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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs22
1 files changed, 14 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4e1d6b6..cb321aa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -338,6 +338,7 @@ namespace OpenSim.Region.Framework.Scenes
338 protected Vector3 m_lastAcceleration; 338 protected Vector3 m_lastAcceleration;
339 protected Vector3 m_lastAngularVelocity; 339 protected Vector3 m_lastAngularVelocity;
340 protected int m_lastTerseSent; 340 protected int m_lastTerseSent;
341 protected float m_buoyancy = 0.0f;
341 342
342 /// <summary> 343 /// <summary>
343 /// Stores media texture data 344 /// Stores media texture data
@@ -1335,6 +1336,19 @@ namespace OpenSim.Region.Framework.Scenes
1335 set { m_collisionSoundVolume = value; } 1336 set { m_collisionSoundVolume = value; }
1336 } 1337 }
1337 1338
1339 public float Buoyancy
1340 {
1341 get { return m_buoyancy; }
1342 set
1343 {
1344 m_buoyancy = value;
1345 if (PhysActor != null)
1346 {
1347 PhysActor.Buoyancy = value;
1348 }
1349 }
1350 }
1351
1338 #endregion Public Properties with only Get 1352 #endregion Public Properties with only Get
1339 1353
1340 #region Private Methods 1354 #region Private Methods
@@ -3275,14 +3289,6 @@ namespace OpenSim.Region.Framework.Scenes
3275 STATUS_ROTATE_Z = rotate; 3289 STATUS_ROTATE_Z = rotate;
3276 } 3290 }
3277 3291
3278 public void SetBuoyancy(float fvalue)
3279 {
3280 if (PhysActor != null)
3281 {
3282 PhysActor.Buoyancy = fvalue;
3283 }
3284 }
3285
3286 public void SetDieAtEdge(bool p) 3292 public void SetDieAtEdge(bool p)
3287 { 3293 {
3288 if (m_parentGroup == null) 3294 if (m_parentGroup == null)