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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs90
1 files changed, 0 insertions, 90 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 1cce4c0..3427199 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -115,90 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
115 private bool m_suspendUpdates; 115 private bool m_suspendUpdates;
116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); 116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
117 117
118 private SOGVehicle m_vehicle = null;
119
120 public int VehicleType
121 {
122 get
123 {
124 if (m_vehicle == null)
125 return (int)Vehicle.TYPE_NONE;
126 else
127 return (int)m_vehicle.Type;
128 }
129 set
130 {
131 m_vehicle = null;
132 if (value == (int)Vehicle.TYPE_NONE)
133 {
134 if (RootPart.PhysActor != null)
135 RootPart.PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
136 return;
137 }
138 m_vehicle = new SOGVehicle();
139 m_vehicle.ProcessTypeChange((Vehicle)value);
140 {
141 if (RootPart.PhysActor != null)
142 RootPart.PhysActor.VehicleType = value;
143 return;
144 }
145
146 }
147 }
148
149 public void SetVehicleFlags(int param, bool remove)
150 {
151 if (m_vehicle == null)
152 return;
153
154 m_vehicle.ProcessVehicleFlags(param, remove);
155
156 if (RootPart.PhysActor != null)
157 {
158 RootPart.PhysActor.VehicleFlags(param, remove);
159 }
160 }
161
162 public void SetVehicleFloatParam(int param, float value)
163 {
164 if (m_vehicle == null)
165 return;
166
167 m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value);
168
169 if (RootPart.PhysActor != null)
170 {
171 RootPart.PhysActor.VehicleFloatParam(param, value);
172 }
173 }
174
175 public void SetVehicleVectorParam(int param, Vector3 value)
176 {
177 if (m_vehicle == null)
178 return;
179
180 m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value);
181
182 if (RootPart.PhysActor != null)
183 {
184 RootPart.PhysActor.VehicleVectorParam(param, value);
185 }
186 }
187
188 public void SetVehicleRotationParam(int param, Quaternion rotation)
189 {
190 if (m_vehicle == null)
191 return;
192
193 m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation);
194
195 if (RootPart.PhysActor != null)
196 {
197 RootPart.PhysActor.VehicleRotationParam(param, rotation);
198 }
199 }
200
201
202 public bool areUpdatesSuspended 118 public bool areUpdatesSuspended
203 { 119 {
204 get 120 get
@@ -1782,8 +1698,6 @@ namespace OpenSim.Region.Framework.Scenes
1782// ResetChildPrimPhysicsPositions(); 1698// ResetChildPrimPhysicsPositions();
1783 if (m_rootPart.PhysActor != null) 1699 if (m_rootPart.PhysActor != null)
1784 { 1700 {
1785 if (m_vehicle != null)
1786 m_vehicle.SetVehicle(m_rootPart.PhysActor);
1787 m_rootPart.PhysActor.Building = false; 1701 m_rootPart.PhysActor.Building = false;
1788 } 1702 }
1789 } 1703 }
@@ -1791,10 +1705,6 @@ namespace OpenSim.Region.Framework.Scenes
1791 { 1705 {
1792 // Apply physics to the root prim 1706 // Apply physics to the root prim
1793 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); 1707 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
1794 if (m_rootPart.PhysActor != null && m_vehicle != null)
1795 {
1796 m_vehicle.SetVehicle(m_rootPart.PhysActor);
1797 }
1798 } 1708 }
1799 } 1709 }
1800 1710