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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 68d80f0..98617d1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -258,8 +258,7 @@ namespace OpenSim.Region.Framework.Scenes
258 uint perms=(uint)(PermissionMask.Modify | 258 uint perms=(uint)(PermissionMask.Modify |
259 PermissionMask.Copy | 259 PermissionMask.Copy |
260 PermissionMask.Move | 260 PermissionMask.Move |
261 PermissionMask.Transfer | 261 PermissionMask.Transfer) | 7;
262 PermissionMask.Export ) | 7;
263 262
264 uint ownerMask = 0x7fffffff; 263 uint ownerMask = 0x7fffffff;
265 264
@@ -282,8 +281,6 @@ namespace OpenSim.Region.Framework.Scenes
282 perms &= ~(uint)PermissionMask.Copy; 281 perms &= ~(uint)PermissionMask.Copy;
283 if ((ownerMask & (uint)PermissionMask.Transfer) == 0) 282 if ((ownerMask & (uint)PermissionMask.Transfer) == 0)
284 perms &= ~(uint)PermissionMask.Transfer; 283 perms &= ~(uint)PermissionMask.Transfer;
285 if ((ownerMask & (uint)PermissionMask.Export) == 0)
286 perms &= ~(uint)PermissionMask.Export;
287 284
288 // If root prim permissions are applied here, this would screw 285 // If root prim permissions are applied here, this would screw
289 // with in-inventory manipulation of the next owner perms 286 // with in-inventory manipulation of the next owner perms