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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs44
1 files changed, 0 insertions, 44 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index abda29a..0ff9388 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -703,33 +703,6 @@ namespace OpenSim.Region.Framework.Scenes
703 get { return m_scriptAccessPin; } 703 get { return m_scriptAccessPin; }
704 set { m_scriptAccessPin = (int)value; } 704 set { m_scriptAccessPin = (int)value; }
705 } 705 }
706 private SceneObjectPart m_PlaySoundMasterPrim = null;
707 public SceneObjectPart PlaySoundMasterPrim
708 {
709 get { return m_PlaySoundMasterPrim; }
710 set { m_PlaySoundMasterPrim = value; }
711 }
712
713 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
714 public List<SceneObjectPart> PlaySoundSlavePrims
715 {
716 get { return m_PlaySoundSlavePrims; }
717 set { m_PlaySoundSlavePrims = value; }
718 }
719
720 private SceneObjectPart m_LoopSoundMasterPrim = null;
721 public SceneObjectPart LoopSoundMasterPrim
722 {
723 get { return m_LoopSoundMasterPrim; }
724 set { m_LoopSoundMasterPrim = value; }
725 }
726
727 private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
728 public List<SceneObjectPart> LoopSoundSlavePrims
729 {
730 get { return m_LoopSoundSlavePrims; }
731 set { m_LoopSoundSlavePrims = value; }
732 }
733 706
734 public Byte[] TextureAnimation 707 public Byte[] TextureAnimation
735 { 708 {
@@ -2714,18 +2687,6 @@ namespace OpenSim.Region.Framework.Scenes
2714 return newRot; 2687 return newRot;
2715 } 2688 }
2716 2689
2717 public void MoveToTarget(Vector3 target, float tau)
2718 {
2719 if (tau > 0)
2720 {
2721 ParentGroup.MoveToTarget(target, tau);
2722 }
2723 else
2724 {
2725 StopMoveToTarget();
2726 }
2727 }
2728
2729 /// <summary> 2690 /// <summary>
2730 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. 2691 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
2731 /// </summary> 2692 /// </summary>
@@ -4139,11 +4100,6 @@ namespace OpenSim.Region.Framework.Scenes
4139 SetText(text); 4100 SetText(text);
4140 } 4101 }
4141 4102
4142 public void StopMoveToTarget()
4143 {
4144 ParentGroup.StopMoveToTarget();
4145 }
4146
4147 public void StoreUndoState(ObjectChangeType change) 4103 public void StoreUndoState(ObjectChangeType change)
4148 { 4104 {
4149 lock (m_UndoLock) 4105 lock (m_UndoLock)