 | } |
493 | 507 | ||
494 | public UUID UUID | 508 | public UUID UUID |
@@ -1026,7 +1040,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1026 | public bool CreateSelected | 1040 | public bool CreateSelected |
1027 | { | 1041 | { |
1028 | get { return m_createSelected; } | 1042 | get { return m_createSelected; } |
1029 | set { m_createSelected = value; } | 1043 | set |
1044 | { | ||
1045 | // m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID); | ||
1046 | m_createSelected = value; | ||
1047 | } | ||
1030 | } | 1048 | } |
1031 | 1049 | ||
1032 | #endregion | 1050 | #endregion |
@@ -1194,7 +1212,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | public PrimFlags Flags | 1212 | public PrimFlags Flags |
1195 | { | 1213 | { |
1196 | get { return _flags; } | 1214 | get { return _flags; } |
1197 | set { _flags = value; } | 1215 | set |
1216 | { | ||
1217 | // m_log.DebugFormat("[SOP]: Setting flags for {0} {1} to {2}", UUID, Name, value); | ||
1218 | _flags = value; | ||
1219 | } | ||
1198 | } | 1220 | } |
1199 | 1221 | ||
1200 | [XmlIgnore] | 1222 | [XmlIgnore] |
@@ -1329,7 +1351,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1329 | if ((ObjectFlags & (uint) flag) == 0) | 1351 | if ((ObjectFlags & (uint) flag) == 0) |
1330 | { | 1352 | { |
1331 | //m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString()); | 1353 | //m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString()); |
1332 | _flags |= flag; | 1354 | Flags |= flag; |
1333 | 1355 | ||
1334 | if (flag == PrimFlags.TemporaryOnRez) | 1356 | if (flag == PrimFlags.TemporaryOnRez) |
1335 | ResetExpire(); | 1357 | ResetExpire(); |
@@ -1554,7 +1576,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1554 | } | 1576 | } |
1555 | else | 1577 | else |
1556 | { | 1578 | { |
1557 | m_log.DebugFormat("[SPEW]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID); | 1579 | m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID); |
1558 | } | 1580 | } |
1559 | } | 1581 | } |
1560 | } | 1582 | } |
@@ -1824,7 +1846,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1824 | /// that's not wholesome. Had to make Scene public | 1846 | /// that's not wholesome. Had to make Scene public |
1825 | //PhysActor = null; | 1847 | //PhysActor = null; |
1826 | 1848 | ||
1827 | if ((ObjectFlags & (uint)PrimFlags.Phantom) == 0) | 1849 | if ((Flags & PrimFlags.Phantom) == 0) |
1828 | { | 1850 | { |
1829 | if (UsePhysics) | 1851 | if (UsePhysics) |
1830 | { | 1852 | { |
@@ -1971,12 +1993,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1971 | } | 1993 | } |
1972 | 1994 | ||
1973 | public uint GetEffectiveObjectFlags() | 1995 | public uint GetEffectiveObjectFlags() |
1974 | { | 1996 | { |
1975 | PrimFlags f = _flags; | 1997 | // Commenting this section of code out since it doesn't actually do anything, as enums are handled by |
1976 | if (m_parentGroup == null || m_parentGroup.RootPart == this) | 1998 | // value rather than reference |
1977 | f &= ~(PrimFlags.Touch | PrimFlags.Money); | 1999 | // PrimFlags f = _flags; |
2000 | // if (m_parentGroup == null || m_parentGroup.RootPart == this) | ||
2001 | // f &= ~(PrimFlags.Touch | PrimFlags.Money); | ||
1978 | 2002 | ||
1979 | return (uint)_flags | (uint)LocalFlags; | 2003 | return (uint)Flags | (uint)LocalFlags; |
1980 | } | 2004 | } |
1981 | 2005 | ||
1982 | public Vector3 GetGeometricCenter() | 2006 | public Vector3 GetGeometricCenter() |
@@ -2733,10 +2757,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2733 | public void RemFlag(PrimFlags flag) | 2757 | public void RemFlag(PrimFlags flag) |
2734 | { | 2758 | { |
2735 | // PrimFlags prevflag = Flags; | 2759 | // PrimFlags prevflag = Flags; |
2736 | if ((ObjectFlags & (uint) flag) != 0) | 2760 | if ((Flags & flag) != 0) |
2737 | { | 2761 | { |
2738 | //m_log.Debug("Removing flag: " + ((PrimFlags)flag).ToString()); | 2762 | //m_log.Debug("Removing flag: " + ((PrimFlags)flag).ToString()); |
2739 | _flags &= ~flag; | 2763 | Flags &= ~flag; |
2740 | } | 2764 | } |
2741 | //m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); | 2765 | //m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); |
2742 | //ScheduleFullUpdate(); | 2766 | //ScheduleFullUpdate(); |
@@ -2999,10 +3023,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2999 | 3023 | ||
3000 | if (remoteClient.AgentId == _ownerID) | 3024 | if (remoteClient.AgentId == _ownerID) |
3001 | { | 3025 | { |
3002 | if ((uint) (_flags & PrimFlags.CreateSelected) != 0) | 3026 | if ((Flags & PrimFlags.CreateSelected) != 0) |
3003 | { | 3027 | { |
3004 | clientFlags |= (uint) PrimFlags.CreateSelected; | 3028 | clientFlags |= (uint) PrimFlags.CreateSelected; |
3005 | _flags &= ~PrimFlags.CreateSelected; | 3029 | Flags &= ~PrimFlags.CreateSelected; |
3006 | } | 3030 | } |
3007 | } | 3031 | } |
3008 | //bool isattachment = IsAttachment; | 3032 | //bool isattachment = IsAttachment; |
@@ -3308,6 +3332,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3308 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3332 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); |
3309 | tex.FaceTextures[face].RGBA = texcolor; | 3333 | tex.FaceTextures[face].RGBA = texcolor; |
3310 | UpdateTexture(tex); | 3334 | UpdateTexture(tex); |
3335 | TriggerScriptChangedEvent(Changed.COLOR); | ||
3311 | return; | 3336 | return; |
3312 | } | 3337 | } |
3313 | else if (face == ALL_SIDES) | 3338 | else if (face == ALL_SIDES) |
@@ -3329,6 +3354,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3329 | tex.DefaultTexture.RGBA = texcolor; | 3354 | tex.DefaultTexture.RGBA = texcolor; |
3330 | } | 3355 | } |
3331 | UpdateTexture(tex); | 3356 | UpdateTexture(tex); |
3357 | TriggerScriptChangedEvent(Changed.COLOR); | ||
3332 | return; | 3358 | return; |
3333 | } | 3359 | } |
3334 | } | 3360 | } |