diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 45 |
1 files changed, 25 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3c17bbe..6a10618 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | /// Is this scene object acting as an attachment? | 133 | /// Is this scene object acting as an attachment? |
134 | /// | 134 | /// |
135 | /// We return false if the group has already been deleted. | 135 | /// We return false if the group has already been deleted. |
136 | /// | 136 | /// |
137 | /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I | 137 | /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I |
138 | /// presume either all or no parts in a linkset can be part of an attachment (in which | 138 | /// presume either all or no parts in a linkset can be part of an attachment (in which |
139 | /// case the value would get proprogated down into all the descendent parts). | 139 | /// case the value would get proprogated down into all the descendent parts). |
@@ -245,6 +245,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
245 | } | 245 | } |
246 | } | 246 | } |
247 | 247 | ||
248 | private bool IsAttachmentCheckFull() | ||
249 | { | ||
250 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | ||
251 | } | ||
252 | |||
248 | /// <summary> | 253 | /// <summary> |
249 | /// The absolute position of this scene object in the scene | 254 | /// The absolute position of this scene object in the scene |
250 | /// </summary> | 255 | /// </summary> |
@@ -257,8 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | 262 | ||
258 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 263 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
259 | || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 264 | || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
260 | && !IsAttachment) | 265 | && !IsAttachmentCheckFull()) |
261 | { | 266 | { |
262 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 267 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
263 | } | 268 | } |
264 | 269 | ||
@@ -449,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
449 | /// <param name="scene"></param> | 454 | /// <param name="scene"></param> |
450 | public void AttachToScene(Scene scene) | 455 | public void AttachToScene(Scene scene) |
451 | { | 456 | { |
452 | m_scene = scene; | 457 | m_scene = scene; |
453 | RegionHandle = m_scene.RegionInfo.RegionHandle; | 458 | RegionHandle = m_scene.RegionInfo.RegionHandle; |
454 | 459 | ||
455 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) | 460 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) |
@@ -474,9 +479,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
474 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | 479 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); |
475 | } | 480 | } |
476 | 481 | ||
477 | ApplyPhysics(m_scene.m_physicalPrim); | 482 | ApplyPhysics(m_scene.m_physicalPrim); |
478 | 483 | ||
479 | ScheduleGroupForFullUpdate(); | 484 | ScheduleGroupForFullUpdate(); |
480 | } | 485 | } |
481 | 486 | ||
482 | public Vector3 GroupScale() | 487 | public Vector3 GroupScale() |
@@ -1032,12 +1037,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1032 | m_rootPart = part; | 1037 | m_rootPart = part; |
1033 | if (!IsAttachment) | 1038 | if (!IsAttachment) |
1034 | part.ParentID = 0; | 1039 | part.ParentID = 0; |
1035 | part.LinkNum = 0; | 1040 | part.LinkNum = 0; |
1036 | 1041 | ||
1037 | // No locking required since the SOG should not be in the scene yet - one can't change root parts after | 1042 | // No locking required since the SOG should not be in the scene yet - one can't change root parts after |
1038 | // the scene object has been attached to the scene | 1043 | // the scene object has been attached to the scene |
1039 | m_parts.Add(m_rootPart.UUID, m_rootPart); | 1044 | m_parts.Add(m_rootPart.UUID, m_rootPart); |
1040 | } | 1045 | } |
1041 | 1046 | ||
1042 | /// <summary> | 1047 | /// <summary> |
1043 | /// Add a new part to this scene object. The part must already be correctly configured. | 1048 | /// Add a new part to this scene object. The part must already be correctly configured. |
@@ -1155,7 +1160,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1155 | 1160 | ||
1156 | /// <summary> | 1161 | /// <summary> |
1157 | /// Delete this group from its scene and tell all the scene presences about that deletion. | 1162 | /// Delete this group from its scene and tell all the scene presences about that deletion. |
1158 | /// </summary> | 1163 | /// </summary> |
1159 | /// <param name="silent">Broadcast deletions to all clients.</param> | 1164 | /// <param name="silent">Broadcast deletions to all clients.</param> |
1160 | public void DeleteGroup(bool silent) | 1165 | public void DeleteGroup(bool silent) |
1161 | { | 1166 | { |
@@ -1262,11 +1267,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1262 | if (part.LocalId != m_rootPart.LocalId) | 1267 | if (part.LocalId != m_rootPart.LocalId) |
1263 | { | 1268 | { |
1264 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | 1269 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1265 | } | 1270 | } |
1266 | } | 1271 | } |
1267 | 1272 | ||
1268 | // Hack to get the physics scene geometries in the right spot | 1273 | // Hack to get the physics scene geometries in the right spot |
1269 | ResetChildPrimPhysicsPositions(); | 1274 | ResetChildPrimPhysicsPositions(); |
1270 | } | 1275 | } |
1271 | else | 1276 | else |
1272 | { | 1277 | { |
@@ -1315,15 +1320,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1320 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1316 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1321 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
1317 | 1322 | ||
1318 | if (parcel != null && parcel.landData != null && | 1323 | if (parcel != null && parcel.LandData != null && |
1319 | parcel.landData.OtherCleanTime != 0) | 1324 | parcel.LandData.OtherCleanTime != 0) |
1320 | { | 1325 | { |
1321 | if (parcel.landData.OwnerID != OwnerID && | 1326 | if (parcel.LandData.OwnerID != OwnerID && |
1322 | (parcel.landData.GroupID != GroupID || | 1327 | (parcel.LandData.GroupID != GroupID || |
1323 | parcel.landData.GroupID == UUID.Zero)) | 1328 | parcel.LandData.GroupID == UUID.Zero)) |
1324 | { | 1329 | { |
1325 | if ((DateTime.Now - RootPart.Rezzed).TotalMinutes > | 1330 | if ((DateTime.Now - RootPart.Rezzed).TotalMinutes > |
1326 | parcel.landData.OtherCleanTime) | 1331 | parcel.LandData.OtherCleanTime) |
1327 | { | 1332 | { |
1328 | DetachFromBackup(); | 1333 | DetachFromBackup(); |
1329 | m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); | 1334 | m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); |
@@ -1489,7 +1494,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1489 | List<SceneObjectPart> partList; | 1494 | List<SceneObjectPart> partList; |
1490 | 1495 | ||
1491 | lock (m_parts) | 1496 | lock (m_parts) |
1492 | { | 1497 | { |
1493 | partList = new List<SceneObjectPart>(m_parts.Values); | 1498 | partList = new List<SceneObjectPart>(m_parts.Values); |
1494 | } | 1499 | } |
1495 | 1500 | ||
@@ -1739,7 +1744,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1739 | rootpart.PhysActor.PIDHoverActive = false; | 1744 | rootpart.PhysActor.PIDHoverActive = false; |
1740 | } | 1745 | } |
1741 | } | 1746 | } |
1742 | } | 1747 | } |
1743 | } | 1748 | } |
1744 | 1749 | ||
1745 | /// <summary> | 1750 | /// <summary> |