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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f17fb28..ca7d9d9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -325,6 +325,8 @@ namespace OpenSim.Region.Framework.Scenes
325 //m_rootPart.GroupPosition.Z); 325 //m_rootPart.GroupPosition.Z);
326 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 326 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
327 //} 327 //}
328
329 m_scene.EventManager.TriggerParcelPrimCountTainted();
328 } 330 }
329 } 331 }
330 332
@@ -1313,8 +1315,10 @@ namespace OpenSim.Region.Framework.Scenes
1313 parcel.LandData.OtherCleanTime) 1315 parcel.LandData.OtherCleanTime)
1314 { 1316 {
1315 DetachFromBackup(); 1317 DetachFromBackup();
1316 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); 1318 m_log.DebugFormat(
1317 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return"); 1319 "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
1320 RootPart.UUID);
1321 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
1318 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, 1322 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
1319 DeRezAction.Return, UUID.Zero); 1323 DeRezAction.Return, UUID.Zero);
1320 1324