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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8ce79a2..a828127 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -476,6 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
476 part.IgnoreUndoUpdate = false; 476 part.IgnoreUndoUpdate = false;
477 part.StoreUndoState(UndoType.STATE_GROUP_POSITION); 477 part.StoreUndoState(UndoType.STATE_GROUP_POSITION);
478 part.GroupPosition = val; 478 part.GroupPosition = val;
479 part.TriggerScriptChangedEvent(Changed.POSITION);
479 } 480 }
480 481
481 foreach (ScenePresence av in m_linkedAvatars) 482 foreach (ScenePresence av in m_linkedAvatars)
@@ -1734,9 +1735,9 @@ namespace OpenSim.Region.Framework.Scenes
1734 // don't backup while it's selected or you're asking for changes mid stream. 1735 // don't backup while it's selected or you're asking for changes mid stream.
1735 if ((isTimeToPersist()) || (forcedBackup)) 1736 if ((isTimeToPersist()) || (forcedBackup))
1736 { 1737 {
1737 m_log.DebugFormat( 1738 // m_log.DebugFormat(
1738 "[SCENE]: Storing {0}, {1} in {2}", 1739 // "[SCENE]: Storing {0}, {1} in {2}",
1739 Name, UUID, m_scene.RegionInfo.RegionName); 1740 // Name, UUID, m_scene.RegionInfo.RegionName);
1740 1741
1741 SceneObjectGroup backup_group = Copy(false); 1742 SceneObjectGroup backup_group = Copy(false);
1742 backup_group.RootPart.Velocity = RootPart.Velocity; 1743 backup_group.RootPart.Velocity = RootPart.Velocity;