diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 134 |
1 files changed, 119 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f47450f..c0ec5df 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -128,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
128 | 137 | ||
129 | protected internal void Close() | 138 | protected internal void Close() |
130 | { | 139 | { |
131 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
132 | { | 142 | { |
133 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
134 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
135 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
136 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
137 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
138 | 152 | ||
139 | lock (m_dictionary_lock) | 153 | lock (m_dictionary_lock) |
140 | { | 154 | { |
@@ -264,6 +278,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | protected internal bool AddRestoredSceneObject( | 278 | protected internal bool AddRestoredSceneObject( |
265 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 279 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
266 | { | 280 | { |
281 | if (!m_parentScene.CombineRegions) | ||
282 | { | ||
283 | // KF: Check for out-of-region, move inside and make static. | ||
284 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
285 | sceneObject.RootPart.GroupPosition.Y, | ||
286 | sceneObject.RootPart.GroupPosition.Z); | ||
287 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
288 | npos.X > Constants.RegionSize || | ||
289 | npos.Y > Constants.RegionSize)) | ||
290 | { | ||
291 | if (npos.X < 0.0) npos.X = 1.0f; | ||
292 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
293 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
294 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
295 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
296 | |||
297 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
298 | { | ||
299 | part.GroupPosition = npos; | ||
300 | } | ||
301 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
302 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
303 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
304 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
305 | } | ||
306 | } | ||
307 | |||
267 | if (!alreadyPersisted) | 308 | if (!alreadyPersisted) |
268 | { | 309 | { |
269 | sceneObject.ForceInventoryPersistence(); | 310 | sceneObject.ForceInventoryPersistence(); |
@@ -354,10 +395,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | m_numPrim += sceneObject.Children.Count; | 395 | m_numPrim += sceneObject.Children.Count; |
355 | 396 | ||
356 | if (attachToBackup) | 397 | if (attachToBackup) |
398 | { | ||
357 | sceneObject.AttachToBackup(); | 399 | sceneObject.AttachToBackup(); |
400 | } | ||
358 | 401 | ||
359 | if (OnObjectCreate != null) | 402 | if (OnObjectCreate != null) |
403 | { | ||
360 | OnObjectCreate(sceneObject); | 404 | OnObjectCreate(sceneObject); |
405 | } | ||
361 | 406 | ||
362 | lock (m_dictionary_lock) | 407 | lock (m_dictionary_lock) |
363 | { | 408 | { |
@@ -424,6 +469,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
424 | } | 469 | } |
425 | } | 470 | } |
426 | 471 | ||
472 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
473 | { | ||
474 | if (OnAttachToBackup != null) | ||
475 | { | ||
476 | OnAttachToBackup(obj); | ||
477 | } | ||
478 | } | ||
479 | |||
480 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
481 | { | ||
482 | if (OnDetachFromBackup != null) | ||
483 | { | ||
484 | OnDetachFromBackup(obj); | ||
485 | } | ||
486 | } | ||
487 | |||
488 | public void FireChangeBackup(SceneObjectGroup obj) | ||
489 | { | ||
490 | if (OnChangeBackup != null) | ||
491 | { | ||
492 | OnChangeBackup(obj); | ||
493 | } | ||
494 | } | ||
495 | |||
427 | /// <summary> | 496 | /// <summary> |
428 | /// Process all pending updates | 497 | /// Process all pending updates |
429 | /// </summary> | 498 | /// </summary> |
@@ -560,7 +629,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
560 | 629 | ||
561 | Entities[presence.UUID] = presence; | 630 | Entities[presence.UUID] = presence; |
562 | 631 | ||
563 | lock (m_presenceLock) | 632 | m_scenePresencesLock.EnterWriteLock(); |
633 | try | ||
564 | { | 634 | { |
565 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 635 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
566 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 636 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -584,6 +654,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
584 | m_scenePresenceMap = newmap; | 654 | m_scenePresenceMap = newmap; |
585 | m_scenePresenceArray = newlist; | 655 | m_scenePresenceArray = newlist; |
586 | } | 656 | } |
657 | finally | ||
658 | { | ||
659 | m_scenePresencesLock.ExitWriteLock(); | ||
660 | } | ||
587 | } | 661 | } |
588 | 662 | ||
589 | /// <summary> | 663 | /// <summary> |
@@ -598,7 +672,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
598 | agentID); | 672 | agentID); |
599 | } | 673 | } |
600 | 674 | ||
601 | lock (m_presenceLock) | 675 | m_scenePresencesLock.EnterWriteLock(); |
676 | try | ||
602 | { | 677 | { |
603 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 678 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
604 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 679 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -620,6 +695,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
620 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 695 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
621 | } | 696 | } |
622 | } | 697 | } |
698 | finally | ||
699 | { | ||
700 | m_scenePresencesLock.ExitWriteLock(); | ||
701 | } | ||
623 | } | 702 | } |
624 | 703 | ||
625 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 704 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1497,10 +1576,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1497 | /// <param name="childPrims"></param> | 1576 | /// <param name="childPrims"></param> |
1498 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1577 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1499 | { | 1578 | { |
1579 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1580 | if (parentGroup == null) return; | ||
1500 | Monitor.Enter(m_updateLock); | 1581 | Monitor.Enter(m_updateLock); |
1582 | |||
1501 | try | 1583 | try |
1502 | { | 1584 | { |
1503 | SceneObjectGroup parentGroup = root.ParentGroup; | 1585 | parentGroup.areUpdatesSuspended = true; |
1504 | 1586 | ||
1505 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1587 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1506 | if (parentGroup != null) | 1588 | if (parentGroup != null) |
@@ -1539,12 +1621,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1539 | // occur on link to invoke this elsewhere (such as object selection) | 1621 | // occur on link to invoke this elsewhere (such as object selection) |
1540 | parentGroup.RootPart.CreateSelected = true; | 1622 | parentGroup.RootPart.CreateSelected = true; |
1541 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1623 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1542 | parentGroup.HasGroupChanged = true; | ||
1543 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1544 | |||
1545 | } | 1624 | } |
1546 | finally | 1625 | finally |
1547 | { | 1626 | { |
1627 | parentGroup.areUpdatesSuspended = false; | ||
1628 | parentGroup.HasGroupChanged = true; | ||
1629 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1548 | Monitor.Exit(m_updateLock); | 1630 | Monitor.Exit(m_updateLock); |
1549 | } | 1631 | } |
1550 | } | 1632 | } |
@@ -1581,11 +1663,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1581 | } | 1663 | } |
1582 | } | 1664 | } |
1583 | 1665 | ||
1584 | foreach (SceneObjectPart child in childParts) | 1666 | if (childParts.Count > 0) |
1585 | { | 1667 | { |
1586 | // Unlink all child parts from their groups | 1668 | try |
1587 | // | 1669 | { |
1588 | child.ParentGroup.DelinkFromGroup(child, true); | 1670 | childParts[0].ParentGroup.areUpdatesSuspended = true; |
1671 | foreach (SceneObjectPart child in childParts) | ||
1672 | { | ||
1673 | // Unlink all child parts from their groups | ||
1674 | // | ||
1675 | child.ParentGroup.DelinkFromGroup(child, true); | ||
1676 | } | ||
1677 | } | ||
1678 | finally | ||
1679 | { | ||
1680 | childParts[0].ParentGroup.areUpdatesSuspended = false; | ||
1681 | } | ||
1589 | } | 1682 | } |
1590 | 1683 | ||
1591 | foreach (SceneObjectPart root in rootParts) | 1684 | foreach (SceneObjectPart root in rootParts) |
@@ -1609,10 +1702,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1609 | if (numChildren > 1) | 1702 | if (numChildren > 1) |
1610 | sendEventsToRemainder = false; | 1703 | sendEventsToRemainder = false; |
1611 | 1704 | ||
1612 | foreach (SceneObjectPart p in newSet) | 1705 | if (newSet.Count > 0) |
1613 | { | 1706 | { |
1614 | if (p != group.RootPart) | 1707 | try |
1615 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1708 | { |
1709 | newSet[0].ParentGroup.areUpdatesSuspended = true; | ||
1710 | foreach (SceneObjectPart p in newSet) | ||
1711 | { | ||
1712 | if (p != group.RootPart) | ||
1713 | group.DelinkFromGroup(p, sendEventsToRemainder); | ||
1714 | } | ||
1715 | } | ||
1716 | finally | ||
1717 | { | ||
1718 | newSet[0].ParentGroup.areUpdatesSuspended = false; | ||
1719 | } | ||
1616 | } | 1720 | } |
1617 | 1721 | ||
1618 | // If there is more than one prim remaining, we | 1722 | // If there is more than one prim remaining, we |