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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c6264b5..370c55b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3071,7 +3071,7 @@ namespace OpenSim.Region.Framework.Scenes
3071 //if (LocalId != ParentGroup.RootPart.LocalId) 3071 //if (LocalId != ParentGroup.RootPart.LocalId)
3072 //isattachment = ParentGroup.RootPart.IsAttachment; 3072 //isattachment = ParentGroup.RootPart.IsAttachment;
3073 3073
3074 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate); 3074 remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate);
3075 ParentGroup.Scene.StatsReporter.AddObjectUpdates(1); 3075 ParentGroup.Scene.StatsReporter.AddObjectUpdates(1);
3076 } 3076 }
3077 3077
@@ -4849,7 +4849,7 @@ namespace OpenSim.Region.Framework.Scenes
4849 4849
4850 // Causes this thread to dig into the Client Thread Data. 4850 // Causes this thread to dig into the Client Thread Data.
4851 // Remember your locking here! 4851 // Remember your locking here!
4852 remoteClient.SendPrimUpdate( 4852 remoteClient.SendEntityUpdate(
4853 this, 4853 this,
4854 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity 4854 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
4855 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); 4855 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);