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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs28
1 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 1857757..49b771f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4468,7 +4468,7 @@ namespace OpenSim.Region.Framework.Scenes
4468 if (god) 4468 if (god)
4469 { 4469 {
4470 BaseMask = ApplyMask(BaseMask, set, mask); 4470 BaseMask = ApplyMask(BaseMask, set, mask);
4471 Inventory.ApplyGodPermissions(_baseMask); 4471 Inventory.ApplyGodPermissions(BaseMask);
4472 } 4472 }
4473 4473
4474 break; 4474 break;
@@ -4487,7 +4487,7 @@ namespace OpenSim.Region.Framework.Scenes
4487 case 16: 4487 case 16:
4488 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & 4488 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
4489 baseMask; 4489 baseMask;
4490 // Prevent the client from creating no mod, no copy 4490 // Prevent the client from creating no copy, no transfer
4491 // objects 4491 // objects
4492 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) 4492 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
4493 NextOwnerMask |= (uint)PermissionMask.Transfer; 4493 NextOwnerMask |= (uint)PermissionMask.Transfer;
@@ -4505,20 +4505,20 @@ namespace OpenSim.Region.Framework.Scenes
4505 { 4505 {
4506 bool update = false; 4506 bool update = false;
4507 4507
4508 if (BaseMask != source.BaseMask || 4508 uint prevOwnerMask = OwnerMask;
4509 OwnerMask != source.OwnerMask || 4509 uint prevGroupMask = GroupMask;
4510 GroupMask != source.GroupMask || 4510 uint prevEveryoneMask = EveryoneMask;
4511 EveryoneMask != source.EveryoneMask || 4511 uint prevNextOwnerMask = NextOwnerMask;
4512 NextOwnerMask != source.NextOwnerMask)
4513 update = true;
4514 4512
4515 BaseMask = source.BaseMask; 4513 OwnerMask = source.OwnerMask & BaseMask;
4516 OwnerMask = source.OwnerMask; 4514 GroupMask = source.GroupMask & BaseMask;
4517 GroupMask = source.GroupMask; 4515 EveryoneMask = source.EveryoneMask & BaseMask;
4518 EveryoneMask = source.EveryoneMask; 4516 NextOwnerMask = source.NextOwnerMask & BaseMask;
4519 NextOwnerMask = source.NextOwnerMask;
4520 4517
4521 if (update) 4518 if (OwnerMask != prevOwnerMask ||
4519 GroupMask != prevGroupMask ||
4520 EveryoneMask != prevEveryoneMask ||
4521 NextOwnerMask != prevNextOwnerMask)
4522 SendFullUpdateToAllClients(); 4522 SendFullUpdateToAllClients();
4523 } 4523 }
4524 4524