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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 9e644aa..2b5a6f9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -231,6 +231,13 @@ namespace OpenSim.Region.Framework.Scenes
231 231
232 public double SoundRadius; 232 public double SoundRadius;
233 233
234 /// <summary>
235 /// Should sounds played from this prim be queued?
236 /// </summary>
237 /// <remarks>
238 /// This should only be changed by sound modules. It is up to sound modules as to how they interpret this setting.
239 /// </remarks>
240 public bool SoundQueueing { get; set; }
234 241
235 public uint TimeStampFull; 242 public uint TimeStampFull;
236 243