diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 997a1be..9db34fd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -506,9 +506,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
506 | { | 506 | { |
507 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 507 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
508 | } | 508 | } |
509 | 509 | ||
510 | |||
511 | |||
512 | private struct avtocrossInfo | 510 | private struct avtocrossInfo |
513 | { | 511 | { |
514 | public ScenePresence av; | 512 | public ScenePresence av; |
@@ -660,12 +658,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
660 | } | 658 | } |
661 | } | 659 | } |
662 | 660 | ||
663 | /* don't see the need but worse don't see where is restored to false if things stay in | ||
664 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
665 | { | ||
666 | part.IgnoreUndoUpdate = true; | ||
667 | } | ||
668 | */ | ||
669 | if (RootPart.GetStatusSandbox()) | 661 | if (RootPart.GetStatusSandbox()) |
670 | { | 662 | { |
671 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 663 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -751,7 +743,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
751 | } | 743 | } |
752 | 744 | ||
753 | agent.ParentUUID = UUID.Zero; | 745 | agent.ParentUUID = UUID.Zero; |
754 | |||
755 | // agent.Reset(); | 746 | // agent.Reset(); |
756 | // else // Not successful | 747 | // else // Not successful |
757 | // agent.RestoreInCurrentScene(); | 748 | // agent.RestoreInCurrentScene(); |