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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs64
1 files changed, 23 insertions, 41 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index cb5b2ba..1e2e973 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -100,23 +100,25 @@ namespace OpenSim.Region.Framework.Scenes
100 } 100 }
101 101
102 private readonly List<Scene> m_localScenes = new List<Scene>(); 102 private readonly List<Scene> m_localScenes = new List<Scene>();
103 private Scene m_currentScene = null;
104 103
105 public List<Scene> Scenes 104 public List<Scene> Scenes
106 { 105 {
107 get { return new List<Scene>(m_localScenes); } 106 get { return new List<Scene>(m_localScenes); }
108 } 107 }
109 108
110 public Scene CurrentScene 109 /// <summary>
111 { 110 /// Scene selected from the console.
112 get { return m_currentScene; } 111 /// </summary>
113 } 112 /// <value>
113 /// If null, then all scenes are considered selected (signalled as "Root" on the console).
114 /// </value>
115 public Scene CurrentScene { get; private set; }
114 116
115 public Scene CurrentOrFirstScene 117 public Scene CurrentOrFirstScene
116 { 118 {
117 get 119 get
118 { 120 {
119 if (m_currentScene == null) 121 if (CurrentScene == null)
120 { 122 {
121 lock (m_localScenes) 123 lock (m_localScenes)
122 { 124 {
@@ -128,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
128 } 130 }
129 else 131 else
130 { 132 {
131 return m_currentScene; 133 return CurrentScene;
132 } 134 }
133 } 135 }
134 } 136 }
@@ -141,31 +143,13 @@ namespace OpenSim.Region.Framework.Scenes
141 143
142 public void Close() 144 public void Close()
143 { 145 {
144 // collect known shared modules in sharedModules
145 Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>();
146
147 lock (m_localScenes) 146 lock (m_localScenes)
148 { 147 {
149 for (int i = 0; i < m_localScenes.Count; i++) 148 for (int i = 0; i < m_localScenes.Count; i++)
150 { 149 {
151 // extract known shared modules from scene
152 foreach (string k in m_localScenes[i].Modules.Keys)
153 {
154 if (m_localScenes[i].Modules[k].IsSharedModule &&
155 !sharedModules.ContainsKey(k))
156 sharedModules[k] = m_localScenes[i].Modules[k];
157 }
158 // close scene/region
159 m_localScenes[i].Close(); 150 m_localScenes[i].Close();
160 } 151 }
161 } 152 }
162
163 // all regions/scenes are now closed, we can now safely
164 // close all shared modules
165 foreach (IRegionModule mod in sharedModules.Values)
166 {
167 mod.Close();
168 }
169 } 153 }
170 154
171 public void Close(Scene cscene) 155 public void Close(Scene cscene)
@@ -196,8 +180,7 @@ namespace OpenSim.Region.Framework.Scenes
196 180
197 public void HandleRestart(RegionInfo rdata) 181 public void HandleRestart(RegionInfo rdata)
198 { 182 {
199 m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); 183 Scene restartedScene = null;
200 int RegionSceneElement = -1;
201 184
202 lock (m_localScenes) 185 lock (m_localScenes)
203 { 186 {
@@ -205,19 +188,18 @@ namespace OpenSim.Region.Framework.Scenes
205 { 188 {
206 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) 189 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
207 { 190 {
208 RegionSceneElement = i; 191 restartedScene = m_localScenes[i];
192 m_localScenes.RemoveAt(i);
193 break;
209 } 194 }
210 } 195 }
211
212 // Now we make sure the region is no longer known about by the SceneManager
213 // Prevents duplicates.
214
215 if (RegionSceneElement >= 0)
216 {
217 m_localScenes.RemoveAt(RegionSceneElement);
218 }
219 } 196 }
220 197
198 // If the currently selected scene has been restarted, then we can't reselect here since we the scene
199 // hasn't yet been recreated. We will have to leave this to the caller.
200 if (CurrentScene == restartedScene)
201 CurrentScene = null;
202
221 // Send signal to main that we're restarting this sim. 203 // Send signal to main that we're restarting this sim.
222 OnRestartSim(rdata); 204 OnRestartSim(rdata);
223 } 205 }
@@ -359,14 +341,14 @@ namespace OpenSim.Region.Framework.Scenes
359 341
360 private void ForEachCurrentScene(Action<Scene> func) 342 private void ForEachCurrentScene(Action<Scene> func)
361 { 343 {
362 if (m_currentScene == null) 344 if (CurrentScene == null)
363 { 345 {
364 lock (m_localScenes) 346 lock (m_localScenes)
365 m_localScenes.ForEach(func); 347 m_localScenes.ForEach(func);
366 } 348 }
367 else 349 else
368 { 350 {
369 func(m_currentScene); 351 func(CurrentScene);
370 } 352 }
371 } 353 }
372 354
@@ -386,7 +368,7 @@ namespace OpenSim.Region.Framework.Scenes
386 || (String.Compare(regionName, "..") == 0) 368 || (String.Compare(regionName, "..") == 0)
387 || (String.Compare(regionName, "/") == 0)) 369 || (String.Compare(regionName, "/") == 0))
388 { 370 {
389 m_currentScene = null; 371 CurrentScene = null;
390 return true; 372 return true;
391 } 373 }
392 else 374 else
@@ -397,7 +379,7 @@ namespace OpenSim.Region.Framework.Scenes
397 { 379 {
398 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) 380 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
399 { 381 {
400 m_currentScene = scene; 382 CurrentScene = scene;
401 return true; 383 return true;
402 } 384 }
403 } 385 }
@@ -417,7 +399,7 @@ namespace OpenSim.Region.Framework.Scenes
417 { 399 {
418 if (scene.RegionInfo.RegionID == regionID) 400 if (scene.RegionInfo.RegionID == regionID)
419 { 401 {
420 m_currentScene = scene; 402 CurrentScene = scene;
421 return true; 403 return true;
422 } 404 }
423 } 405 }