diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 2f6a0db..9ceab19 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -711,6 +711,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | position = emergencyPos; | 711 | position = emergencyPos; |
712 | } | 712 | } |
713 | 713 | ||
714 | Vector3 currentPos = avatar.AbsolutePosition; | ||
715 | ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y); | ||
716 | ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y); | ||
717 | if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0) | ||
718 | { | ||
719 | if (srcLand.LandData.LocalID == destLand.LandData.LocalID) | ||
720 | { | ||
721 | //TPing within the same parcel. If the landing point is restricted, block the TP. | ||
722 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
723 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
724 | { | ||
725 | avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false); | ||
726 | position = currentPos; | ||
727 | } | ||
728 | } | ||
729 | else | ||
730 | { | ||
731 | //Tping to a different parcel. Respect the landing point on the destination parcel. | ||
732 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
733 | { | ||
734 | position = destLand.LandData.UserLocation; | ||
735 | } | ||
736 | } | ||
737 | } | ||
738 | |||
714 | // TODO: Get proper AVG Height | 739 | // TODO: Get proper AVG Height |
715 | float localAVHeight = 1.56f; | 740 | float localAVHeight = 1.56f; |
716 | float posZLimit = 22; | 741 | float posZLimit = 22; |