diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 41 |
1 files changed, 9 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 3ac34d3..f43de20 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1487,20 +1487,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1487 | /// <param name="client"></param> | 1487 | /// <param name="client"></param> |
1488 | /// <param name="parentPrim"></param> | 1488 | /// <param name="parentPrim"></param> |
1489 | /// <param name="childPrims"></param> | 1489 | /// <param name="childPrims"></param> |
1490 | protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) | 1490 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1491 | { | 1491 | { |
1492 | Monitor.Enter(m_updateLock); | 1492 | Monitor.Enter(m_updateLock); |
1493 | try | 1493 | try |
1494 | { | 1494 | { |
1495 | SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId); | 1495 | SceneObjectGroup parentGroup = root.ParentGroup; |
1496 | 1496 | ||
1497 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1497 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1498 | if (parentGroup != null) | 1498 | if (parentGroup != null) |
1499 | { | 1499 | { |
1500 | // We do this in reverse to get the link order of the prims correct | 1500 | // We do this in reverse to get the link order of the prims correct |
1501 | for (int i = childPrimIds.Count - 1; i >= 0; i--) | 1501 | for (int i = children.Count - 1; i >= 0; i--) |
1502 | { | 1502 | { |
1503 | SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]); | 1503 | SceneObjectGroup child = children[i].ParentGroup; |
1504 | |||
1504 | if (child != null) | 1505 | if (child != null) |
1505 | { | 1506 | { |
1506 | // Make sure no child prim is set for sale | 1507 | // Make sure no child prim is set for sale |
@@ -1533,17 +1534,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1533 | parentGroup.HasGroupChanged = true; | 1534 | parentGroup.HasGroupChanged = true; |
1534 | parentGroup.ScheduleGroupForFullUpdate(); | 1535 | parentGroup.ScheduleGroupForFullUpdate(); |
1535 | 1536 | ||
1536 | // if (client != null) | ||
1537 | // { | ||
1538 | // parentGroup.GetProperties(client); | ||
1539 | // } | ||
1540 | // else | ||
1541 | // { | ||
1542 | // foreach (ScenePresence p in GetScenePresences()) | ||
1543 | // { | ||
1544 | // parentGroup.GetProperties(p.ControllingClient); | ||
1545 | // } | ||
1546 | // } | ||
1547 | } | 1537 | } |
1548 | finally | 1538 | finally |
1549 | { | 1539 | { |
@@ -1555,12 +1545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1555 | /// Delink a linkset | 1545 | /// Delink a linkset |
1556 | /// </summary> | 1546 | /// </summary> |
1557 | /// <param name="prims"></param> | 1547 | /// <param name="prims"></param> |
1558 | protected internal void DelinkObjects(List<uint> primIds) | 1548 | protected internal void DelinkObjects(List<SceneObjectPart> prims) |
1559 | { | ||
1560 | DelinkObjects(primIds, true); | ||
1561 | } | ||
1562 | |||
1563 | protected internal void DelinkObjects(List<uint> primIds, bool sendEvents) | ||
1564 | { | 1549 | { |
1565 | Monitor.Enter(m_updateLock); | 1550 | Monitor.Enter(m_updateLock); |
1566 | try | 1551 | try |
@@ -1570,9 +1555,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1570 | List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>(); | 1555 | List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>(); |
1571 | // Look them all up in one go, since that is comparatively expensive | 1556 | // Look them all up in one go, since that is comparatively expensive |
1572 | // | 1557 | // |
1573 | foreach (uint primID in primIds) | 1558 | foreach (SceneObjectPart part in prims) |
1574 | { | 1559 | { |
1575 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primID); | ||
1576 | if (part != null) | 1560 | if (part != null) |
1577 | { | 1561 | { |
1578 | if (part.ParentGroup.Children.Count != 1) // Skip single | 1562 | if (part.ParentGroup.Children.Count != 1) // Skip single |
@@ -1587,17 +1571,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1587 | affectedGroups.Add(group); | 1571 | affectedGroups.Add(group); |
1588 | } | 1572 | } |
1589 | } | 1573 | } |
1590 | else | ||
1591 | { | ||
1592 | m_log.ErrorFormat("Viewer requested unlink of nonexistent part {0}", primID); | ||
1593 | } | ||
1594 | } | 1574 | } |
1595 | 1575 | ||
1596 | foreach (SceneObjectPart child in childParts) | 1576 | foreach (SceneObjectPart child in childParts) |
1597 | { | 1577 | { |
1598 | // Unlink all child parts from their groups | 1578 | // Unlink all child parts from their groups |
1599 | // | 1579 | // |
1600 | child.ParentGroup.DelinkFromGroup(child, sendEvents); | 1580 | child.ParentGroup.DelinkFromGroup(child, true); |
1601 | } | 1581 | } |
1602 | 1582 | ||
1603 | foreach (SceneObjectPart root in rootParts) | 1583 | foreach (SceneObjectPart root in rootParts) |
@@ -1652,12 +1632,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1652 | List<uint> linkIDs = new List<uint>(); | 1632 | List<uint> linkIDs = new List<uint>(); |
1653 | 1633 | ||
1654 | foreach (SceneObjectPart newChild in newSet) | 1634 | foreach (SceneObjectPart newChild in newSet) |
1655 | { | ||
1656 | newChild.UpdateFlag = 0; | 1635 | newChild.UpdateFlag = 0; |
1657 | linkIDs.Add(newChild.LocalId); | ||
1658 | } | ||
1659 | 1636 | ||
1660 | LinkObjects(null, newRoot.LocalId, linkIDs); | 1637 | LinkObjects(newRoot, newSet); |
1661 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1638 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1662 | affectedGroups.Add(newRoot.ParentGroup); | 1639 | affectedGroups.Add(newRoot.ParentGroup); |
1663 | } | 1640 | } |