diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index a955532..3b84734 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -454,8 +454,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
454 | 454 | ||
455 | ForEachCurrentScene(delegate(Scene scene) | 455 | ForEachCurrentScene(delegate(Scene scene) |
456 | { | 456 | { |
457 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | 457 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
458 | presences.AddRange(scenePresences); | 458 | { |
459 | presences.Add(sp); | ||
460 | }); | ||
459 | }); | 461 | }); |
460 | 462 | ||
461 | return presences; | 463 | return presences; |
@@ -484,11 +486,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 486 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
485 | } | 487 | } |
486 | 488 | ||
487 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | 489 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |
488 | { | 490 | { |
489 | foreach (Scene scene in m_localScenes) | 491 | foreach (Scene scene in m_localScenes) |
490 | { | 492 | { |
491 | if (scene.TryGetAvatar(avatarId, out avatar)) | 493 | if (scene.TryGetScenePresence(avatarId, out avatar)) |
492 | { | 494 | { |
493 | return true; | 495 | return true; |
494 | } | 496 | } |
@@ -503,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
503 | ScenePresence avatar = null; | 505 | ScenePresence avatar = null; |
504 | foreach (Scene mScene in m_localScenes) | 506 | foreach (Scene mScene in m_localScenes) |
505 | { | 507 | { |
506 | if (mScene.TryGetAvatar(avatarId, out avatar)) | 508 | if (mScene.TryGetScenePresence(avatarId, out avatar)) |
507 | { | 509 | { |
508 | scene = mScene; | 510 | scene = mScene; |
509 | return true; | 511 | return true; |