diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 399e341..5ecf352 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | bool addFromAllowedDrop = agentID != part.OwnerID; | 171 | bool addFromAllowedDrop = agentID != part.OwnerID; |
172 | 172 | ||
173 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); | 173 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); |
174 | 174 | part.ParentGroup.AggregatePerms(); | |
175 | return true; | 175 | return true; |
176 | } | 176 | } |
177 | else | 177 | else |
@@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) | 259 | // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) |
260 | // bc this is on heavy duty code paths | 260 | // bc this is on heavy duty code paths |
261 | // but for now we need to test the concept | 261 | // but for now we need to test the concept |
262 | AggregateDeepPerms(); | 262 | // AggregateDeepPerms(); |
263 | return m_EffectiveEveryOnePerms; | 263 | return m_EffectiveEveryOnePerms; |
264 | } | 264 | } |
265 | } | 265 | } |
@@ -272,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
272 | // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) | 272 | // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) |
273 | // bc this is on heavy duty code paths | 273 | // bc this is on heavy duty code paths |
274 | // but for now we need to test the concept | 274 | // but for now we need to test the concept |
275 | AggregateDeepPerms(); | 275 | // AggregateDeepPerms(); |
276 | return m_EffectiveGroupPerms; | 276 | return m_EffectiveGroupPerms; |
277 | } | 277 | } |
278 | } | 278 | } |
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) | 285 | // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) |
286 | // bc this is on heavy duty code paths | 286 | // bc this is on heavy duty code paths |
287 | // but for now we need to test the concept | 287 | // but for now we need to test the concept |
288 | AggregateDeepPerms(); | 288 | // AggregateDeepPerms(); |
289 | return m_EffectiveGroupOrEveryOnePerms; | 289 | return m_EffectiveGroupOrEveryOnePerms; |
290 | } | 290 | } |
291 | } | 291 | } |
@@ -298,7 +298,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) | 298 | // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) |
299 | // bc this is on heavy duty code paths | 299 | // bc this is on heavy duty code paths |
300 | // but for now we need to test the concept | 300 | // but for now we need to test the concept |
301 | AggregateDeepPerms(); | 301 | // AggregateDeepPerms(); |
302 | return m_EffectiveOwnerPerms; | 302 | return m_EffectiveOwnerPerms; |
303 | } | 303 | } |
304 | } | 304 | } |