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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e5cfed0..b2502e0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3521,9 +3521,9 @@ namespace OpenSim.Region.Framework.Scenes
3521 3521
3522 if (part != null && part.ParentGroup != null) 3522 if (part != null && part.ParentGroup != null)
3523 { 3523 {
3524 ObjectChangeWhat what = data.what; 3524 ObjectChangeType change = data.change;
3525 bool togroup = ((what & ObjectChangeWhat.Group) != 0); 3525 bool togroup = ((change & ObjectChangeType.Group) != 0);
3526 // bool uniform = ((what & ObjectChangeWhat.UniformScale) != 0); not in use 3526 // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use
3527 3527
3528 SceneObjectGroup group = part.ParentGroup; 3528 SceneObjectGroup group = part.ParentGroup;
3529 PhysicsActor pha = group.RootPart.PhysActor; 3529 PhysicsActor pha = group.RootPart.PhysActor;
@@ -3533,17 +3533,17 @@ namespace OpenSim.Region.Framework.Scenes
3533 if (togroup) 3533 if (togroup)
3534 { 3534 {
3535 // related to group 3535 // related to group
3536 if ((what & ObjectChangeWhat.Position) != 0) 3536 if ((change & ObjectChangeType.Position) != 0)
3537 { 3537 {
3538 group.AbsolutePosition = data.position; 3538 group.AbsolutePosition = data.position;
3539 updateType = updatetype.groupterse; 3539 updateType = updatetype.groupterse;
3540 } 3540 }
3541 if ((what & ObjectChangeWhat.Rotation) != 0) 3541 if ((change & ObjectChangeType.Rotation) != 0)
3542 { 3542 {
3543 group.RootPart.UpdateRotation(data.rotation); 3543 group.RootPart.UpdateRotation(data.rotation);
3544 updateType = updatetype.none; 3544 updateType = updatetype.none;
3545 } 3545 }
3546 if ((what & ObjectChangeWhat.Scale) != 0) 3546 if ((change & ObjectChangeType.Scale) != 0)
3547 { 3547 {
3548 if (pha != null) 3548 if (pha != null)
3549 pha.Building = true; 3549 pha.Building = true;
@@ -3566,26 +3566,26 @@ namespace OpenSim.Region.Framework.Scenes
3566 3566
3567 if (part == group.RootPart) 3567 if (part == group.RootPart)
3568 { 3568 {
3569 if ((what & ObjectChangeWhat.Position) != 0) 3569 if ((change & ObjectChangeType.Position) != 0)
3570 group.UpdateRootPosition(data.position); 3570 group.UpdateRootPosition(data.position);
3571 if ((what & ObjectChangeWhat.Rotation) != 0) 3571 if ((change & ObjectChangeType.Rotation) != 0)
3572 group.UpdateRootRotation(data.rotation); 3572 group.UpdateRootRotation(data.rotation);
3573 if ((what & ObjectChangeWhat.Scale) != 0) 3573 if ((change & ObjectChangeType.Scale) != 0)
3574 part.Resize(data.scale); 3574 part.Resize(data.scale);
3575 } 3575 }
3576 else 3576 else
3577 { 3577 {
3578 if ((what & ObjectChangeWhat.Position) != 0) 3578 if ((change & ObjectChangeType.Position) != 0)
3579 { 3579 {
3580 part.OffsetPosition = data.position; 3580 part.OffsetPosition = data.position;
3581 updateType = updatetype.partterse; 3581 updateType = updatetype.partterse;
3582 } 3582 }
3583 if ((what & ObjectChangeWhat.Rotation) != 0) 3583 if ((change & ObjectChangeType.Rotation) != 0)
3584 { 3584 {
3585 part.UpdateRotation(data.rotation); 3585 part.UpdateRotation(data.rotation);
3586 updateType = updatetype.none; 3586 updateType = updatetype.none;
3587 } 3587 }
3588 if ((what & ObjectChangeWhat.Scale) != 0) 3588 if ((change & ObjectChangeType.Scale) != 0)
3589 { 3589 {
3590 part.Resize(data.scale); 3590 part.Resize(data.scale);
3591 updateType = updatetype.none; 3591 updateType = updatetype.none;