diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 32 |
1 files changed, 21 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index ff12d94..0e0b6c3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -107,16 +107,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
107 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } | 107 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } |
108 | } | 108 | } |
109 | 109 | ||
110 | public Scene CurrentScene | 110 | /// <summary> |
111 | { | 111 | /// Scene selected from the console. |
112 | get { return m_currentScene; } | 112 | /// </summary> |
113 | } | 113 | /// <value> |
114 | /// If null, then all scenes are considered selected (signalled as "Root" on the console). | ||
115 | /// </value> | ||
116 | public Scene CurrentScene { get; private set; } | ||
114 | 117 | ||
115 | public Scene CurrentOrFirstScene | 118 | public Scene CurrentOrFirstScene |
116 | { | 119 | { |
117 | get | 120 | get |
118 | { | 121 | { |
119 | if (m_currentScene == null) | 122 | if (CurrentScene == null) |
120 | { | 123 | { |
121 | List<Scene> sceneList = Scenes; | 124 | List<Scene> sceneList = Scenes; |
122 | if (sceneList.Count == 0) | 125 | if (sceneList.Count == 0) |
@@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
125 | } | 128 | } |
126 | else | 129 | else |
127 | { | 130 | { |
128 | return m_currentScene; | 131 | return CurrentScene; |
129 | } | 132 | } |
130 | } | 133 | } |
131 | } | 134 | } |
@@ -169,11 +172,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | 172 | ||
170 | public void HandleRestart(RegionInfo rdata) | 173 | public void HandleRestart(RegionInfo rdata) |
171 | { | 174 | { |
172 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); | 175 | Scene restartedScene = null; |
173 | int RegionSceneElement = -1; | ||
174 | 176 | ||
175 | lock (m_localScenes) | 177 | lock (m_localScenes) |
178 | { | ||
179 | m_localScenes.TryGetValue(rdata.RegionID, out restartedScene); | ||
176 | m_localScenes.Remove(rdata.RegionID); | 180 | m_localScenes.Remove(rdata.RegionID); |
181 | } | ||
182 | |||
183 | // If the currently selected scene has been restarted, then we can't reselect here since we the scene | ||
184 | // hasn't yet been recreated. We will have to leave this to the caller. | ||
185 | if (CurrentScene == restartedScene) | ||
186 | CurrentScene = null; | ||
177 | 187 | ||
178 | // Send signal to main that we're restarting this sim. | 188 | // Send signal to main that we're restarting this sim. |
179 | OnRestartSim(rdata); | 189 | OnRestartSim(rdata); |
@@ -313,14 +323,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
313 | 323 | ||
314 | private void ForEachCurrentScene(Action<Scene> func) | 324 | private void ForEachCurrentScene(Action<Scene> func) |
315 | { | 325 | { |
316 | if (m_currentScene == null) | 326 | if (CurrentScene == null) |
317 | { | 327 | { |
318 | List<Scene> sceneList = Scenes; | 328 | List<Scene> sceneList = Scenes; |
319 | sceneList.ForEach(func); | 329 | sceneList.ForEach(func); |
320 | } | 330 | } |
321 | else | 331 | else |
322 | { | 332 | { |
323 | func(m_currentScene); | 333 | func(CurrentScene); |
324 | } | 334 | } |
325 | } | 335 | } |
326 | 336 | ||
@@ -340,7 +350,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
340 | || (String.Compare(regionName, "..") == 0) | 350 | || (String.Compare(regionName, "..") == 0) |
341 | || (String.Compare(regionName, "/") == 0)) | 351 | || (String.Compare(regionName, "/") == 0)) |
342 | { | 352 | { |
343 | m_currentScene = null; | 353 | CurrentScene = null; |
344 | return true; | 354 | return true; |
345 | } | 355 | } |
346 | else | 356 | else |