aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs196
1 files changed, 194 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e31270c..9bd7632 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -121,6 +121,7 @@ namespace OpenSim.Region.Framework.Scenes
121 private bool m_hasGroupChanged = false; 121 private bool m_hasGroupChanged = false;
122 private long timeFirstChanged; 122 private long timeFirstChanged;
123 private long timeLastChanged; 123 private long timeLastChanged;
124 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
124 125
125 /// <summary> 126 /// <summary>
126 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 127 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
@@ -431,6 +432,12 @@ namespace OpenSim.Region.Framework.Scenes
431 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 432 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
432 } 433 }
433 434
435 private struct avtocrossInfo
436 {
437 public ScenePresence av;
438 public uint ParentID;
439 }
440
434 /// <summary> 441 /// <summary>
435 /// The absolute position of this scene object in the scene 442 /// The absolute position of this scene object in the scene
436 /// </summary> 443 /// </summary>
@@ -458,13 +465,124 @@ namespace OpenSim.Region.Framework.Scenes
458 || Scene.TestBorderCross(val, Cardinals.S)) 465 || Scene.TestBorderCross(val, Cardinals.S))
459 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 466 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
460 { 467 {
468 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
469 uint x = 0;
470 uint y = 0;
471 string version = String.Empty;
472 Vector3 newpos = Vector3.Zero;
473 OpenSim.Services.Interfaces.GridRegion destination = null;
474
461 if (m_rootPart.KeyframeMotion != null) 475 if (m_rootPart.KeyframeMotion != null)
462 m_rootPart.KeyframeMotion.StartCrossingCheck(); 476 m_rootPart.KeyframeMotion.StartCrossingCheck();
463 477
464 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 478 bool canCross = true;
479 foreach (ScenePresence av in m_linkedAvatars)
480 {
481 // We need to cross these agents. First, let's find
482 // out if any of them can't cross for some reason.
483 // We have to deny the crossing entirely if any
484 // of them are banned. Alternatively, we could
485 // unsit banned agents....
486
487
488 // We set the avatar position as being the object
489 // position to get the region to send to
490 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null)
491 {
492 canCross = false;
493 break;
494 }
495
496 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
497 }
498
499 if (canCross)
500 {
501 // We unparent the SP quietly so that it won't
502 // be made to stand up
503
504 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
505
506 foreach (ScenePresence av in m_linkedAvatars)
507 {
508 avtocrossInfo avinfo = new avtocrossInfo();
509 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
510 if (parentPart != null)
511 av.ParentUUID = parentPart.UUID;
512
513 avinfo.av = av;
514 avinfo.ParentID = av.ParentID;
515 avsToCross.Add(avinfo);
516
517 av.PrevSitOffset = av.OffsetPosition;
518 av.ParentID = 0;
519 }
520
521 // m_linkedAvatars.Clear();
522 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
523
524 // Normalize
525 if (val.X >= Constants.RegionSize)
526 val.X -= Constants.RegionSize;
527 if (val.Y >= Constants.RegionSize)
528 val.Y -= Constants.RegionSize;
529 if (val.X < 0)
530 val.X += Constants.RegionSize;
531 if (val.Y < 0)
532 val.Y += Constants.RegionSize;
533
534 // If it's deleted, crossing was successful
535 if (IsDeleted)
536 {
537 // foreach (ScenePresence av in m_linkedAvatars)
538 foreach (avtocrossInfo avinfo in avsToCross)
539 {
540 ScenePresence av = avinfo.av;
541 if (!av.IsInTransit) // just in case...
542 {
543 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
544
545 av.IsInTransit = true;
546
547 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
548 d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
549 }
550 else
551 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
552 }
553 avsToCross.Clear();
554 return;
555 }
556 else // cross failed, put avas back ??
557 {
558 foreach (avtocrossInfo avinfo in avsToCross)
559 {
560 ScenePresence av = avinfo.av;
561 av.ParentUUID = UUID.Zero;
562 av.ParentID = avinfo.ParentID;
563// m_linkedAvatars.Add(av);
564 }
565 }
566 avsToCross.Clear();
567
568 }
569 else
570 {
571 if (m_rootPart.KeyframeMotion != null)
572 m_rootPart.KeyframeMotion.CrossingFailure();
573
574 if (RootPart.PhysActor != null)
575 {
576 RootPart.PhysActor.CrossingFailure();
577 }
578 }
579 Vector3 oldp = AbsolutePosition;
580 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
581 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
582 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
465 } 583 }
466 } 584 }
467 585
468 if (RootPart.GetStatusSandbox()) 586 if (RootPart.GetStatusSandbox())
469 { 587 {
470 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 588 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
@@ -498,6 +616,39 @@ namespace OpenSim.Region.Framework.Scenes
498 } 616 }
499 } 617 }
500 618
619 public override Vector3 Velocity
620 {
621 get { return RootPart.Velocity; }
622 set { RootPart.Velocity = value; }
623 }
624
625 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
626 {
627 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
628 ScenePresence agent = icon.EndInvoke(iar);
629
630 //// If the cross was successful, this agent is a child agent
631 if (agent.IsChildAgent)
632 {
633 if (agent.ParentUUID != UUID.Zero)
634 {
635 agent.ParentPart = null;
636// agent.ParentPosition = Vector3.Zero;
637// agent.ParentUUID = UUID.Zero;
638 }
639 }
640
641 agent.ParentUUID = UUID.Zero;
642// agent.Reset();
643// else // Not successful
644// agent.RestoreInCurrentScene();
645
646 // In any case
647 agent.IsInTransit = false;
648
649 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
650 }
651
501 public override uint LocalId 652 public override uint LocalId
502 { 653 {
503 get { return m_rootPart.LocalId; } 654 get { return m_rootPart.LocalId; }
@@ -1099,6 +1250,7 @@ namespace OpenSim.Region.Framework.Scenes
1099 } 1250 }
1100 } 1251 }
1101 1252
1253
1102 /// <summary> 1254 /// <summary>
1103 /// 1255 ///
1104 /// </summary> 1256 /// </summary>
@@ -1108,6 +1260,46 @@ namespace OpenSim.Region.Framework.Scenes
1108 part.ParentID = m_rootPart.LocalId; 1260 part.ParentID = m_rootPart.LocalId;
1109 part.ClearUndoState(); 1261 part.ClearUndoState();
1110 } 1262 }
1263 /// <summary>
1264 /// Add the avatar to this linkset (avatar is sat).
1265 /// </summary>
1266 /// <param name="agentID"></param>
1267 public void AddAvatar(UUID agentID)
1268 {
1269 ScenePresence presence;
1270 if (m_scene.TryGetScenePresence(agentID, out presence))
1271 {
1272 if (!m_linkedAvatars.Contains(presence))
1273 {
1274 m_linkedAvatars.Add(presence);
1275 }
1276 }
1277 }
1278
1279 /// <summary>
1280 /// Delete the avatar from this linkset (avatar is unsat).
1281 /// </summary>
1282 /// <param name="agentID"></param>
1283 public void DeleteAvatar(UUID agentID)
1284 {
1285 ScenePresence presence;
1286 if (m_scene.TryGetScenePresence(agentID, out presence))
1287 {
1288 if (m_linkedAvatars.Contains(presence))
1289 {
1290 m_linkedAvatars.Remove(presence);
1291 }
1292 }
1293 }
1294
1295 /// <summary>
1296 /// Returns the list of linked presences (avatars sat on this group)
1297 /// </summary>
1298 /// <param name="agentID"></param>
1299 public List<ScenePresence> GetLinkedAvatars()
1300 {
1301 return m_linkedAvatars;
1302 }
1111 1303
1112 public ushort GetTimeDilation() 1304 public ushort GetTimeDilation()
1113 { 1305 {