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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 399e341..5ecf352 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Framework.Scenes
171 bool addFromAllowedDrop = agentID != part.OwnerID; 171 bool addFromAllowedDrop = agentID != part.OwnerID;
172 172
173 part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); 173 part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop);
174 174 part.ParentGroup.AggregatePerms();
175 return true; 175 return true;
176 } 176 }
177 else 177 else
@@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
259 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) 259 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc)
260 // bc this is on heavy duty code paths 260 // bc this is on heavy duty code paths
261 // but for now we need to test the concept 261 // but for now we need to test the concept
262 AggregateDeepPerms(); 262// AggregateDeepPerms();
263 return m_EffectiveEveryOnePerms; 263 return m_EffectiveEveryOnePerms;
264 } 264 }
265 } 265 }
@@ -272,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes
272 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) 272 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc)
273 // bc this is on heavy duty code paths 273 // bc this is on heavy duty code paths
274 // but for now we need to test the concept 274 // but for now we need to test the concept
275 AggregateDeepPerms(); 275// AggregateDeepPerms();
276 return m_EffectiveGroupPerms; 276 return m_EffectiveGroupPerms;
277 } 277 }
278 } 278 }
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Framework.Scenes
285 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) 285 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc)
286 // bc this is on heavy duty code paths 286 // bc this is on heavy duty code paths
287 // but for now we need to test the concept 287 // but for now we need to test the concept
288 AggregateDeepPerms(); 288// AggregateDeepPerms();
289 return m_EffectiveGroupOrEveryOnePerms; 289 return m_EffectiveGroupOrEveryOnePerms;
290 } 290 }
291 } 291 }
@@ -298,7 +298,7 @@ namespace OpenSim.Region.Framework.Scenes
298 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) 298 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc)
299 // bc this is on heavy duty code paths 299 // bc this is on heavy duty code paths
300 // but for now we need to test the concept 300 // but for now we need to test the concept
301 AggregateDeepPerms(); 301 // AggregateDeepPerms();
302 return m_EffectiveOwnerPerms; 302 return m_EffectiveOwnerPerms;
303 } 303 }
304 } 304 }