diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index abea788..8860764 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | /// </remarks> | 210 | /// </remarks> |
211 | public bool UsesPhysics | 211 | public bool UsesPhysics |
212 | { | 212 | { |
213 | get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; } | 213 | get { return (RootPart.Flags & PrimFlags.Physics) != 0; } |
214 | } | 214 | } |
215 | 215 | ||
216 | /// <summary> | 216 | /// <summary> |
@@ -669,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | 669 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); |
670 | } | 670 | } |
671 | 671 | ||
672 | ApplyPhysics(m_scene.m_physicalPrim); | 672 | ApplyPhysics(); |
673 | 673 | ||
674 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 674 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
675 | // for the same object with very different properties. The caller must schedule the update. | 675 | // for the same object with very different properties. The caller must schedule the update. |
@@ -1239,8 +1239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1239 | /// <summary> | 1239 | /// <summary> |
1240 | /// Apply physics to this group | 1240 | /// Apply physics to this group |
1241 | /// </summary> | 1241 | /// </summary> |
1242 | /// <param name="m_physicalPrim"></param> | 1242 | public void ApplyPhysics() |
1243 | public void ApplyPhysics(bool m_physicalPrim) | ||
1244 | { | 1243 | { |
1245 | // Apply physics to the root prim | 1244 | // Apply physics to the root prim |
1246 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | 1245 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); |