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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index f3660a5..2effa25 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
92 92
93 UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; 93 UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
94 94
95 SceneObjectPart part = GetChildPart(localID); 95 SceneObjectPart part = GetPart(localID);
96 if (part != null) 96 if (part != null)
97 { 97 {
98 TaskInventoryItem taskItem = new TaskInventoryItem(); 98 TaskInventoryItem taskItem = new TaskInventoryItem();
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes
166 /// <returns>null if the item does not exist</returns> 166 /// <returns>null if the item does not exist</returns>
167 public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID) 167 public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
168 { 168 {
169 SceneObjectPart part = GetChildPart(primID); 169 SceneObjectPart part = GetPart(primID);
170 if (part != null) 170 if (part != null)
171 { 171 {
172 return part.Inventory.GetInventoryItem(itemID); 172 return part.Inventory.GetInventoryItem(itemID);
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes
190 /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> 190 /// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
191 public bool UpdateInventoryItem(TaskInventoryItem item) 191 public bool UpdateInventoryItem(TaskInventoryItem item)
192 { 192 {
193 SceneObjectPart part = GetChildPart(item.ParentPartID); 193 SceneObjectPart part = GetPart(item.ParentPartID);
194 if (part != null) 194 if (part != null)
195 { 195 {
196 part.Inventory.UpdateInventoryItem(item); 196 part.Inventory.UpdateInventoryItem(item);
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
210 210
211 public int RemoveInventoryItem(uint localID, UUID itemID) 211 public int RemoveInventoryItem(uint localID, UUID itemID)
212 { 212 {
213 SceneObjectPart part = GetChildPart(localID); 213 SceneObjectPart part = GetPart(localID);
214 if (part != null) 214 if (part != null)
215 { 215 {
216 int type = part.Inventory.RemoveInventoryItem(itemID); 216 int type = part.Inventory.RemoveInventoryItem(itemID);