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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs24
1 files changed, 5 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7081ced..c48ce3b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1700,7 +1700,7 @@ namespace OpenSim.Region.Framework.Scenes
1700 "[SCENE]: Storing {0}, {1} in {2}", 1700 "[SCENE]: Storing {0}, {1} in {2}",
1701 Name, UUID, m_scene.RegionInfo.RegionName); 1701 Name, UUID, m_scene.RegionInfo.RegionName);
1702 1702
1703 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); 1703 SceneObjectGroup backup_group = Copy(false);
1704 backup_group.RootPart.Velocity = RootPart.Velocity; 1704 backup_group.RootPart.Velocity = RootPart.Velocity;
1705 backup_group.RootPart.Acceleration = RootPart.Acceleration; 1705 backup_group.RootPart.Acceleration = RootPart.Acceleration;
1706 backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; 1706 backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity;
@@ -1758,7 +1758,7 @@ namespace OpenSim.Region.Framework.Scenes
1758 /// Duplicates this object, including operations such as physics set up and attaching to the backup event. 1758 /// Duplicates this object, including operations such as physics set up and attaching to the backup event.
1759 /// </summary> 1759 /// </summary>
1760 /// <returns></returns> 1760 /// <returns></returns>
1761 public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed) 1761 public SceneObjectGroup Copy(bool userExposed)
1762 { 1762 {
1763 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 1763 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1764 dupe.m_isBackedUp = false; 1764 dupe.m_isBackedUp = false;
@@ -1781,7 +1781,9 @@ namespace OpenSim.Region.Framework.Scenes
1781 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); 1781 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
1782 1782
1783 if (!userExposed) 1783 if (!userExposed)
1784 {
1784 dupe.RootPart.IsAttachment = previousAttachmentStatus; 1785 dupe.RootPart.IsAttachment = previousAttachmentStatus;
1786 }
1785 1787
1786 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 1788 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1787 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 1789 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
@@ -1806,16 +1808,6 @@ namespace OpenSim.Region.Framework.Scenes
1806 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 1808 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
1807 } 1809 }
1808 1810
1809 // Now we've made a copy that replaces this one, we need to
1810 // switch the owner to the person who did the copying
1811 // Second Life copies an object and duplicates the first one in it's place
1812 // So, we have to make a copy of this one, set it in it's place then set the owner on this one
1813 if (userExposed)
1814 {
1815 SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
1816 m_rootPart.ScheduleFullUpdate();
1817 }
1818
1819 List<SceneObjectPart> partList; 1811 List<SceneObjectPart> partList;
1820 1812
1821 lockPartsForRead(true); 1813 lockPartsForRead(true);
@@ -1837,12 +1829,6 @@ namespace OpenSim.Region.Framework.Scenes
1837 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 1829 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1838 1830
1839 newPart.LinkNum = part.LinkNum; 1831 newPart.LinkNum = part.LinkNum;
1840
1841 if (userExposed)
1842 {
1843 SetPartOwner(newPart, cAgentID, cGroupID);
1844 newPart.ScheduleFullUpdate();
1845 }
1846 } 1832 }
1847 } 1833 }
1848 1834
@@ -3911,7 +3897,7 @@ namespace OpenSim.Region.Framework.Scenes
3911 3897
3912 public virtual ISceneObject CloneForNewScene() 3898 public virtual ISceneObject CloneForNewScene()
3913 { 3899 {
3914 SceneObjectGroup sog = Copy(this.OwnerID, this.GroupID, false); 3900 SceneObjectGroup sog = Copy(false);
3915 sog.m_isDeleted = false; 3901 sog.m_isDeleted = false;
3916 return sog; 3902 return sog;
3917 } 3903 }