diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 702 |
1 files changed, 483 insertions, 219 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e23f39f..66ad14f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -104,8 +104,95 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 104 | /// since the group's last persistent backup |
105 | /// </summary> | 105 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged = 0; |
109 | private long m_maxPersistTime = 0; | ||
110 | private long m_minPersistTime = 0; | ||
111 | private Random m_rand; | ||
112 | private bool m_suspendUpdates; | ||
113 | |||
114 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
115 | |||
116 | public bool areUpdatesSuspended | ||
117 | { | ||
118 | get | ||
119 | { | ||
120 | return m_suspendUpdates; | ||
121 | } | ||
122 | set | ||
123 | { | ||
124 | m_suspendUpdates = value; | ||
125 | if (!value) | ||
126 | { | ||
127 | QueueForUpdateCheck(); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void lockPartsForRead(bool locked) | ||
133 | { | ||
134 | if (locked) | ||
135 | { | ||
136 | if (m_partsLock.RecursiveReadCount > 0) | ||
137 | { | ||
138 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
139 | m_partsLock.ExitReadLock(); | ||
140 | } | ||
141 | if (m_partsLock.RecursiveWriteCount > 0) | ||
142 | { | ||
143 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed."); | ||
144 | m_partsLock.ExitWriteLock(); | ||
145 | } | ||
146 | |||
147 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
148 | { | ||
149 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
150 | if (m_partsLock.IsWriteLockHeld) | ||
151 | { | ||
152 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | if (m_partsLock.RecursiveReadCount > 0) | ||
159 | { | ||
160 | m_partsLock.ExitReadLock(); | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | public void lockPartsForWrite(bool locked) | ||
165 | { | ||
166 | if (locked) | ||
167 | { | ||
168 | if (m_partsLock.RecursiveReadCount > 0) | ||
169 | { | ||
170 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
171 | m_partsLock.ExitReadLock(); | ||
172 | } | ||
173 | if (m_partsLock.RecursiveWriteCount > 0) | ||
174 | { | ||
175 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
176 | m_partsLock.ExitWriteLock(); | ||
177 | } | ||
178 | |||
179 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
180 | { | ||
181 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
182 | if (m_partsLock.IsWriteLockHeld) | ||
183 | { | ||
184 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | else | ||
189 | { | ||
190 | if (m_partsLock.RecursiveWriteCount > 0) | ||
191 | { | ||
192 | m_partsLock.ExitWriteLock(); | ||
193 | } | ||
194 | } | ||
195 | } | ||
109 | 196 | ||
110 | public bool HasGroupChanged | 197 | public bool HasGroupChanged |
111 | { | 198 | { |
@@ -116,6 +203,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | timeLastChanged = DateTime.Now.Ticks; | 203 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 204 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 205 | timeFirstChanged = DateTime.Now.Ticks; |
206 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
207 | { | ||
208 | if (m_rand == null) | ||
209 | { | ||
210 | byte[] val = new byte[16]; | ||
211 | m_rootPart.UUID.ToBytes(val, 0); | ||
212 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
213 | } | ||
214 | |||
215 | if (m_scene.GetRootAgentCount() == 0) | ||
216 | { | ||
217 | //If the region is empty, this change has been made by an automated process | ||
218 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
219 | |||
220 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
221 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
222 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
223 | } | ||
224 | else | ||
225 | { | ||
226 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
227 | //but add a random factor so we stagger the object persistance a little | ||
228 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
229 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
230 | } | ||
231 | } | ||
119 | } | 232 | } |
120 | m_hasGroupChanged = value; | 233 | m_hasGroupChanged = value; |
121 | } | 234 | } |
@@ -131,8 +244,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 244 | return false; |
132 | if (m_scene.ShuttingDown) | 245 | if (m_scene.ShuttingDown) |
133 | return true; | 246 | return true; |
247 | |||
248 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
249 | { | ||
250 | m_maxPersistTime = m_scene.m_persistAfter; | ||
251 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
252 | } | ||
253 | |||
134 | long currentTime = DateTime.Now.Ticks; | 254 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 255 | |
256 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
257 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
258 | |||
259 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 260 | return true; |
137 | return false; | 261 | return false; |
138 | } | 262 | } |
@@ -258,13 +382,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 382 | set |
259 | { | 383 | { |
260 | m_regionHandle = value; | 384 | m_regionHandle = value; |
261 | lock (m_parts) | 385 | lockPartsForRead(true); |
262 | { | 386 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 387 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 388 | { |
389 | |||
265 | part.RegionHandle = m_regionHandle; | 390 | part.RegionHandle = m_regionHandle; |
391 | |||
266 | } | 392 | } |
267 | } | 393 | } |
394 | lockPartsForRead(false); | ||
268 | } | 395 | } |
269 | } | 396 | } |
270 | 397 | ||
@@ -298,6 +425,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 425 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 426 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 427 | } |
428 | |||
429 | lockPartsForRead(true); | ||
430 | |||
301 | if (RootPart.GetStatusSandbox()) | 431 | if (RootPart.GetStatusSandbox()) |
302 | { | 432 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 433 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -305,17 +435,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | RootPart.ScriptSetPhysicsStatus(false); | 435 | RootPart.ScriptSetPhysicsStatus(false); |
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 436 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 437 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
438 | lockPartsForRead(false); | ||
308 | return; | 439 | return; |
309 | } | 440 | } |
310 | } | 441 | } |
311 | lock (m_parts) | 442 | |
443 | foreach (SceneObjectPart part in m_parts.Values) | ||
312 | { | 444 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 445 | part.GroupPosition = val; |
314 | { | ||
315 | part.GroupPosition = val; | ||
316 | } | ||
317 | } | 446 | } |
318 | 447 | ||
448 | lockPartsForRead(false); | ||
449 | |||
319 | //if (m_rootPart.PhysActor != null) | 450 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 451 | //{ |
321 | //m_rootPart.PhysActor.Position = | 452 | //m_rootPart.PhysActor.Position = |
@@ -457,6 +588,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// </summary> | 588 | /// </summary> |
458 | public SceneObjectGroup() | 589 | public SceneObjectGroup() |
459 | { | 590 | { |
591 | |||
460 | } | 592 | } |
461 | 593 | ||
462 | /// <summary> | 594 | /// <summary> |
@@ -473,7 +605,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | /// Constructor. This object is added to the scene later via AttachToScene() | 605 | /// Constructor. This object is added to the scene later via AttachToScene() |
474 | /// </summary> | 606 | /// </summary> |
475 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 607 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
476 | { | 608 | { |
477 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 609 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
478 | } | 610 | } |
479 | 611 | ||
@@ -504,13 +636,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 636 | ||
505 | public void SetFromItemID(UUID AssetId) | 637 | public void SetFromItemID(UUID AssetId) |
506 | { | 638 | { |
507 | lock (m_parts) | 639 | lockPartsForRead(true); |
508 | { | 640 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 641 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 642 | { |
643 | |||
511 | part.FromItemID = AssetId; | 644 | part.FromItemID = AssetId; |
645 | |||
512 | } | 646 | } |
513 | } | 647 | } |
648 | lockPartsForRead(false); | ||
514 | } | 649 | } |
515 | 650 | ||
516 | public UUID GetFromItemID() | 651 | public UUID GetFromItemID() |
@@ -579,10 +714,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 714 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 715 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 716 | ||
582 | lock (m_parts) | 717 | lockPartsForRead(true); |
583 | { | 718 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 719 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 720 | { |
721 | |||
586 | Vector3 partscale = part.Scale; | 722 | Vector3 partscale = part.Scale; |
587 | Vector3 partoffset = part.OffsetPosition; | 723 | Vector3 partoffset = part.OffsetPosition; |
588 | 724 | ||
@@ -593,8 +729,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 729 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 730 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 731 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
732 | |||
596 | } | 733 | } |
597 | } | 734 | } |
735 | lockPartsForRead(false); | ||
736 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 737 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 738 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 739 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +749,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 749 | ||
611 | EntityIntersection result = new EntityIntersection(); | 750 | EntityIntersection result = new EntityIntersection(); |
612 | 751 | ||
613 | lock (m_parts) | 752 | lockPartsForRead(true); |
614 | { | 753 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 754 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 755 | { |
756 | |||
617 | // Temporary commented to stop compiler warning | 757 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 758 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 759 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +781,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 781 | result.distance = inter.distance; |
642 | } | 782 | } |
643 | } | 783 | } |
784 | |||
644 | } | 785 | } |
645 | } | 786 | } |
787 | lockPartsForRead(false); | ||
646 | return result; | 788 | return result; |
647 | } | 789 | } |
648 | 790 | ||
@@ -661,10 +803,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | minY = 256f; | 803 | minY = 256f; |
662 | minZ = 8192f; | 804 | minZ = 8192f; |
663 | 805 | ||
664 | lock(m_parts); | 806 | lockPartsForRead(true); |
665 | { | 807 | { |
666 | foreach (SceneObjectPart part in m_parts.Values) | 808 | foreach (SceneObjectPart part in m_parts.Values) |
667 | { | 809 | { |
810 | |||
668 | Vector3 worldPos = part.GetWorldPosition(); | 811 | Vector3 worldPos = part.GetWorldPosition(); |
669 | Vector3 offset = worldPos - AbsolutePosition; | 812 | Vector3 offset = worldPos - AbsolutePosition; |
670 | Quaternion worldRot; | 813 | Quaternion worldRot; |
@@ -723,6 +866,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 866 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
724 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 867 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
725 | 868 | ||
869 | |||
870 | |||
726 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 871 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
727 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 872 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
728 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 873 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -894,6 +1039,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
894 | minZ = backBottomLeft.Z; | 1039 | minZ = backBottomLeft.Z; |
895 | } | 1040 | } |
896 | } | 1041 | } |
1042 | lockPartsForRead(false); | ||
897 | } | 1043 | } |
898 | 1044 | ||
899 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 1045 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
@@ -929,21 +1075,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
929 | 1075 | ||
930 | public void SaveScriptedState(XmlTextWriter writer) | 1076 | public void SaveScriptedState(XmlTextWriter writer) |
931 | { | 1077 | { |
1078 | SaveScriptedState(writer, false); | ||
1079 | } | ||
1080 | |||
1081 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1082 | { | ||
932 | XmlDocument doc = new XmlDocument(); | 1083 | XmlDocument doc = new XmlDocument(); |
933 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1084 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
934 | 1085 | ||
935 | // Capture script state while holding the lock | 1086 | // Capture script state while holding the lock |
936 | lock (m_parts) | 1087 | lockPartsForRead(true); |
937 | { | 1088 | { |
938 | foreach (SceneObjectPart part in m_parts.Values) | 1089 | foreach (SceneObjectPart part in m_parts.Values) |
939 | { | 1090 | { |
940 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1091 | |
1092 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
941 | foreach (UUID itemid in pstates.Keys) | 1093 | foreach (UUID itemid in pstates.Keys) |
942 | { | 1094 | { |
943 | states.Add(itemid, pstates[itemid]); | 1095 | states.Add(itemid, pstates[itemid]); |
944 | } | 1096 | } |
1097 | |||
945 | } | 1098 | } |
946 | } | 1099 | } |
1100 | lockPartsForRead(false); | ||
947 | 1101 | ||
948 | if (states.Count > 0) | 1102 | if (states.Count > 0) |
949 | { | 1103 | { |
@@ -1112,13 +1266,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | 1266 | ||
1113 | public override void UpdateMovement() | 1267 | public override void UpdateMovement() |
1114 | { | 1268 | { |
1115 | lock (m_parts) | 1269 | lockPartsForRead(true); |
1116 | { | 1270 | { |
1117 | foreach (SceneObjectPart part in m_parts.Values) | 1271 | foreach (SceneObjectPart part in m_parts.Values) |
1118 | { | 1272 | { |
1273 | |||
1119 | part.UpdateMovement(); | 1274 | part.UpdateMovement(); |
1275 | |||
1120 | } | 1276 | } |
1121 | } | 1277 | } |
1278 | lockPartsForRead(false); | ||
1122 | } | 1279 | } |
1123 | 1280 | ||
1124 | public ushort GetTimeDilation() | 1281 | public ushort GetTimeDilation() |
@@ -1162,7 +1319,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | /// <param name="part"></param> | 1319 | /// <param name="part"></param> |
1163 | public void AddPart(SceneObjectPart part) | 1320 | public void AddPart(SceneObjectPart part) |
1164 | { | 1321 | { |
1165 | lock (m_parts) | 1322 | lockPartsForWrite(true); |
1166 | { | 1323 | { |
1167 | part.SetParent(this); | 1324 | part.SetParent(this); |
1168 | m_parts.Add(part.UUID, part); | 1325 | m_parts.Add(part.UUID, part); |
@@ -1172,6 +1329,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | if (part.LinkNum == 2 && RootPart != null) | 1329 | if (part.LinkNum == 2 && RootPart != null) |
1173 | RootPart.LinkNum = 1; | 1330 | RootPart.LinkNum = 1; |
1174 | } | 1331 | } |
1332 | lockPartsForWrite(false); | ||
1175 | } | 1333 | } |
1176 | 1334 | ||
1177 | /// <summary> | 1335 | /// <summary> |
@@ -1179,28 +1337,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1179 | /// </summary> | 1337 | /// </summary> |
1180 | private void UpdateParentIDs() | 1338 | private void UpdateParentIDs() |
1181 | { | 1339 | { |
1182 | lock (m_parts) | 1340 | lockPartsForRead(true); |
1183 | { | 1341 | { |
1184 | foreach (SceneObjectPart part in m_parts.Values) | 1342 | foreach (SceneObjectPart part in m_parts.Values) |
1185 | { | 1343 | { |
1344 | |||
1186 | if (part.UUID != m_rootPart.UUID) | 1345 | if (part.UUID != m_rootPart.UUID) |
1187 | { | 1346 | { |
1188 | part.ParentID = m_rootPart.LocalId; | 1347 | part.ParentID = m_rootPart.LocalId; |
1189 | } | 1348 | } |
1349 | |||
1190 | } | 1350 | } |
1191 | } | 1351 | } |
1352 | lockPartsForRead(false); | ||
1192 | } | 1353 | } |
1193 | 1354 | ||
1194 | public void RegenerateFullIDs() | 1355 | public void RegenerateFullIDs() |
1195 | { | 1356 | { |
1196 | lock (m_parts) | 1357 | lockPartsForRead(true); |
1197 | { | 1358 | { |
1198 | foreach (SceneObjectPart part in m_parts.Values) | 1359 | foreach (SceneObjectPart part in m_parts.Values) |
1199 | { | 1360 | { |
1361 | |||
1200 | part.UUID = UUID.Random(); | 1362 | part.UUID = UUID.Random(); |
1201 | 1363 | ||
1202 | } | 1364 | } |
1203 | } | 1365 | } |
1366 | lockPartsForRead(false); | ||
1204 | } | 1367 | } |
1205 | 1368 | ||
1206 | // helper provided for parts. | 1369 | // helper provided for parts. |
@@ -1281,27 +1444,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1444 | ||
1282 | DetachFromBackup(); | 1445 | DetachFromBackup(); |
1283 | 1446 | ||
1284 | lock (m_parts) | 1447 | lockPartsForRead(true); |
1448 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1449 | lockPartsForRead(false); | ||
1450 | |||
1451 | foreach (SceneObjectPart part in values) | ||
1285 | { | 1452 | { |
1286 | foreach (SceneObjectPart part in m_parts.Values) | ||
1287 | { | ||
1288 | // part.Inventory.RemoveScriptInstances(); | 1453 | // part.Inventory.RemoveScriptInstances(); |
1289 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1454 | |
1455 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1456 | { | ||
1457 | if (sp.ParentID == LocalId) | ||
1290 | { | 1458 | { |
1291 | if (avatar.ParentID == LocalId) | 1459 | sp.StandUp(); |
1292 | { | 1460 | } |
1293 | avatar.StandUp(); | ||
1294 | } | ||
1295 | 1461 | ||
1296 | if (!silent) | 1462 | if (!silent) |
1297 | { | 1463 | { |
1298 | part.UpdateFlag = 0; | 1464 | part.UpdateFlag = 0; |
1299 | if (part == m_rootPart) | 1465 | if (part == m_rootPart) |
1300 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1466 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1301 | } | 1467 | } |
1302 | }); | 1468 | }); |
1303 | } | 1469 | |
1304 | } | 1470 | } |
1471 | |||
1472 | |||
1305 | } | 1473 | } |
1306 | 1474 | ||
1307 | public void AddScriptLPS(int count) | 1475 | public void AddScriptLPS(int count) |
@@ -1326,17 +1494,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1326 | 1494 | ||
1327 | scriptEvents aggregateScriptEvents=0; | 1495 | scriptEvents aggregateScriptEvents=0; |
1328 | 1496 | ||
1329 | lock (m_parts) | 1497 | lockPartsForRead(true); |
1330 | { | 1498 | { |
1331 | foreach (SceneObjectPart part in m_parts.Values) | 1499 | foreach (SceneObjectPart part in m_parts.Values) |
1332 | { | 1500 | { |
1501 | |||
1333 | if (part == null) | 1502 | if (part == null) |
1334 | continue; | 1503 | continue; |
1335 | if (part != RootPart) | 1504 | if (part != RootPart) |
1336 | part.ObjectFlags = objectflagupdate; | 1505 | part.ObjectFlags = objectflagupdate; |
1337 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1506 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1507 | |||
1338 | } | 1508 | } |
1339 | } | 1509 | } |
1510 | lockPartsForRead(false); | ||
1340 | 1511 | ||
1341 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1512 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1342 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1513 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1378,42 +1549,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | /// <param name="m_physicalPrim"></param> | 1549 | /// <param name="m_physicalPrim"></param> |
1379 | public void ApplyPhysics(bool m_physicalPrim) | 1550 | public void ApplyPhysics(bool m_physicalPrim) |
1380 | { | 1551 | { |
1381 | lock (m_parts) | 1552 | lockPartsForRead(true); |
1553 | |||
1554 | if (m_parts.Count > 1) | ||
1382 | { | 1555 | { |
1383 | if (m_parts.Count > 1) | 1556 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1557 | lockPartsForRead(false); | ||
1558 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1559 | foreach (SceneObjectPart part in values) | ||
1384 | { | 1560 | { |
1385 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1561 | |
1386 | foreach (SceneObjectPart part in m_parts.Values) | 1562 | if (part.LocalId != m_rootPart.LocalId) |
1387 | { | 1563 | { |
1388 | if (part.LocalId != m_rootPart.LocalId) | 1564 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1389 | { | ||
1390 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1391 | } | ||
1392 | } | 1565 | } |
1393 | 1566 | ||
1394 | // Hack to get the physics scene geometries in the right spot | ||
1395 | ResetChildPrimPhysicsPositions(); | ||
1396 | } | ||
1397 | else | ||
1398 | { | ||
1399 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1400 | } | 1567 | } |
1568 | // Hack to get the physics scene geometries in the right spot | ||
1569 | ResetChildPrimPhysicsPositions(); | ||
1570 | } | ||
1571 | else | ||
1572 | { | ||
1573 | lockPartsForRead(false); | ||
1574 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1401 | } | 1575 | } |
1402 | } | 1576 | } |
1403 | 1577 | ||
1404 | public void SetOwnerId(UUID userId) | 1578 | public void SetOwnerId(UUID userId) |
1405 | { | 1579 | { |
1406 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1580 | ForEachPart(delegate(SceneObjectPart part) |
1581 | { | ||
1582 | |||
1583 | part.OwnerID = userId; | ||
1584 | |||
1585 | }); | ||
1407 | } | 1586 | } |
1408 | 1587 | ||
1409 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1588 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1410 | { | 1589 | { |
1411 | lock (m_parts) | 1590 | lockPartsForRead(true); |
1591 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1592 | lockPartsForRead(false); | ||
1593 | foreach (SceneObjectPart part in values) | ||
1412 | { | 1594 | { |
1413 | foreach (SceneObjectPart part in m_parts.Values) | 1595 | |
1414 | { | 1596 | whatToDo(part); |
1415 | whatToDo(part); | 1597 | |
1416 | } | ||
1417 | } | 1598 | } |
1418 | } | 1599 | } |
1419 | 1600 | ||
@@ -1511,15 +1692,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1511 | RootPart.SendFullUpdate( | 1692 | RootPart.SendFullUpdate( |
1512 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1693 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1513 | 1694 | ||
1514 | lock (m_parts) | 1695 | lockPartsForRead(true); |
1515 | { | 1696 | { |
1516 | foreach (SceneObjectPart part in m_parts.Values) | 1697 | foreach (SceneObjectPart part in m_parts.Values) |
1517 | { | 1698 | { |
1699 | |||
1518 | if (part != RootPart) | 1700 | if (part != RootPart) |
1519 | part.SendFullUpdate( | 1701 | part.SendFullUpdate( |
1520 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1702 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1521 | } | 1703 | } |
1522 | } | 1704 | } |
1705 | lockPartsForRead(false); | ||
1523 | } | 1706 | } |
1524 | 1707 | ||
1525 | #region Copying | 1708 | #region Copying |
@@ -1588,10 +1771,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1588 | 1771 | ||
1589 | List<SceneObjectPart> partList; | 1772 | List<SceneObjectPart> partList; |
1590 | 1773 | ||
1591 | lock (m_parts) | 1774 | lockPartsForRead(true); |
1592 | { | 1775 | |
1593 | partList = new List<SceneObjectPart>(m_parts.Values); | 1776 | partList = new List<SceneObjectPart>(m_parts.Values); |
1594 | } | 1777 | |
1778 | lockPartsForRead(false); | ||
1595 | 1779 | ||
1596 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1780 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1597 | { | 1781 | { |
@@ -1814,13 +1998,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1814 | } | 1998 | } |
1815 | } | 1999 | } |
1816 | 2000 | ||
2001 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2002 | { | ||
2003 | SceneObjectPart rootpart = m_rootPart; | ||
2004 | if (rootpart != null) | ||
2005 | { | ||
2006 | if (IsAttachment) | ||
2007 | { | ||
2008 | /* | ||
2009 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2010 | if (avatar != null) | ||
2011 | { | ||
2012 | Rotate the Av? | ||
2013 | } */ | ||
2014 | } | ||
2015 | else | ||
2016 | { | ||
2017 | if (rootpart.PhysActor != null) | ||
2018 | { // APID must be implemented in your physics system for this to function. | ||
2019 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2020 | rootpart.PhysActor.APIDStrength = strength; | ||
2021 | rootpart.PhysActor.APIDDamping = damping; | ||
2022 | rootpart.PhysActor.APIDActive = true; | ||
2023 | } | ||
2024 | } | ||
2025 | } | ||
2026 | } | ||
2027 | |||
1817 | public void stopLookAt() | 2028 | public void stopLookAt() |
1818 | { | 2029 | { |
1819 | SceneObjectPart rootpart = m_rootPart; | 2030 | SceneObjectPart rootpart = m_rootPart; |
1820 | if (rootpart != null) | 2031 | if (rootpart != null) |
1821 | { | 2032 | { |
1822 | if (rootpart.PhysActor != null) | 2033 | if (rootpart.PhysActor != null) |
1823 | { | 2034 | { // APID must be implemented in your physics system for this to function. |
1824 | rootpart.PhysActor.APIDActive = false; | 2035 | rootpart.PhysActor.APIDActive = false; |
1825 | } | 2036 | } |
1826 | } | 2037 | } |
@@ -1888,10 +2099,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1888 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2099 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1889 | newPart.SetParent(this); | 2100 | newPart.SetParent(this); |
1890 | 2101 | ||
1891 | lock (m_parts) | 2102 | lockPartsForWrite(true); |
1892 | { | 2103 | { |
1893 | m_parts.Add(newPart.UUID, newPart); | 2104 | m_parts.Add(newPart.UUID, newPart); |
1894 | } | 2105 | } |
2106 | lockPartsForWrite(false); | ||
1895 | 2107 | ||
1896 | SetPartAsNonRoot(newPart); | 2108 | SetPartAsNonRoot(newPart); |
1897 | 2109 | ||
@@ -1954,7 +2166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1954 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2166 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1955 | // return; | 2167 | // return; |
1956 | 2168 | ||
1957 | lock (m_parts) | 2169 | lockPartsForRead(true); |
1958 | { | 2170 | { |
1959 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2171 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1960 | 2172 | ||
@@ -1974,9 +2186,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1974 | { | 2186 | { |
1975 | if (!IsSelected) | 2187 | if (!IsSelected) |
1976 | part.UpdateLookAt(); | 2188 | part.UpdateLookAt(); |
2189 | |||
1977 | part.SendScheduledUpdates(); | 2190 | part.SendScheduledUpdates(); |
2191 | |||
1978 | } | 2192 | } |
1979 | } | 2193 | } |
2194 | lockPartsForRead(false); | ||
1980 | } | 2195 | } |
1981 | 2196 | ||
1982 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2197 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1985,27 +2200,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1985 | 2200 | ||
1986 | RootPart.AddFullUpdateToAvatar(presence); | 2201 | RootPart.AddFullUpdateToAvatar(presence); |
1987 | 2202 | ||
1988 | lock (m_parts) | 2203 | lockPartsForRead(true); |
1989 | { | 2204 | { |
1990 | foreach (SceneObjectPart part in m_parts.Values) | 2205 | foreach (SceneObjectPart part in m_parts.Values) |
1991 | { | 2206 | { |
2207 | |||
1992 | if (part != RootPart) | 2208 | if (part != RootPart) |
1993 | part.AddFullUpdateToAvatar(presence); | 2209 | part.AddFullUpdateToAvatar(presence); |
2210 | |||
1994 | } | 2211 | } |
1995 | } | 2212 | } |
2213 | lockPartsForRead(false); | ||
1996 | } | 2214 | } |
1997 | 2215 | ||
1998 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2216 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1999 | { | 2217 | { |
2000 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2218 | lockPartsForRead(true); |
2001 | 2219 | ||
2002 | lock (m_parts) | 2220 | foreach (SceneObjectPart part in m_parts.Values) |
2003 | { | 2221 | { |
2004 | foreach (SceneObjectPart part in m_parts.Values) | 2222 | part.AddTerseUpdateToAvatar(presence); |
2005 | { | ||
2006 | part.AddTerseUpdateToAvatar(presence); | ||
2007 | } | ||
2008 | } | 2223 | } |
2224 | |||
2225 | lockPartsForRead(false); | ||
2009 | } | 2226 | } |
2010 | 2227 | ||
2011 | /// <summary> | 2228 | /// <summary> |
@@ -2019,14 +2236,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2019 | checkAtTargets(); | 2236 | checkAtTargets(); |
2020 | RootPart.ScheduleFullUpdate(); | 2237 | RootPart.ScheduleFullUpdate(); |
2021 | 2238 | ||
2022 | lock (m_parts) | 2239 | lockPartsForRead(true); |
2023 | { | 2240 | { |
2024 | foreach (SceneObjectPart part in m_parts.Values) | 2241 | foreach (SceneObjectPart part in m_parts.Values) |
2025 | { | 2242 | { |
2243 | |||
2026 | if (part != RootPart) | 2244 | if (part != RootPart) |
2027 | part.ScheduleFullUpdate(); | 2245 | part.ScheduleFullUpdate(); |
2246 | |||
2028 | } | 2247 | } |
2029 | } | 2248 | } |
2249 | lockPartsForRead(false); | ||
2030 | } | 2250 | } |
2031 | 2251 | ||
2032 | /// <summary> | 2252 | /// <summary> |
@@ -2034,37 +2254,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
2034 | /// </summary> | 2254 | /// </summary> |
2035 | public void ScheduleGroupForTerseUpdate() | 2255 | public void ScheduleGroupForTerseUpdate() |
2036 | { | 2256 | { |
2037 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2257 | lockPartsForRead(true); |
2038 | 2258 | foreach (SceneObjectPart part in m_parts.Values) | |
2039 | lock (m_parts) | ||
2040 | { | 2259 | { |
2041 | foreach (SceneObjectPart part in m_parts.Values) | 2260 | part.ScheduleTerseUpdate(); |
2042 | { | ||
2043 | part.ScheduleTerseUpdate(); | ||
2044 | } | ||
2045 | } | 2261 | } |
2262 | |||
2263 | lockPartsForRead(false); | ||
2046 | } | 2264 | } |
2047 | 2265 | ||
2048 | /// <summary> | 2266 | /// <summary> |
2049 | /// Immediately send a full update for this scene object. | 2267 | /// Immediately send a full update for this scene object. |
2050 | /// </summary> | 2268 | /// </summary> |
2051 | public void SendGroupFullUpdate() | 2269 | public void SendGroupFullUpdate() |
2052 | { | 2270 | { |
2053 | if (IsDeleted) | 2271 | if (IsDeleted) |
2054 | return; | 2272 | return; |
2055 | 2273 | ||
2056 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2274 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2057 | 2275 | ||
2058 | RootPart.SendFullUpdateToAllClients(); | 2276 | RootPart.SendFullUpdateToAllClients(); |
2059 | 2277 | ||
2060 | lock (m_parts) | 2278 | lockPartsForRead(true); |
2061 | { | 2279 | { |
2062 | foreach (SceneObjectPart part in m_parts.Values) | 2280 | foreach (SceneObjectPart part in m_parts.Values) |
2063 | { | 2281 | { |
2282 | |||
2064 | if (part != RootPart) | 2283 | if (part != RootPart) |
2065 | part.SendFullUpdateToAllClients(); | 2284 | part.SendFullUpdateToAllClients(); |
2285 | |||
2066 | } | 2286 | } |
2067 | } | 2287 | } |
2288 | lockPartsForRead(false); | ||
2068 | } | 2289 | } |
2069 | 2290 | ||
2070 | /// <summary> | 2291 | /// <summary> |
@@ -2096,14 +2317,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2096 | { | 2317 | { |
2097 | if (IsDeleted) | 2318 | if (IsDeleted) |
2098 | return; | 2319 | return; |
2099 | 2320 | ||
2100 | lock (m_parts) | 2321 | lockPartsForRead(true); |
2101 | { | 2322 | { |
2102 | foreach (SceneObjectPart part in m_parts.Values) | 2323 | foreach (SceneObjectPart part in m_parts.Values) |
2103 | { | 2324 | { |
2104 | part.SendTerseUpdateToAllClients(); | 2325 | part.SendTerseUpdateToAllClients(); |
2105 | } | 2326 | } |
2106 | } | 2327 | } |
2328 | lockPartsForRead(false); | ||
2107 | } | 2329 | } |
2108 | 2330 | ||
2109 | #endregion | 2331 | #endregion |
@@ -2117,16 +2339,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2117 | /// <returns>null if no child part with that linknum or child part</returns> | 2339 | /// <returns>null if no child part with that linknum or child part</returns> |
2118 | public SceneObjectPart GetLinkNumPart(int linknum) | 2340 | public SceneObjectPart GetLinkNumPart(int linknum) |
2119 | { | 2341 | { |
2120 | lock (m_parts) | 2342 | lockPartsForRead(true); |
2121 | { | 2343 | { |
2122 | foreach (SceneObjectPart part in m_parts.Values) | 2344 | foreach (SceneObjectPart part in m_parts.Values) |
2123 | { | 2345 | { |
2124 | if (part.LinkNum == linknum) | 2346 | if (part.LinkNum == linknum) |
2125 | { | 2347 | { |
2348 | lockPartsForRead(false); | ||
2126 | return part; | 2349 | return part; |
2127 | } | 2350 | } |
2128 | } | 2351 | } |
2129 | } | 2352 | } |
2353 | lockPartsForRead(false); | ||
2130 | 2354 | ||
2131 | return null; | 2355 | return null; |
2132 | } | 2356 | } |
@@ -2154,17 +2378,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | public SceneObjectPart GetChildPart(uint localID) | 2378 | public SceneObjectPart GetChildPart(uint localID) |
2155 | { | 2379 | { |
2156 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2380 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2157 | lock (m_parts) | 2381 | lockPartsForRead(true); |
2158 | { | 2382 | { |
2159 | foreach (SceneObjectPart part in m_parts.Values) | 2383 | foreach (SceneObjectPart part in m_parts.Values) |
2160 | { | 2384 | { |
2161 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2385 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2162 | if (part.LocalId == localID) | 2386 | if (part.LocalId == localID) |
2163 | { | 2387 | { |
2388 | lockPartsForRead(false); | ||
2164 | return part; | 2389 | return part; |
2165 | } | 2390 | } |
2166 | } | 2391 | } |
2167 | } | 2392 | } |
2393 | lockPartsForRead(false); | ||
2168 | 2394 | ||
2169 | return null; | 2395 | return null; |
2170 | } | 2396 | } |
@@ -2194,17 +2420,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2194 | public bool HasChildPrim(uint localID) | 2420 | public bool HasChildPrim(uint localID) |
2195 | { | 2421 | { |
2196 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2422 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2197 | lock (m_parts) | 2423 | lockPartsForRead(true); |
2198 | { | 2424 | { |
2199 | foreach (SceneObjectPart part in m_parts.Values) | 2425 | foreach (SceneObjectPart part in m_parts.Values) |
2200 | { | 2426 | { |
2201 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2427 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2202 | if (part.LocalId == localID) | 2428 | if (part.LocalId == localID) |
2203 | { | 2429 | { |
2430 | lockPartsForRead(false); | ||
2204 | return true; | 2431 | return true; |
2205 | } | 2432 | } |
2206 | } | 2433 | } |
2207 | } | 2434 | } |
2435 | lockPartsForRead(false); | ||
2208 | 2436 | ||
2209 | return false; | 2437 | return false; |
2210 | } | 2438 | } |
@@ -2254,53 +2482,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2254 | if (m_rootPart.LinkNum == 0) | 2482 | if (m_rootPart.LinkNum == 0) |
2255 | m_rootPart.LinkNum = 1; | 2483 | m_rootPart.LinkNum = 1; |
2256 | 2484 | ||
2257 | lock (m_parts) | 2485 | lockPartsForWrite(true); |
2258 | { | 2486 | |
2259 | m_parts.Add(linkPart.UUID, linkPart); | 2487 | m_parts.Add(linkPart.UUID, linkPart); |
2488 | |||
2489 | lockPartsForWrite(false); | ||
2260 | 2490 | ||
2261 | // Insert in terms of link numbers, the new links | 2491 | // Insert in terms of link numbers, the new links |
2262 | // before the current ones (with the exception of | 2492 | // before the current ones (with the exception of |
2263 | // the root prim. Shuffle the old ones up | 2493 | // the root prim. Shuffle the old ones up |
2264 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2494 | lockPartsForRead(true); |
2495 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2496 | { | ||
2497 | if (kvp.Value.LinkNum != 1) | ||
2265 | { | 2498 | { |
2266 | if (kvp.Value.LinkNum != 1) | 2499 | // Don't update root prim link number |
2267 | { | 2500 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2268 | // Don't update root prim link number | ||
2269 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2270 | } | ||
2271 | } | 2501 | } |
2502 | } | ||
2503 | lockPartsForRead(false); | ||
2272 | 2504 | ||
2273 | linkPart.LinkNum = 2; | 2505 | linkPart.LinkNum = 2; |
2274 | 2506 | ||
2275 | linkPart.SetParent(this); | 2507 | linkPart.SetParent(this); |
2276 | linkPart.CreateSelected = true; | 2508 | linkPart.CreateSelected = true; |
2277 | 2509 | ||
2278 | //if (linkPart.PhysActor != null) | 2510 | //if (linkPart.PhysActor != null) |
2279 | //{ | 2511 | //{ |
2280 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2512 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2281 | 2513 | ||
2282 | //linkPart.PhysActor = null; | 2514 | //linkPart.PhysActor = null; |
2283 | //} | 2515 | //} |
2284 | 2516 | ||
2285 | //TODO: rest of parts | 2517 | //TODO: rest of parts |
2286 | int linkNum = 3; | 2518 | int linkNum = 3; |
2287 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2519 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2520 | { | ||
2521 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2288 | { | 2522 | { |
2289 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2523 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2290 | { | ||
2291 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2292 | } | ||
2293 | part.ClearUndoState(); | ||
2294 | } | 2524 | } |
2525 | part.ClearUndoState(); | ||
2295 | } | 2526 | } |
2296 | 2527 | ||
2297 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2528 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2298 | objectGroup.m_isDeleted = true; | 2529 | objectGroup.m_isDeleted = true; |
2530 | |||
2531 | objectGroup.lockPartsForWrite(true); | ||
2299 | 2532 | ||
2300 | lock (objectGroup.m_parts) | 2533 | objectGroup.m_parts.Clear(); |
2301 | { | 2534 | |
2302 | objectGroup.m_parts.Clear(); | 2535 | objectGroup.lockPartsForWrite(false); |
2303 | } | ||
2304 | 2536 | ||
2305 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2537 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2306 | // objectGroup.m_rootPart = null; | 2538 | // objectGroup.m_rootPart = null; |
@@ -2370,11 +2602,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2370 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2602 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2371 | 2603 | ||
2372 | // Remove the part from this object | 2604 | // Remove the part from this object |
2373 | lock (m_parts) | 2605 | lockPartsForWrite(true); |
2374 | { | 2606 | { |
2375 | m_parts.Remove(linkPart.UUID); | 2607 | m_parts.Remove(linkPart.UUID); |
2376 | } | 2608 | } |
2377 | 2609 | lockPartsForWrite(false); | |
2610 | lockPartsForRead(true); | ||
2378 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2611 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2379 | RootPart.LinkNum = 0; | 2612 | RootPart.LinkNum = 0; |
2380 | else | 2613 | else |
@@ -2385,6 +2618,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2385 | p.LinkNum--; | 2618 | p.LinkNum--; |
2386 | } | 2619 | } |
2387 | } | 2620 | } |
2621 | lockPartsForRead(false); | ||
2388 | 2622 | ||
2389 | linkPart.ParentID = 0; | 2623 | linkPart.ParentID = 0; |
2390 | linkPart.LinkNum = 0; | 2624 | linkPart.LinkNum = 0; |
@@ -2706,9 +2940,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2706 | 2940 | ||
2707 | if (selectionPart != null) | 2941 | if (selectionPart != null) |
2708 | { | 2942 | { |
2709 | lock (m_parts) | 2943 | lockPartsForRead(true); |
2944 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2945 | lockPartsForRead(false); | ||
2946 | foreach (SceneObjectPart part in parts) | ||
2710 | { | 2947 | { |
2711 | foreach (SceneObjectPart part in m_parts.Values) | 2948 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2712 | { | 2949 | { |
2713 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2950 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2714 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2951 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2718,12 +2955,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2718 | break; | 2955 | break; |
2719 | } | 2956 | } |
2720 | } | 2957 | } |
2958 | } | ||
2721 | 2959 | ||
2722 | foreach (SceneObjectPart part in m_parts.Values) | 2960 | foreach (SceneObjectPart part in parts) |
2723 | { | 2961 | { |
2724 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2962 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2725 | } | ||
2726 | } | 2963 | } |
2964 | |||
2727 | } | 2965 | } |
2728 | } | 2966 | } |
2729 | 2967 | ||
@@ -2809,11 +3047,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2809 | scale.Y = m_scene.m_maxNonphys; | 3047 | scale.Y = m_scene.m_maxNonphys; |
2810 | if (scale.Z > m_scene.m_maxNonphys) | 3048 | if (scale.Z > m_scene.m_maxNonphys) |
2811 | scale.Z = m_scene.m_maxNonphys; | 3049 | scale.Z = m_scene.m_maxNonphys; |
2812 | |||
2813 | SceneObjectPart part = GetChildPart(localID); | 3050 | SceneObjectPart part = GetChildPart(localID); |
2814 | if (part != null) | 3051 | if (part != null) |
2815 | { | 3052 | { |
2816 | part.Resize(scale); | ||
2817 | if (part.PhysActor != null) | 3053 | if (part.PhysActor != null) |
2818 | { | 3054 | { |
2819 | if (part.PhysActor.IsPhysical) | 3055 | if (part.PhysActor.IsPhysical) |
@@ -2828,7 +3064,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2828 | part.PhysActor.Size = scale; | 3064 | part.PhysActor.Size = scale; |
2829 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3065 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2830 | } | 3066 | } |
2831 | //if (part.UUID != m_rootPart.UUID) | 3067 | part.Resize(scale); |
2832 | 3068 | ||
2833 | HasGroupChanged = true; | 3069 | HasGroupChanged = true; |
2834 | ScheduleGroupForFullUpdate(); | 3070 | ScheduleGroupForFullUpdate(); |
@@ -2870,73 +3106,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
2870 | float y = (scale.Y / part.Scale.Y); | 3106 | float y = (scale.Y / part.Scale.Y); |
2871 | float z = (scale.Z / part.Scale.Z); | 3107 | float z = (scale.Z / part.Scale.Z); |
2872 | 3108 | ||
2873 | lock (m_parts) | 3109 | lockPartsForRead(true); |
3110 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2874 | { | 3111 | { |
2875 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3112 | foreach (SceneObjectPart obPart in m_parts.Values) |
2876 | { | 3113 | { |
2877 | foreach (SceneObjectPart obPart in m_parts.Values) | 3114 | if (obPart.UUID != m_rootPart.UUID) |
2878 | { | 3115 | { |
2879 | if (obPart.UUID != m_rootPart.UUID) | 3116 | Vector3 oldSize = new Vector3(obPart.Scale); |
2880 | { | 3117 | obPart.IgnoreUndoUpdate = true; |
2881 | obPart.IgnoreUndoUpdate = true; | ||
2882 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2883 | 3118 | ||
2884 | float f = 1.0f; | 3119 | float f = 1.0f; |
2885 | float a = 1.0f; | 3120 | float a = 1.0f; |
2886 | 3121 | ||
2887 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3122 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3123 | { | ||
3124 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2888 | { | 3125 | { |
2889 | if (oldSize.X*x > m_scene.m_maxPhys) | 3126 | f = m_scene.m_maxPhys / oldSize.X; |
2890 | { | 3127 | a = f / x; |
2891 | f = m_scene.m_maxPhys / oldSize.X; | 3128 | x *= a; |
2892 | a = f / x; | 3129 | y *= a; |
2893 | x *= a; | 3130 | z *= a; |
2894 | y *= a; | ||
2895 | z *= a; | ||
2896 | } | ||
2897 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2898 | { | ||
2899 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2900 | a = f / y; | ||
2901 | x *= a; | ||
2902 | y *= a; | ||
2903 | z *= a; | ||
2904 | } | ||
2905 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2906 | { | ||
2907 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2908 | a = f / z; | ||
2909 | x *= a; | ||
2910 | y *= a; | ||
2911 | z *= a; | ||
2912 | } | ||
2913 | } | 3131 | } |
2914 | else | 3132 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2915 | { | 3133 | { |
2916 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3134 | f = m_scene.m_maxPhys / oldSize.Y; |
2917 | { | 3135 | a = f / y; |
2918 | f = m_scene.m_maxNonphys / oldSize.X; | 3136 | x *= a; |
2919 | a = f / x; | 3137 | y *= a; |
2920 | x *= a; | 3138 | z *= a; |
2921 | y *= a; | 3139 | } |
2922 | z *= a; | 3140 | if (oldSize.Z*z > m_scene.m_maxPhys) |
2923 | } | 3141 | { |
2924 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3142 | f = m_scene.m_maxPhys / oldSize.Z; |
2925 | { | 3143 | a = f / z; |
2926 | f = m_scene.m_maxNonphys / oldSize.Y; | 3144 | x *= a; |
2927 | a = f / y; | 3145 | y *= a; |
2928 | x *= a; | 3146 | z *= a; |
2929 | y *= a; | 3147 | } |
2930 | z *= a; | 3148 | } |
2931 | } | 3149 | else |
2932 | if (oldSize.Z*z > m_scene.m_maxNonphys) | 3150 | { |
2933 | { | 3151 | if (oldSize.X*x > m_scene.m_maxNonphys) |
2934 | f = m_scene.m_maxNonphys / oldSize.Z; | 3152 | { |
2935 | a = f / z; | 3153 | f = m_scene.m_maxNonphys / oldSize.X; |
2936 | x *= a; | 3154 | a = f / x; |
2937 | y *= a; | 3155 | x *= a; |
2938 | z *= a; | 3156 | y *= a; |
2939 | } | 3157 | z *= a; |
3158 | } | ||
3159 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3160 | { | ||
3161 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3162 | a = f / y; | ||
3163 | x *= a; | ||
3164 | y *= a; | ||
3165 | z *= a; | ||
3166 | } | ||
3167 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
3168 | { | ||
3169 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
3170 | a = f / z; | ||
3171 | x *= a; | ||
3172 | y *= a; | ||
3173 | z *= a; | ||
2940 | } | 3174 | } |
2941 | obPart.IgnoreUndoUpdate = false; | 3175 | obPart.IgnoreUndoUpdate = false; |
2942 | obPart.StoreUndoState(); | 3176 | obPart.StoreUndoState(); |
@@ -2944,6 +3178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2944 | } | 3178 | } |
2945 | } | 3179 | } |
2946 | } | 3180 | } |
3181 | lockPartsForRead(false); | ||
2947 | 3182 | ||
2948 | Vector3 prevScale = part.Scale; | 3183 | Vector3 prevScale = part.Scale; |
2949 | prevScale.X *= x; | 3184 | prevScale.X *= x; |
@@ -2951,7 +3186,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2951 | prevScale.Z *= z; | 3186 | prevScale.Z *= z; |
2952 | part.Resize(prevScale); | 3187 | part.Resize(prevScale); |
2953 | 3188 | ||
2954 | lock (m_parts) | 3189 | lockPartsForRead(true); |
2955 | { | 3190 | { |
2956 | foreach (SceneObjectPart obPart in m_parts.Values) | 3191 | foreach (SceneObjectPart obPart in m_parts.Values) |
2957 | { | 3192 | { |
@@ -2973,6 +3208,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2973 | obPart.StoreUndoState(); | 3208 | obPart.StoreUndoState(); |
2974 | } | 3209 | } |
2975 | } | 3210 | } |
3211 | lockPartsForRead(false); | ||
2976 | 3212 | ||
2977 | if (part.PhysActor != null) | 3213 | if (part.PhysActor != null) |
2978 | { | 3214 | { |
@@ -3075,7 +3311,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3075 | axDiff *= Quaternion.Inverse(partRotation); | 3311 | axDiff *= Quaternion.Inverse(partRotation); |
3076 | diff = axDiff; | 3312 | diff = axDiff; |
3077 | 3313 | ||
3078 | lock (m_parts) | 3314 | lockPartsForRead(true); |
3079 | { | 3315 | { |
3080 | foreach (SceneObjectPart obPart in m_parts.Values) | 3316 | foreach (SceneObjectPart obPart in m_parts.Values) |
3081 | { | 3317 | { |
@@ -3085,6 +3321,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3085 | } | 3321 | } |
3086 | } | 3322 | } |
3087 | } | 3323 | } |
3324 | lockPartsForRead(false); | ||
3088 | 3325 | ||
3089 | AbsolutePosition = newPos; | 3326 | AbsolutePosition = newPos; |
3090 | 3327 | ||
@@ -3218,25 +3455,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3218 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3455 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3219 | } | 3456 | } |
3220 | 3457 | ||
3221 | lock (m_parts) | 3458 | lockPartsForRead(true); |
3459 | |||
3460 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3222 | { | 3461 | { |
3223 | foreach (SceneObjectPart prim in m_parts.Values) | 3462 | if (prim.UUID != m_rootPart.UUID) |
3224 | { | 3463 | { |
3225 | if (prim.UUID != m_rootPart.UUID) | 3464 | prim.IgnoreUndoUpdate = true; |
3226 | { | 3465 | Vector3 axPos = prim.OffsetPosition; |
3227 | prim.IgnoreUndoUpdate = true; | 3466 | axPos *= oldParentRot; |
3228 | Vector3 axPos = prim.OffsetPosition; | 3467 | axPos *= Quaternion.Inverse(axRot); |
3229 | axPos *= oldParentRot; | 3468 | prim.OffsetPosition = axPos; |
3230 | axPos *= Quaternion.Inverse(axRot); | 3469 | Quaternion primsRot = prim.RotationOffset; |
3231 | prim.OffsetPosition = axPos; | 3470 | Quaternion newRot = primsRot * oldParentRot; |
3232 | Quaternion primsRot = prim.RotationOffset; | 3471 | newRot *= Quaternion.Inverse(axRot); |
3233 | Quaternion newRot = primsRot * oldParentRot; | 3472 | prim.RotationOffset = newRot; |
3234 | newRot *= Quaternion.Inverse(axRot); | 3473 | prim.ScheduleTerseUpdate(); |
3235 | prim.RotationOffset = newRot; | ||
3236 | prim.ScheduleTerseUpdate(); | ||
3237 | } | ||
3238 | } | 3474 | } |
3239 | } | 3475 | } |
3476 | |||
3240 | foreach (SceneObjectPart childpart in Children.Values) | 3477 | foreach (SceneObjectPart childpart in Children.Values) |
3241 | { | 3478 | { |
3242 | if (childpart != m_rootPart) | 3479 | if (childpart != m_rootPart) |
@@ -3245,6 +3482,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3245 | childpart.StoreUndoState(); | 3482 | childpart.StoreUndoState(); |
3246 | } | 3483 | } |
3247 | } | 3484 | } |
3485 | |||
3486 | lockPartsForRead(false); | ||
3487 | |||
3248 | m_rootPart.ScheduleTerseUpdate(); | 3488 | m_rootPart.ScheduleTerseUpdate(); |
3249 | } | 3489 | } |
3250 | 3490 | ||
@@ -3366,7 +3606,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3366 | if (atTargets.Count > 0) | 3606 | if (atTargets.Count > 0) |
3367 | { | 3607 | { |
3368 | uint[] localids = new uint[0]; | 3608 | uint[] localids = new uint[0]; |
3369 | lock (m_parts) | 3609 | lockPartsForRead(true); |
3370 | { | 3610 | { |
3371 | localids = new uint[m_parts.Count]; | 3611 | localids = new uint[m_parts.Count]; |
3372 | int cntr = 0; | 3612 | int cntr = 0; |
@@ -3376,6 +3616,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3376 | cntr++; | 3616 | cntr++; |
3377 | } | 3617 | } |
3378 | } | 3618 | } |
3619 | lockPartsForRead(false); | ||
3379 | 3620 | ||
3380 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3621 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3381 | { | 3622 | { |
@@ -3394,7 +3635,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3394 | { | 3635 | { |
3395 | //trigger not_at_target | 3636 | //trigger not_at_target |
3396 | uint[] localids = new uint[0]; | 3637 | uint[] localids = new uint[0]; |
3397 | lock (m_parts) | 3638 | lockPartsForRead(true); |
3398 | { | 3639 | { |
3399 | localids = new uint[m_parts.Count]; | 3640 | localids = new uint[m_parts.Count]; |
3400 | int cntr = 0; | 3641 | int cntr = 0; |
@@ -3404,7 +3645,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3404 | cntr++; | 3645 | cntr++; |
3405 | } | 3646 | } |
3406 | } | 3647 | } |
3407 | 3648 | lockPartsForRead(false); | |
3649 | |||
3408 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3650 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3409 | { | 3651 | { |
3410 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3652 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3445,7 +3687,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3445 | if (atRotTargets.Count > 0) | 3687 | if (atRotTargets.Count > 0) |
3446 | { | 3688 | { |
3447 | uint[] localids = new uint[0]; | 3689 | uint[] localids = new uint[0]; |
3448 | lock (m_parts) | 3690 | lockPartsForRead(true); |
3691 | try | ||
3449 | { | 3692 | { |
3450 | localids = new uint[m_parts.Count]; | 3693 | localids = new uint[m_parts.Count]; |
3451 | int cntr = 0; | 3694 | int cntr = 0; |
@@ -3455,6 +3698,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3455 | cntr++; | 3698 | cntr++; |
3456 | } | 3699 | } |
3457 | } | 3700 | } |
3701 | finally | ||
3702 | { | ||
3703 | lockPartsForRead(false); | ||
3704 | } | ||
3458 | 3705 | ||
3459 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3706 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3460 | { | 3707 | { |
@@ -3473,7 +3720,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3473 | { | 3720 | { |
3474 | //trigger not_at_target | 3721 | //trigger not_at_target |
3475 | uint[] localids = new uint[0]; | 3722 | uint[] localids = new uint[0]; |
3476 | lock (m_parts) | 3723 | lockPartsForRead(true); |
3724 | try | ||
3477 | { | 3725 | { |
3478 | localids = new uint[m_parts.Count]; | 3726 | localids = new uint[m_parts.Count]; |
3479 | int cntr = 0; | 3727 | int cntr = 0; |
@@ -3483,6 +3731,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3483 | cntr++; | 3731 | cntr++; |
3484 | } | 3732 | } |
3485 | } | 3733 | } |
3734 | finally | ||
3735 | { | ||
3736 | lockPartsForRead(false); | ||
3737 | } | ||
3486 | 3738 | ||
3487 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3739 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3488 | { | 3740 | { |
@@ -3496,19 +3748,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3496 | public float GetMass() | 3748 | public float GetMass() |
3497 | { | 3749 | { |
3498 | float retmass = 0f; | 3750 | float retmass = 0f; |
3499 | lock (m_parts) | 3751 | lockPartsForRead(true); |
3500 | { | 3752 | { |
3501 | foreach (SceneObjectPart part in m_parts.Values) | 3753 | foreach (SceneObjectPart part in m_parts.Values) |
3502 | { | 3754 | { |
3503 | retmass += part.GetMass(); | 3755 | retmass += part.GetMass(); |
3504 | } | 3756 | } |
3505 | } | 3757 | } |
3758 | lockPartsForRead(false); | ||
3506 | return retmass; | 3759 | return retmass; |
3507 | } | 3760 | } |
3508 | 3761 | ||
3509 | public void CheckSculptAndLoad() | 3762 | public void CheckSculptAndLoad() |
3510 | { | 3763 | { |
3511 | lock (m_parts) | 3764 | lockPartsForRead(true); |
3512 | { | 3765 | { |
3513 | if (!IsDeleted) | 3766 | if (!IsDeleted) |
3514 | { | 3767 | { |
@@ -3533,6 +3786,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3533 | } | 3786 | } |
3534 | } | 3787 | } |
3535 | } | 3788 | } |
3789 | lockPartsForRead(false); | ||
3536 | } | 3790 | } |
3537 | 3791 | ||
3538 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3792 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3553,7 +3807,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3553 | /// <param name="client"></param> | 3807 | /// <param name="client"></param> |
3554 | public void SetGroup(UUID GroupID, IClientAPI client) | 3808 | public void SetGroup(UUID GroupID, IClientAPI client) |
3555 | { | 3809 | { |
3556 | lock (m_parts) | 3810 | lockPartsForRead(true); |
3557 | { | 3811 | { |
3558 | foreach (SceneObjectPart part in m_parts.Values) | 3812 | foreach (SceneObjectPart part in m_parts.Values) |
3559 | { | 3813 | { |
@@ -3563,6 +3817,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3563 | 3817 | ||
3564 | HasGroupChanged = true; | 3818 | HasGroupChanged = true; |
3565 | } | 3819 | } |
3820 | lockPartsForRead(false); | ||
3566 | 3821 | ||
3567 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3822 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3568 | // for the same object with very different properties. The caller must schedule the update. | 3823 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3584,11 +3839,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3584 | 3839 | ||
3585 | public void SetAttachmentPoint(byte point) | 3840 | public void SetAttachmentPoint(byte point) |
3586 | { | 3841 | { |
3587 | lock (m_parts) | 3842 | lockPartsForRead(true); |
3588 | { | 3843 | { |
3589 | foreach (SceneObjectPart part in m_parts.Values) | 3844 | foreach (SceneObjectPart part in m_parts.Values) |
3590 | part.SetAttachmentPoint(point); | 3845 | part.SetAttachmentPoint(point); |
3591 | } | 3846 | } |
3847 | lockPartsForRead(false); | ||
3592 | } | 3848 | } |
3593 | 3849 | ||
3594 | #region ISceneObject | 3850 | #region ISceneObject |
@@ -3622,6 +3878,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3622 | SetFromItemID(uuid); | 3878 | SetFromItemID(uuid); |
3623 | } | 3879 | } |
3624 | 3880 | ||
3881 | public void ResetOwnerChangeFlag() | ||
3882 | { | ||
3883 | ForEachPart(delegate(SceneObjectPart part) | ||
3884 | { | ||
3885 | part.ResetOwnerChangeFlag(); | ||
3886 | }); | ||
3887 | } | ||
3888 | |||
3625 | #endregion | 3889 | #endregion |
3626 | } | 3890 | } |
3627 | } | 3891 | } |