diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index a2e4417..d4cbf7d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -463,8 +463,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
463 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 463 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
464 | { | 464 | { |
465 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 465 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
466 | uint x = 0; | ||
467 | uint y = 0; | ||
468 | string version = String.Empty; | 466 | string version = String.Empty; |
469 | Vector3 newpos = Vector3.Zero; | 467 | Vector3 newpos = Vector3.Zero; |
470 | OpenSim.Services.Interfaces.GridRegion destination = null; | 468 | OpenSim.Services.Interfaces.GridRegion destination = null; |
@@ -484,7 +482,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | 482 | ||
485 | // We set the avatar position as being the object | 483 | // We set the avatar position as being the object |
486 | // position to get the region to send to | 484 | // position to get the region to send to |
487 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | 485 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out version, out newpos)) == null) |
488 | { | 486 | { |
489 | canCross = false; | 487 | canCross = false; |
490 | break; | 488 | break; |
@@ -993,9 +991,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
993 | maxX = -256f; | 991 | maxX = -256f; |
994 | maxY = -256f; | 992 | maxY = -256f; |
995 | maxZ = -256f; | 993 | maxZ = -256f; |
996 | minX = 256f; | 994 | minX = 10000f; |
997 | minY = 256f; | 995 | minY = 10000f; |
998 | minZ = 8192f; | 996 | minZ = 10000f; |
999 | 997 | ||
1000 | SceneObjectPart[] parts = m_parts.GetArray(); | 998 | SceneObjectPart[] parts = m_parts.GetArray(); |
1001 | for (int i = 0; i < parts.Length; i++) | 999 | for (int i = 0; i < parts.Length; i++) |