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-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs26
1 files changed, 0 insertions, 26 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 4947083..77c66b6 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1674,32 +1674,6 @@ namespace OpenSim.Region.Framework.Scenes
1674 } 1674 }
1675 } 1675 }
1676 } 1676 }
1677/* moved to scene ProcessObjectGrabUpdate
1678 /// <summary>
1679 /// Move the given object
1680 /// </summary>
1681 /// <param name="objectID"></param>
1682 /// <param name="offset"></param>
1683 /// <param name="pos"></param>
1684 /// <param name="remoteClient"></param>
1685 protected internal void MoveObject(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
1686 {
1687 SceneObjectGroup group = GetGroupByPrim(objectID);
1688 if (group != null)
1689 {
1690 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
1691 {
1692 group.GrabMovement(objectID, offset, pos, remoteClient);
1693 }
1694
1695 // This is outside the above permissions condition
1696 // so that if the object is locked the client moving the object
1697 // get's it's position on the simulator even if it was the same as before
1698 // This keeps the moving user's client in sync with the rest of the world.
1699 group.SendGroupTerseUpdate();
1700 }
1701 }
1702*/
1703 1677
1704 /// <summary> 1678 /// <summary>
1705 /// 1679 ///