diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index ddf5da0..26524fb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -81,10 +81,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// <summary> | 81 | /// <summary> |
82 | /// Stop and remove the scripts contained in all the prims in this group | 82 | /// Stop and remove the scripts contained in all the prims in this group |
83 | /// </summary> | 83 | /// </summary> |
84 | /// <param name="sceneObjectBeingDeleted"> | ||
85 | /// Should be true if these scripts are being removed because the scene | ||
86 | /// object is being deleted. This will prevent spurious updates to the client. | ||
87 | /// </param> | ||
88 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 84 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
89 | { | 85 | { |
90 | SceneObjectPart[] parts = m_parts.GetArray(); | 86 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -247,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 243 | ||
248 | public uint GetEffectivePermissions() | 244 | public uint GetEffectivePermissions() |
249 | { | 245 | { |
246 | return GetEffectivePermissions(false); | ||
247 | } | ||
248 | |||
249 | public uint GetEffectivePermissions(bool useBase) | ||
250 | { | ||
250 | uint perms=(uint)(PermissionMask.Modify | | 251 | uint perms=(uint)(PermissionMask.Modify | |
251 | PermissionMask.Copy | | 252 | PermissionMask.Copy | |
252 | PermissionMask.Move | | 253 | PermissionMask.Move | |
@@ -258,7 +259,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | for (int i = 0; i < parts.Length; i++) | 259 | for (int i = 0; i < parts.Length; i++) |
259 | { | 260 | { |
260 | SceneObjectPart part = parts[i]; | 261 | SceneObjectPart part = parts[i]; |
261 | ownerMask &= part.OwnerMask; | 262 | if (useBase) |
263 | ownerMask &= part.BaseMask; | ||
264 | else | ||
265 | ownerMask &= part.OwnerMask; | ||
262 | perms &= part.Inventory.MaskEffectivePermissions(); | 266 | perms &= part.Inventory.MaskEffectivePermissions(); |
263 | } | 267 | } |
264 | 268 | ||
@@ -400,6 +404,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | 404 | ||
401 | public void ResumeScripts() | 405 | public void ResumeScripts() |
402 | { | 406 | { |
407 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
408 | return; | ||
409 | |||
403 | SceneObjectPart[] parts = m_parts.GetArray(); | 410 | SceneObjectPart[] parts = m_parts.GetArray(); |
404 | for (int i = 0; i < parts.Length; i++) | 411 | for (int i = 0; i < parts.Length; i++) |
405 | parts[i].Inventory.ResumeScripts(); | 412 | parts[i].Inventory.ResumeScripts(); |