diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 62 |
1 files changed, 41 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index e28d29f..bbcb85e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | sceneObject.HasGroupChanged = true; | 252 | sceneObject.HasGroupChanged = true; |
253 | } | 253 | } |
254 | 254 | ||
255 | return AddSceneObject(sceneObject, attachToBackup); | 255 | return AddSceneObject(sceneObject, attachToBackup, true); |
256 | } | 256 | } |
257 | 257 | ||
258 | /// <summary> | 258 | /// <summary> |
@@ -267,12 +267,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | /// <returns> | 267 | /// <returns> |
268 | /// true if the object was added, false if an object with the same uuid was already in the scene | 268 | /// true if the object was added, false if an object with the same uuid was already in the scene |
269 | /// </returns> | 269 | /// </returns> |
270 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 270 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
271 | { | 271 | { |
272 | // Ensure that we persist this new scene object | 272 | // Ensure that we persist this new scene object |
273 | sceneObject.HasGroupChanged = true; | 273 | sceneObject.HasGroupChanged = true; |
274 | 274 | ||
275 | return AddSceneObject(sceneObject, attachToBackup); | 275 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
276 | } | 276 | } |
277 | 277 | ||
278 | /// <summary> | 278 | /// <summary> |
@@ -284,12 +284,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | /// If true, the object is made persistent into the scene. | 284 | /// If true, the object is made persistent into the scene. |
285 | /// If false, the object will not persist over server restarts | 285 | /// If false, the object will not persist over server restarts |
286 | /// </param> | 286 | /// </param> |
287 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 287 | /// <param name="sendClientUpdates"> |
288 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
289 | /// If false, it is left to the caller to schedule the update | ||
290 | /// </param> | ||
291 | /// <returns> | ||
292 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
288 | /// </returns> | 293 | /// </returns> |
289 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 294 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
290 | { | 295 | { |
291 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 296 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
292 | return false; | 297 | return false; |
298 | |||
299 | bool alreadyExisted = false; | ||
293 | 300 | ||
294 | if (m_parentScene.m_clampPrimSize) | 301 | if (m_parentScene.m_clampPrimSize) |
295 | { | 302 | { |
@@ -310,6 +317,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | 317 | ||
311 | sceneObject.AttachToScene(m_parentScene); | 318 | sceneObject.AttachToScene(m_parentScene); |
312 | 319 | ||
320 | if (sendClientUpdates) | ||
321 | sceneObject.ScheduleGroupForFullUpdate(); | ||
322 | |||
313 | lock (sceneObject) | 323 | lock (sceneObject) |
314 | { | 324 | { |
315 | if (!Entities.ContainsKey(sceneObject.UUID)) | 325 | if (!Entities.ContainsKey(sceneObject.UUID)) |
@@ -333,12 +343,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
333 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 343 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
334 | } | 344 | } |
335 | } | 345 | } |
336 | 346 | } | |
337 | return true; | 347 | else |
348 | { | ||
349 | alreadyExisted = true; | ||
338 | } | 350 | } |
339 | } | 351 | } |
340 | 352 | ||
341 | return false; | 353 | return alreadyExisted; |
342 | } | 354 | } |
343 | 355 | ||
344 | /// <summary> | 356 | /// <summary> |
@@ -545,26 +557,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
545 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 557 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
546 | false, false, remoteClient.AgentId, true); | 558 | false, false, remoteClient.AgentId, true); |
547 | 559 | ||
560 | // m_log.DebugFormat( | ||
561 | // "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
562 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
563 | |||
548 | if (objatt != null) | 564 | if (objatt != null) |
549 | { | 565 | { |
550 | bool tainted = false; | 566 | bool tainted = false; |
551 | if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) | 567 | if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) |
552 | tainted = true; | 568 | tainted = true; |
553 | 569 | ||
554 | if (AttachObject( | 570 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); |
555 | remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false)) | 571 | //objatt.ScheduleGroupForFullUpdate(); |
556 | { | ||
557 | objatt.ScheduleGroupForFullUpdate(); | ||
558 | if (tainted) | ||
559 | objatt.HasGroupChanged = true; | ||
560 | |||
561 | // Fire after attach, so we don't get messy perms dialogs | ||
562 | // 3 == AttachedRez | ||
563 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | ||
564 | 572 | ||
565 | // Do this last so that event listeners have access to all the effects of the attachment | 573 | if (tainted) |
566 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | 574 | objatt.HasGroupChanged = true; |
567 | } | 575 | |
576 | // Fire after attach, so we don't get messy perms dialogs | ||
577 | // 3 == AttachedRez | ||
578 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | ||
579 | |||
580 | // Do this last so that event listeners have access to all the effects of the attachment | ||
581 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | ||
582 | } | ||
583 | else | ||
584 | { | ||
585 | m_log.WarnFormat( | ||
586 | "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
587 | itemID, remoteClient.Name, AttachmentPt); | ||
568 | } | 588 | } |
569 | 589 | ||
570 | return objatt; | 590 | return objatt; |